First I wanted to ask, how do you want to speedrun this game? But it could be possible by figuring out some fast, possibly tricky, ways of completing a level. Hmm.
Well anyway, could be nice to see what kind of fast creative solutions you can come up with This is going to be a single-segment or individual level runs?
I was planning to do a single-segment run of all 160 levels after I got my Win2000 computer back. Oh, and does FRAPS/Hypercam work on Windows 2000?
FRAPS only works with programs that use DirectX, I think. That being said, if this game doesn't apply DirectX, you'll have to use a different recording program.
I imagine the best way to speedrun TIM would be to try to just minimize the time from starting a contraption to completing it.... not just placing all the pieces down really fast, that'd be rather uninteresting.
Thanks! From the time I was 3-9, it was my only educational game that was actually fun and wasn't like Math Blaster or something like that. I always used to waste hours on freeform. The funniest thing was to place a house in the middle and those bouncy balls and watch the kid go flying everywhere.
Which game is this? Can you post a screen or something, I'm not sure which TIM game you mean exactly, from what I heard there's quite a few clones/expansions.
Isnt that a different game with different levels? As far as I know, TEMIM includes the original 87 TIM levels + 73 new levels. Are we talking about the same game?