I did read what you wrote, but you can't just limit the RTS genre to base destroying missions... that doesn't make any sense. Yeah it's true that some games are dominated by such missions (C&C, Total Annihilation/Supreme Commander and probably some of the AoE games), but a lot of other games (especially newer) are being more creative with the missions. SC1 as you keep mentioning consists of maybe 20-25% base destroying missions and SC2 even fewer, and both games are heavily scripted as well. Now I have yet to watch the Dune 2000 runs and I don't doubt that the game contains many and long base destroying missions but that's just one game and I feel like you can't generalize the genre based on that.
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