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Kingnahum18: 2010-08-22 06:08:31 pm
Get 'er Done!
The heroine would have the disadvantage of having to sit a lot to fill magic. This is the problem in the very beginning. I don't think hp is much of an issue in this game since you can run faster than any other enemy. So part sage (since has very little hp gain), but mostly magician (for attack gain and magic power ^) might be a good idea.

I looked at the guide book, and figured Salamander was the magic that was most effective on the most enemies throughout the game. So going for sorcerer (mag +10, rand +5) might help. After level 15, I don't know.

That would be assuming you go for magic though. On my current game (not as speed), I am level 30ish and can just now defeat enemies in one hit in the desert. Salamander and Wisp are in 40s I think. I was going for Bishop with it's 8 wisp stike. So far it seems fairly slow. I persoanaly think weapons are the way to go. Maia Lead + sword = 50 sword attack and is a beast when it comes to defeating enemies. If you had that and Thief class, you would be good to go.

As for a class guide, try this: http://www.gamefaqs.com/gba/914616-sword-of-mana/faqs/27319
Catchin' them all
I think you can circumvent the crouching by using the Lvl Up as a MP refill. There are also a few Magic Walnuts on the way, I'm sure.

I don't think physical is really the way to go actually, because I already did that and got a time way slower then the Japanese guy did (not counting the text scrolling and the fact it wasn't as optimized).

I gotta admit though that phsyical is in fact more powerful in this game, it's just that perhaps, Magic might be faster for a speedrun. This, I still need to test.

Just now, I checked my old file (I have two games, one for speedrunning and one for regular play) and one is just past Vinquette Hall at 0:30 and the other is in Vinquette Hall, but without an Insect Meat and a Tough Meat, so I don't see how that one will ever be fast. :/

I'm thinking I should continue with the 0:30 file and see what I can think of, using just Magic and partner switching for boss battles.
Edit history:
Kingnahum18: 2010-08-23 12:26:02 pm
Kingnahum18: 2010-08-23 12:02:55 pm
Kingnahum18: 2010-08-23 11:48:16 am
Get 'er Done!
So which enemies are you supposed to fight? There are all the rabites in the beginning, for example. How do you level up, if you don't fight much? In other wards HOW MANY are you supposed to fight?

This will be the problem in pretty much any similar run.

This would lead to the question of level at certain points in the game. What level should you be when you fight the bosses

Does the beginning scene count towards the timer?
Catchin' them all
I don't know them all from the top of my head, but:

- all bosses (obv.);
- monsters that give you a new weapon are not skippable I think (not sure about the lance, but reasonable sure abou the rest);
- monsters that give me a Meats I need (at least Insect Meat, Tough Meat and the Magical Meat are needed). Insect Meat is gotten from a Bebe, Tough Meat from a Chobin Hood and the Magical Meat, is gotten on the Airship, but I forgot the name of the monster (something with Specter?);
- monsters that are in the way and cannot be jumped over, like most of the Stone Seals and some Meta Balls I think;
- perhaps, if you're one enemy close to leveling up, then it might be good.

I remember leveling up at two spots in my physical run, but I don't know if that's needed now.

I'm not sure if the beginning scene counts, but I think it does.
Edit history:
Kingnahum18: 2010-08-23 12:42:26 pm
Get 'er Done!
I should probably charge my GBA now...

Been playing this a while. What was your approximate time when hitting Batmo cave? I would probably been at about ~16-17 minutes, if I had continued playing (I haven't played this game in a LONG time though).

Unfortuneately, I fogot the route and forgot to talk to the boy in topple which cost me a good possible minute+.

Another problem/ complication. You have to talk to the guy in the shack for the cottage scene to be set up, but do you have to talk to him twice or something? On the majority of my runs, I get to the cottage and the scene does not play that has the hero. Time of day maybe...

Another:
Can you skip the notebook buy?
Catchin' them all
Don't quote me on that, but I seem to recall around 14 minutes? I might be wrong though. Tongue

You don't have to talk to him twice, but to be honest, I kinda forgot what you have to do, I'll check it in a bit.

And I remember not being able to skip the guy. I mean, yes, you can warp away from him, but the game won't continue, because there's something you have to do I think. *sigh* I forgot what. XD

I'll check it right now.
Edit history:
Thomaz: 2010-08-23 01:46:14 pm
Catchin' them all
Sorry for the double post, but I remember it now:

Save at the Cottage, then go to Topple and talk to the boy in the southeast house to start the "quest for the book", then head and go to the Meadow, fight the Chobin Hood, see your partner blabla, head back to Topple and on the way, kill the double Rabite + BeBe party for an Insect Meat (partner switch). Now, enter the south east house and talk to the older guy, go out and talk to the elderly woman who's saying that the cave to Wendel is closed, attempt to flee town and get the Notebook, then enter the northwest house and talk to the guy inside, Teleport out and enter the cottage where your partner is.

Without me trying, I got 0:13 just before the Batmo Cave (I went with whatever item the BeBe gave me lol) and that's with accidently talking a little more, slow battling and slow text. 0:12 should be possible.

Also, I should test wether it's faster to do the Niccolo thing when you enter or leave Topple.
Get 'er Done!
Ok, so you have to talk to the lady AND the dude for the cottage part. Gotcha.Anyway, Nicolo won't talk to you when you first enter Topple, so you have to get it on the way out.

1. Save at statue outside cottage
2. Do quest for notebook
3. Just before Village, use partna to defeat the BeBe party.
4. Get rope
5. Warp to statue
6. Go through long, boring ass cutscene, and head towards Batmo cave

That right? Would it ever be a good idea to save at the statue before the cave, and try luck for a few blood pouches for 100G each? So when you go back to Topple (don't you have to?), you can get a some extra money for quick meat/ items?
Get 'er Done!
Quote from Thomaz:
I'm gonna start over and manipulate an Animal Meat from 1 of the 3 Rabites in the first area because the first boss is very annoying (Ivory Hellhound) and Magic only deals 1 damage. It also nets me slightly more experience so I can use the Level Up as a buff against him (was gonna do that anyway, but would have to beat more enemies).

Edit3: I think I get it now. The FAQ says the boy's boss is DemiHuman, but the girl's boss is Fauna. I think he just made a mistake. Tongue This means I need a Tough Meat. A lot tougher (lol) to manipulate since the only one on route without too much backtracking doesn't always appear and comes with two other monsters. Oh well, should still be doable, but I would also want Niccolo to appear there somewhere. I might still need that Animal Meat, so I'll see if there's a use for it later. Never hurts to have an easy item.

Edit4: turns out Boison Vine is Fauna. It's way later in the run, but oh well.

Edit5: yes, Tough Meat does work! Now, I need to find a way to level up quickly, get a Tough Meat and a Rotten Meat. :X I better start writing this up. Tongue


So I guess by the end of the mansion we should have gotten some tough meat and rotten meat
Catchin' them all
You don't have to talk to Niccolo, you can just enter Topple, then immediately leave, that works as well.

But yes, that's it. I DO save at the statue before Batmo's Cave, because the next segment requires a lot of luck to get the Tough Meat.

Because, after a few screen transitions past Batmo's Cave, you'll come accros a three-way intersection. That particulary screen will, most of the time, have two Rabite and a BeBe (I think?) and some of the time, it will have a Chobin Hood and one or two Rabite. You're gonna need the Tough Meat to be able to beat the Hellhound.

Like, these are the odds of you getting the Tough Meat:
- slightly less then 50% chance (or maybe even less) which party appears (three can appear, one, with the bird thing has the lowest odds);
- 50% chance that the last monster you kill drops a Chest;
- 8% chance of it containing a Tough Meat.

You can imagine that you'll really gonna need that save to get that Meat.

Rotten Meat is not needed and the Animal Meat isn't either. You'll have used up both Meats after Vinquette Hall.
Get 'er Done!
I personally believe that the Hero would be quicker, even though there is one more boss fight, and a little bit more dungeon traveling.

The first boss fight can be used to level up once, and can be done in mere seconds anyway. But the sword is what makes all the difference.

It is powerful and combined with the Ninja's +5 Accuracy, Crit +10, and Evasion +10 would turn out to be much better. His sword combo is a little bit quicker than the heroine's staff combo I think (Confirm?) as well. With a more powerful weapon to start out on, you can get through many necessary enemies quicker.

The sword is definitely more powerful against all the starting enemies, through Vinequette Hall, and most of the bosses are fairly easy to put down with the sword. Except for Metaballs, and a few immune enemies, you should never have to switch weapons to much. When you do, you can use the heroine's or the lance. His fast moving sord [combo] takes care of the unecessary slow moving axe and sickle as well.

In menos outskirts, you can get some forsena iron to 4x your power (not sure if this would be worth the time saved on Medusa since you have to forge it as well). There is also some granz steel in the desert to more than double THAT.

But on the Medusa part you can probably use some meat/ and maybe a gummy frog to power up as well. This might save time, and you can forge the granz steel later.
Get 'er Done!
Quote from Kingnahum18:
I personally believe that the Hero would be quicker, even though there is one more boss fight, and a little bit more dungeon traveling.

The first boss fight can be used to level up once, and can be done in mere seconds anyway. But the sword is what makes all the difference.

It is powerful and combined with the Ninja's +5 Accuracy, Crit +10, and Evasion +10 would turn out to be much better. His sword combo is a little bit quicker than the heroine's staff combo I think (Confirm?) as well. With a more powerful weapon to start out on, you can get through many necessary enemies quicker.

The sword is definitely more powerful against all the starting enemies, through Vinequette Hall, and most of the bosses are fairly easy to put down with the sword. Except for Metaballs, and a few immune enemies, you should never have to switch weapons to much. When you do, you can use the heroine's or the lance. His fast moving sord [combo] takes care of the unecessary slow moving axe and sickle as well.

In menos outskirts, you can get some forsena iron to 4x your power (not sure if this would be worth the time saved on Medusa since you have to forge it as well). There is also some granz steel in the desert to more than double THAT.

But on the Medusa part you can probably use some meat/ and maybe a gummy frog to power up as well. This might save time, and you can forge the granz steel later.


From the thread I started before I found this one. http://forum.speeddemosarchive.com/post/sword_of_mana_gba.html
Edit history:
Thomaz: 2010-08-23 03:58:53 pm
Catchin' them all
The only way to find out is to try. Tongue

They are both two different enough runs to co-exist I think?

I think that if that Japanese guy was right, then Magic (and thus the girl) is the way to go. EDIT: this doesn't make any sense, because for Magic purpose, the Gloves are better because they hit three times with proper spacing. <_<

She also comes with better partners (which will be used a few times, because leveling in the game is generally slow, switching is easier). I remember actually leveling a lot more in my other run and that just isn't worth it afaik.

How about you tackle the boy and I'll do the girl route? =P
Catchin' them all
Perhaps we should just use one thread lol? Tongue
Get 'er Done!
yeah.
Get 'er Done!
I just hit Batmo Cave save with 15 on the clock. I could easily make that 14 if I didn't fight the rabites in the beginning and might even be able to shave it down to 13 minutes. That was really pretty much the first run I've done for speed in a really long time, so... yeah. Bit rusty.
Weegee Time
I'd say different routes with different allies is enough to justify two runs.  There's three for Legend of Mana, one for each storyline in the game.
May the way of the Hero lead to the Triforce
I'm seeing a lot of mention of Gummifrogs. Correct me if I'm wrong, but it takes approximately three seconds to eat one. Three seconds in which you could be hitting your enemy instead, not to mention the time the deathblow takes. The only case I  can see that being worth it is to cheese the invincibility that items give, but in the Medusa battle there aren't any attacks where that's useful. In fact, only Mindflare would really be good to avoid. Deathblows are only a one-shot (or maybe two-shot) double-damage hit, after all. You do more than that with a single three-hit combo, and that takes far less time.

A Gummifrog to save time traveling with the Sword deathblow is perfectly acceptable, of course.

It feels good to be vindicated about melee being better than magic, though. I seriously couldn't believe those people who extolled magic as being so hyper-awesome.

I was going to say something about forging, but I realized I don't know what the time loss/gain ratio would be. It's been forever since I've pulled this game out.

Finally, what Magic Rope manipulations are possible for time-saving? The only one I can think of now is the castle before Malyris, where the Magic Rope would take you back after that boss battle. Subland River/Subsea Volcano and Sealed Cave return you after completion, so is there anything else I'm not thinking of?
Edit history:
Kingnahum18: 2010-08-24 07:35:45 pm
Get 'er Done!
Quote from LinkTheValiant:
I'm seeing a lot of mention of Gummifrogs. Correct me if I'm wrong, but it takes approximately three seconds to eat one. Three seconds in which you could be hitting your enemy instead, not to mention the time the deathblow takes. The only case I  can see that being worth it is to cheese the invincibility that items give, but in the Medusa battle there aren't any attacks where that's useful. In fact, only Mindflare would really be good to avoid. Deathblows are only a one-shot (or maybe two-shot) double-damage hit, after all. You do more than that with a single three-hit combo, and that takes far less time.

I see what you mean. Yes, there are 3 seconds or something like that to eat one. A two hit combo with the sword or staff can take about a second. A three hit combo takes about 2 seconds (maybe 1.75 secs but yeah....). The Sword deathblow takes however long it takes until you hit your target for the final hit on the boss (using it as the last hit). A deathblow combined with Salamander's power up ability can deal an easy 4-5x the normal damage (Something like that).

3 seconds for the gummy frog, and 1 for salamander = 4 seconds for 4 times damage. If It takes half the time to do a fourth of the damage, then...

So you do what... 2 times more damage a second with the two combined?

Quote from LinkTheValiant:
Finally, what Magic Rope manipulations are possible for time-saving? The only one I can think of now is the castle before Malyris, where the Magic Rope would take you back after that boss battle. Subland River/Subsea Volcano and Sealed Cave return you after completion, so is there anything else I'm not thinking of?

There is the one in the beginning, where you can save like over 10 seconds (probably more like 15) by warping back to the cottage instead of running there.

Quote from LinkTheValiant:
It feels good to be vindicated about melee being better than magic, though. I seriously couldn't believe those people who extolled magic as being so hyper-awesome.

Actually, I think he kind of has a point. Though that is what I am uncertain about. It has the potential to be very powerful, but at the levels that you would be in in a speedrun, it may not be quicker, I'm not sure.

Small Update:
I still can't find my charger. hehe. So My posts will be limited to what I know, most likely. Though I do have the guide, as well.
Catchin' them all
I'm not saying that Magic is the best way to go, but apparently those that do advocate Magic to be better got a much faster time then I did when I used melee. Granted, that was using the girl and a bit of grinding and forging, so I don't know how much could be saved by a partner switch etc.

I just want to try the Magic route first, so that I'll have done both. =)

lol, I have around 4 GBA chargers I'm dead serious. <_<
Get 'er Done!
Lol. Still haven't found mine <_<

I had this really cool one that was also a car charger, wall charger and a USB charger. Now I can't find it Sad

I think the girl has much worse melee stat gains that the dude. Or perhaps it is just the fact that the dude starts out better. If the guy is faster, I don't think he would be THAT much faster than the girl, but from what I've seen he can be pretty good.
Catchin' them all
The only reason he's good is because he has the sword (and Deathblow traveling. :O).

Also, I just checked and the difference in stats doesn't really mean much at such an early level:

Female:
HP: 23
MP: 12
Pow: 4
Def: 3
Int: 3
Mnd: 3
Agi: 3

Male:
HP: 29
MP: 6
Pow: 6
Def: 4
Int: 1
Mnd: 2
Agi: 3
I haven't played this game for a long while (read years), but I'll try to add something anyway.

Wasn't the damage formula in this game rather simple. Each point of Pow or Int increased damage by 1 for physical or magical respectively? I'll be making a couple comments based on that, so if I'm wrong, you could possibly ignore them.

For Magic route:
Have you considered going Magician 10 Random 5 instead of Magician 10 Sage 5 for the tier 3 class? With luck manipulation, you could get essentially the same bonus but it would be applied to all elements instead of just light. You would just need to make sure you got 2 Int each time on the Random levels. Sage only gives 1 Int so you'll be losing 5 damage for all spells to get 5 light damage. You could get 3 or 4 int making it more worthwhile. The only possible problem I could forsee is getting enough MP to make it worthwhile. That'll be random too. As I said, I could be wrong on the damage formula so this point could be moot. Not sure if the slight damage increase would ofset the headache of getting it anyway.

For Weapon route:
Have you considered the Gladiator's (Warrior 10 Random 5) +15 dmg with the sword? Or the Monk (Monk 10 Random 5) equivalent with the +15 dmg with the Knuckles? I could've sworn the knuckles had a 3 hit combo too and it was faster than the sword combo so you could stun lock enemies with the combo. Is higher more consistent damage better than critting 10% more often? Just something to think about. You seem dead set on Ninja. Thought I'd throw this out there to think about.

Edit history:
Kingnahum18: 2010-08-27 11:06:13 pm
Kingnahum18: 2010-08-27 10:45:14 pm
Kingnahum18: 2010-08-27 10:45:14 pm
Kingnahum18: 2010-08-27 10:45:05 pm
Get 'er Done!
Would deathblow traveling be any quicker? Just do the swords death blow a bunch, but never hi tan enemy.

I will start playing this again ^_^

EDIT:
Well, I am at the Vinnequette Hall's upstaitrs save with 24 minutes on the clock. I could probably shave another 2 minutes off due to laziness and previous mistakes.

Unfortunately, I am still level 1. Will this be a problem?
Get 'er Done!
Yeah, double post for TOTALLY different topic. See above for comment on game time^^

Quote from Rakuen:
I'd say different routes with different allies is enough to justify two runs.  There's three for Legend of Mana, one for each storyline in the game.

Yeah. One will definitely be quicker than the other. About half of the game is pretty much the same (the hero and heroine are allies), though the other half has different allies and takes a different route to the same place. It would be nice to see 2 different times for the different teams (yeah... teams...).

You can do a 100% run, though that would probably have to be done with the heroine, unless you make the hero a magic wielder. That would be a rather large undertaking, though since there are [I believe] 64 spirits, then you would have to get all of the journal entries (not to hard), and the quests would be a pain in the ass.