My feelings on The Demon Rush
Game Page: Doesn't exist yet, and I almost wish it wouldn't.
'ktwo's deathless and death abuse runs
Verifier Responses
Decision: Accept
Reason: Remarkably well-done run for a remarkably badly designed game.
'ktwo's deathless and death abuse runs
Verifier Responses
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No cheating or AV problems in either run. Obviously the deaths run has deaths in it, but none that were accidental. Far as I can tell, anyway.
The routes in both look pretty solid, nothing jumped out at me as a "wtf" decision, and there were no significant mistakes in either run. I like how closely the deathless run came to dying at the very end, must have taken some serious planning as well as luck to get it so dangerously close like that. Neither of the runs are especially interesting to watch but that's more a fault of the game than the runner. The runner definitely has put a lot of effort into getting these runs smooth.
Accepted.
The routes in both look pretty solid, nothing jumped out at me as a "wtf" decision, and there were no significant mistakes in either run. I like how closely the deathless run came to dying at the very end, must have taken some serious planning as well as luck to get it so dangerously close like that. Neither of the runs are especially interesting to watch but that's more a fault of the game than the runner. The runner definitely has put a lot of effort into getting these runs smooth.
Accepted.
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Audio/video quality is fine, no cheating spotted
The route for both runs seems optimal. I had a bunch of ideas for improvements after watching the runs a couple of times, but they were either shut down by the runner's comments or I realized they weren't feasible or, well, "improvements" after trying them on console. The few mistakes were minor and the luck-dependent sections turned out extremely well. I'm talking about it as if it was just another day at the office, but both runs are really exceptional. It's a no-brainer, which isn't a surprise coming from the guy who did the run for Cobra Triangle
Accept and Accept
The route for both runs seems optimal. I had a bunch of ideas for improvements after watching the runs a couple of times, but they were either shut down by the runner's comments or I realized they weren't feasible or, well, "improvements" after trying them on console. The few mistakes were minor and the luck-dependent sections turned out extremely well. I'm talking about it as if it was just another day at the office, but both runs are really exceptional. It's a no-brainer, which isn't a surprise coming from the guy who did the run for Cobra Triangle
Accept and Accept
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Both of these runs are great. They both have an incredible level of optimization, and I don't think there are more than 5-7 seconds worth of mistakes in either run. The only flaw is how boring the runs were, but that's the fault of the game and not the runs themselves.
The only thing that I thought was a mistake was when he collects some of the last money bags in the hall before collecting Puggsley instead of afterwards. Another verifier explained to me you have to wait for Lurch anyways, so it's actually faster collecting the money the way the runner did.
The only thing that I thought was a mistake was when he collects some of the last money bags in the hall before collecting Puggsley instead of afterwards. Another verifier explained to me you have to wait for Lurch anyways, so it's actually faster collecting the money the way the runner did.
Decision: Accept
Reason: Remarkably well-done run for a remarkably badly designed game.
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