Learning to Stream
Well... I am officially throwing my hat into the Speedrunning World Ring. I am hoping that sometime in September, when this month of Hell comes to an end, I can find a nice weekend to go gung-ho on Speedrunning Swords and Serpents for the Nes.
Over the next few weeks, until run time, I am going to post my random thoughts, knowledge and potential route ideas into this thread. Partly so anyone else wanting to try to run this game will have information at their fingertips and in hopes it may intrigue others to give this gem a shot.
===
-Level ups do NOT cause experience to roll over.. so if need 1 exp to level up and get 40 exp, the game only gives you 1 exp then levels you up. Each level up means you start at 0 and go to the next plateau.
=The game CAN be beaten low level... but the Dragon at the end of Level 16... dear God, the HP really helps!!!!
-Using Last Resort will take you to the last temple you visited... but takes all your Gold. Your experience stays as it is, so this is a bonus!!
-Choose the pre-existing party.. way the hell better then the roulette creation, unless you have lots of time.. unless I roll a 14/14/14 off the hop... then dayum!
-Magician / Warrior / Thief / Magician - Most suitable combo and order... Magician in slot 1 means time saved having to slowly scroll... sucks for Slot 4.. but hopefully no need there to bother with much. Ideally an insane rolled M / M / W / T would be the best.. but that takes too much time if unlucky x.x;;
-End Game Config... well to the best of my abilities I hope to have it like this;
Magician 1: Mage Staff, Ruby Ring, Glow or Mage Cloak, Ruby Helm [or Any Helm]
Warrior: Ruby Sword [Plus 2 Sword or Glow Sword till then], Ruby Shield [Fire/Mirror Shield works], Any Scale or Plate, Ruby Crown
Thief: Plus 3 Sword, Mythril Shield, Any Scale or Plate, Ruby Glasses, Any Helm
Magician 2: Mage Staff, Mage Ring, Glow or Mage Cloak, Ruby Helm [Or Any Helm]
Spells Required: Heal, Passwall, Major Heal, Flight, Regenerate [Attack spells work so randomly and I never found the need for Shield]
-Plus 3 Sword does 3 hits and has great stats. Silver Sword is great in a pinch, but does just one hit. Glow Sword does an easy 2 hits and one of the better swords. Ruby Sword pwns everything with 4 hits.
-Daggers do 12-16 dmg consistently and better then a Silver Sword. Death Dagger allegedly can 1 hit kill, but that's unreliable.
-Need to test to see if the Plus 1 Sword is worth the quick grind detour on Level 2... of course if I find a Long Sword, that's moot as it's better. Passwall is in Level 5 though x.x;;
-I can use Passwall on Level 2 to easily get the sword, but by that time I hope to have better.. or enough for a Plus 2 Sword in the Level 5 shop
-There's a horseshoe on Level 3 which is worth the slight diversion as on Level 8 it can gain 5000 Experience Points. Easy level up.. unless you hit Experience Level 8 or more... then it will aid you in levelling up quicker.
-Zoom Tube on Level 5 takes you to the Temple on Level 1.
-Need to figure out if it's quicker to get the Ruby Glasses on Level 2 and then Last Resort to the temple on Level 5 or Passwall to the Stairs up, then Passwall on Level 1 to the teleporter to Level 6
-Must test to see if both Ruby items on Level 6 can be gotten and then to the Brass Key needed for later.
-Level 9 has an easy 1000 Experience points available
-On Level 11, Ruby Sword is easy to get with Passwall as long as you take the Left stairs on Level 10. Face East from Stairs, forward, Passwall, repeat at next wall. Tunr 7 times in 1 direction for sword.
-Level 13, go to section N9, Passwall Down 5 times then 1 Right.. this leads to 1 less forced encounter
--
Mr. Kelly R. Flewin
Over the next few weeks, until run time, I am going to post my random thoughts, knowledge and potential route ideas into this thread. Partly so anyone else wanting to try to run this game will have information at their fingertips and in hopes it may intrigue others to give this gem a shot.
===
-Level ups do NOT cause experience to roll over.. so if need 1 exp to level up and get 40 exp, the game only gives you 1 exp then levels you up. Each level up means you start at 0 and go to the next plateau.
=The game CAN be beaten low level... but the Dragon at the end of Level 16... dear God, the HP really helps!!!!
-Using Last Resort will take you to the last temple you visited... but takes all your Gold. Your experience stays as it is, so this is a bonus!!
-Choose the pre-existing party.. way the hell better then the roulette creation, unless you have lots of time.. unless I roll a 14/14/14 off the hop... then dayum!
-Magician / Warrior / Thief / Magician - Most suitable combo and order... Magician in slot 1 means time saved having to slowly scroll... sucks for Slot 4.. but hopefully no need there to bother with much. Ideally an insane rolled M / M / W / T would be the best.. but that takes too much time if unlucky x.x;;
-End Game Config... well to the best of my abilities I hope to have it like this;
Magician 1: Mage Staff, Ruby Ring, Glow or Mage Cloak, Ruby Helm [or Any Helm]
Warrior: Ruby Sword [Plus 2 Sword or Glow Sword till then], Ruby Shield [Fire/Mirror Shield works], Any Scale or Plate, Ruby Crown
Thief: Plus 3 Sword, Mythril Shield, Any Scale or Plate, Ruby Glasses, Any Helm
Magician 2: Mage Staff, Mage Ring, Glow or Mage Cloak, Ruby Helm [Or Any Helm]
Spells Required: Heal, Passwall, Major Heal, Flight, Regenerate [Attack spells work so randomly and I never found the need for Shield]
-Plus 3 Sword does 3 hits and has great stats. Silver Sword is great in a pinch, but does just one hit. Glow Sword does an easy 2 hits and one of the better swords. Ruby Sword pwns everything with 4 hits.
-Daggers do 12-16 dmg consistently and better then a Silver Sword. Death Dagger allegedly can 1 hit kill, but that's unreliable.
-Need to test to see if the Plus 1 Sword is worth the quick grind detour on Level 2... of course if I find a Long Sword, that's moot as it's better. Passwall is in Level 5 though x.x;;
-I can use Passwall on Level 2 to easily get the sword, but by that time I hope to have better.. or enough for a Plus 2 Sword in the Level 5 shop
-There's a horseshoe on Level 3 which is worth the slight diversion as on Level 8 it can gain 5000 Experience Points. Easy level up.. unless you hit Experience Level 8 or more... then it will aid you in levelling up quicker.
-Zoom Tube on Level 5 takes you to the Temple on Level 1.
-Need to figure out if it's quicker to get the Ruby Glasses on Level 2 and then Last Resort to the temple on Level 5 or Passwall to the Stairs up, then Passwall on Level 1 to the teleporter to Level 6
-Must test to see if both Ruby items on Level 6 can be gotten and then to the Brass Key needed for later.
-Level 9 has an easy 1000 Experience points available
-On Level 11, Ruby Sword is easy to get with Passwall as long as you take the Left stairs on Level 10. Face East from Stairs, forward, Passwall, repeat at next wall. Tunr 7 times in 1 direction for sword.
-Level 13, go to section N9, Passwall Down 5 times then 1 Right.. this leads to 1 less forced encounter
--
Mr. Kelly R. Flewin
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