rawr
UPDATE TO THREAD: Please go to http://www.youtube.com/user/jabbajew for the most up-to-date videos (since there were many revisions of levels)
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Alright, I've been watching speedruns for quite some time now and I've finally gotten the urge to actually try something for myself. I just hope there's an interest in this by some people; if not, I'll still do it for me. As you can see by the title, I want to tackle SWAT 4, playing on the Elite difficulty, and getting 100% in each level. Now I don't know if there's a difference in enemies (strength, accuracy, numbers, etc) with the varied difficulty settings, but it sounds better at least. The obvious difference needed for Elite is at least a 95/100 requirement to pass the level; obviously 95 is not what I want.
For a scoresheet of how percentages are broken down (from a Gamespot guide):
- Simply completing all mission objectives nets 40 points--no matter what actions you took during the mission.
- If all civilians during the mission emerge unharmed, 5 points is added to your score.
- If all squad members survive the mission, 10 points is added to your score.
- If all suspects are restrained at the end of the mission, 5 points is added to your score.
- Complete the mission without injury to your own character to receive 5 points.
- Report status to TOC when necessary to receive a full 5 bonus points (you'll receive a portion of the points depending on how many opportunities you squander). Status situations include reporting restrained suspects or civilians, incapacitated civilians, dead suspects, dead squad members, etc.
- Recover weapons to receive a possible 5 bonus points (you'll receive a portion depending on how many you miss). Every time an armed suspect surrenders, he or she drops a weapon (or even two). Recover those weapons to secure the evidence.
- You receive a percentage of a possible 25 points depending on the number of suspects arrested or incapacitated. The best case scenario is to arrest all suspect.
Seems like a simple enough breakdown, but here's the tough part: I can't use any lethal force at all, which makes this a lot harder. I'm basically stuck with a pepperball gun (with not-the-best accuracy), a beanbag shotgun (which is only good if you don't need range), pepper spray (again only in short distance), and a taser gun (which only has one-shot before requiring a reload). I can use flashbangs, gas grenades, and sting grenades to get them too, but they are hit-or-miss sometimes. Things really start getting tricky when the enemies start packing vests and gasmasks.
Now the reaaaaally tough part about doing a speedrun for this game is that it's very random. Everytime you go into the level, varying amounts of enemies, suspects, weapons, and victims appear in varying locations. Sometimes this can be exploited, making levels quicker, but virtually all of the time it means that I never know what's coming up and requires very quick thinking.
Because of this randomness, I think it makes this a very challengingly fun game to run. Those that may not have played it may think that it's not as perfect as they'd hope, but having to improvise virtually ever attempt means that everything won't be smooth (I warn you now). Making sure to pick up all of the guns and reporting to TOC is often my downfall as rushing makes you forget things sometimes for a quick second. Fraps makes things less smooth, so aiming can also prove a difficult task, as well as ensuring the perfect spot to perform an action (ie blowing through doors with the shotgun).
Now I've decided to do this at a very awkward time in my life. I just graduated from university (today, actually) and I'm in the process of orientating for a full-time position at a hospital. That basically means that this speedrun attempt is not guaranteed; but I'm verrrry interested in achieving it. It might be a slow process, but I really hope to do it.
Thus far I've recorded 4 level's videos (though I'll be redoing the 4th). The first two missions at a rough time of 1:08 each, going in solo without anyone, since they're generally very easy to beat. I use them sparingly after those levels because I don't want a stray bullet to hit them. Remember, even a single injury to ANYONE screws my run. Sometimes it's better to Rambo it. In the later levels, I'll probably reconsider that.
Any suggestions from those that have played that might be able to help me along the way? Also, what can I encode the Fraps videos with to allow me to post my current runs at decent filesizes?
--------------------
Alright, I've been watching speedruns for quite some time now and I've finally gotten the urge to actually try something for myself. I just hope there's an interest in this by some people; if not, I'll still do it for me. As you can see by the title, I want to tackle SWAT 4, playing on the Elite difficulty, and getting 100% in each level. Now I don't know if there's a difference in enemies (strength, accuracy, numbers, etc) with the varied difficulty settings, but it sounds better at least. The obvious difference needed for Elite is at least a 95/100 requirement to pass the level; obviously 95 is not what I want.
For a scoresheet of how percentages are broken down (from a Gamespot guide):
- Simply completing all mission objectives nets 40 points--no matter what actions you took during the mission.
- If all civilians during the mission emerge unharmed, 5 points is added to your score.
- If all squad members survive the mission, 10 points is added to your score.
- If all suspects are restrained at the end of the mission, 5 points is added to your score.
- Complete the mission without injury to your own character to receive 5 points.
- Report status to TOC when necessary to receive a full 5 bonus points (you'll receive a portion of the points depending on how many opportunities you squander). Status situations include reporting restrained suspects or civilians, incapacitated civilians, dead suspects, dead squad members, etc.
- Recover weapons to receive a possible 5 bonus points (you'll receive a portion depending on how many you miss). Every time an armed suspect surrenders, he or she drops a weapon (or even two). Recover those weapons to secure the evidence.
- You receive a percentage of a possible 25 points depending on the number of suspects arrested or incapacitated. The best case scenario is to arrest all suspect.
Seems like a simple enough breakdown, but here's the tough part: I can't use any lethal force at all, which makes this a lot harder. I'm basically stuck with a pepperball gun (with not-the-best accuracy), a beanbag shotgun (which is only good if you don't need range), pepper spray (again only in short distance), and a taser gun (which only has one-shot before requiring a reload). I can use flashbangs, gas grenades, and sting grenades to get them too, but they are hit-or-miss sometimes. Things really start getting tricky when the enemies start packing vests and gasmasks.
Now the reaaaaally tough part about doing a speedrun for this game is that it's very random. Everytime you go into the level, varying amounts of enemies, suspects, weapons, and victims appear in varying locations. Sometimes this can be exploited, making levels quicker, but virtually all of the time it means that I never know what's coming up and requires very quick thinking.
Because of this randomness, I think it makes this a very challengingly fun game to run. Those that may not have played it may think that it's not as perfect as they'd hope, but having to improvise virtually ever attempt means that everything won't be smooth (I warn you now). Making sure to pick up all of the guns and reporting to TOC is often my downfall as rushing makes you forget things sometimes for a quick second. Fraps makes things less smooth, so aiming can also prove a difficult task, as well as ensuring the perfect spot to perform an action (ie blowing through doors with the shotgun).
Now I've decided to do this at a very awkward time in my life. I just graduated from university (today, actually) and I'm in the process of orientating for a full-time position at a hospital. That basically means that this speedrun attempt is not guaranteed; but I'm verrrry interested in achieving it. It might be a slow process, but I really hope to do it.
Thus far I've recorded 4 level's videos (though I'll be redoing the 4th). The first two missions at a rough time of 1:08 each, going in solo without anyone, since they're generally very easy to beat. I use them sparingly after those levels because I don't want a stray bullet to hit them. Remember, even a single injury to ANYONE screws my run. Sometimes it's better to Rambo it. In the later levels, I'll probably reconsider that.
Any suggestions from those that have played that might be able to help me along the way? Also, what can I encode the Fraps videos with to allow me to post my current runs at decent filesizes?
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