1-Up!
Game Page: http://speeddemosarchive.com/Mario64.html
0 Star SS run
Verifier Responses
Decision: Accept
Congratulations to 'Funila!'
0 Star SS run
Verifier Responses
Quote:
Video Quality: No issues.
Cheating: None.
Notes:
Skippy Skip -- yes
Pillar Glitch -- Clean execution. Second fastest method by a few frames.
8 Star blj/pillar blj -- First try. No hesitation. Minimum time wasted during movement itself. Doesn't trigger the 8 star door's text.
BitDW -- Hesitates at the end. Otherwise very clean.
Bowser 1 -- No mistakes
BitDW reentry -- No idea why the runner crouches. Doesn't affect time, other than making it obvious that he was a little late in pausing.
Lobby->Basement key door -- clean
0 star blj -- Second try. Lost about 10 seconds.
BitFS -- Missed an elevator cycle. Not that it's easy to get. Given that it used to be considered impossible without the pole glitch, I'm willing to say no time was lost here. Everything after elevators was clean.
Bowser 2 -- Clean
DDD escape -- clean. obviously.
Lobby->upstairs key door -- Of course there isn't a mistake here.
Stair skip -- Good
50 star blj -- First try. One air blj.
50 star door -> 70 star door -- no time lost.
endless blj -- first try. 2 air bljs.
BitS -- Somewhat conservative. Ignoring the triple jump wall kick because it's not reliable, I'd say no more than 5 seconds lost here.
Final Bowser -- For all intents and purposes, perfect fight. No time wasted grabbing final star.
General Note -- No time lost scrolling through text. The failed 0 star blj is disappointing because he was very close to getting it.
Time: 6'42"30 from gaining control until touching the final star.
Decision: Accept. Still room for improvement since there was some conservative play, but that's the reason we actually have this run.
Cheating: None.
Notes:
Skippy Skip -- yes
Pillar Glitch -- Clean execution. Second fastest method by a few frames.
8 Star blj/pillar blj -- First try. No hesitation. Minimum time wasted during movement itself. Doesn't trigger the 8 star door's text.
BitDW -- Hesitates at the end. Otherwise very clean.
Bowser 1 -- No mistakes
BitDW reentry -- No idea why the runner crouches. Doesn't affect time, other than making it obvious that he was a little late in pausing.
Lobby->Basement key door -- clean
0 star blj -- Second try. Lost about 10 seconds.
BitFS -- Missed an elevator cycle. Not that it's easy to get. Given that it used to be considered impossible without the pole glitch, I'm willing to say no time was lost here. Everything after elevators was clean.
Bowser 2 -- Clean
DDD escape -- clean. obviously.
Lobby->upstairs key door -- Of course there isn't a mistake here.
Stair skip -- Good
50 star blj -- First try. One air blj.
50 star door -> 70 star door -- no time lost.
endless blj -- first try. 2 air bljs.
BitS -- Somewhat conservative. Ignoring the triple jump wall kick because it's not reliable, I'd say no more than 5 seconds lost here.
Final Bowser -- For all intents and purposes, perfect fight. No time wasted grabbing final star.
General Note -- No time lost scrolling through text. The failed 0 star blj is disappointing because he was very close to getting it.
Time: 6'42"30 from gaining control until touching the final star.
Decision: Accept. Still room for improvement since there was some conservative play, but that's the reason we actually have this run.
Quote:
Video Quality: No issues.
Cheating: No cheating going on here.
Skippy skip, glitching into the pillar and the Lobby Blj are all performed well.
BitDW: Was a solid run of the stage, losing only a couple of seconds at the end because of a small mistake.
It takes two tries to get the 0 star blj but it does not waste much time.
BitFS: Did not get the early elevator cycle because of ledge grabbing after the triple jump wall kicks. Otherwise a normal run of the stage with no time lost
The Bljs to the sky are pretty much the best bljs you could hope for in a run.
BitS: The runner opts out of performing the triple jump wall kick because the run is pretty much over if you miss, i would've also skipped out on this trick.
Small mistake when trying to get on the pole which wastes a few seconds.
I timed this at 6:42
Decision: Accept. An overall solid and is also the WR for 0/1 star.
Cheating: No cheating going on here.
Skippy skip, glitching into the pillar and the Lobby Blj are all performed well.
BitDW: Was a solid run of the stage, losing only a couple of seconds at the end because of a small mistake.
It takes two tries to get the 0 star blj but it does not waste much time.
BitFS: Did not get the early elevator cycle because of ledge grabbing after the triple jump wall kicks. Otherwise a normal run of the stage with no time lost
The Bljs to the sky are pretty much the best bljs you could hope for in a run.
BitS: The runner opts out of performing the triple jump wall kick because the run is pretty much over if you miss, i would've also skipped out on this trick.
Small mistake when trying to get on the pole which wastes a few seconds.
I timed this at 6:42
Decision: Accept. An overall solid and is also the WR for 0/1 star.
Quote:
Super Mario 64 Speedrun SS(0 stars)
Lakitu skip:
Perfect
Pillar glitch:
In a non-tas Speedrun, you did a near perfect performance on this one congratulation!!!
Bowser in the dark world:
Nice overall, could be improved by a second or two.
Stair glitch:
Disappoint with the point that you miss it once. But nice anyway.
Bowser in the fire sea:
pretty nice overall, even use the way on the left ledge aside the lava near the end, good job.
Other glitches:
Look nice and well performed.
Bowser in space:
Good job but there’s a difficult way(but can be achieve in a six minutes Speedrun ) to jump in the beginning (6:10) to save a considerable amount of time, but need a wall jump. After a couple of tests, it can be achieve in a non-TAS speedrun.
A/V: very nice
Cheating: absolutely not
Overall: I’m pretty satisfied a little bit of time could have been saved in some places but a non-conciderable amount. In my opinion, it's a very nice run and like some verifier said earlier(New Record)
Decision: accept
1:06-7:48(final time: 6:42)
Congratulation!!!
Lakitu skip:
Perfect
Pillar glitch:
In a non-tas Speedrun, you did a near perfect performance on this one congratulation!!!
Bowser in the dark world:
Nice overall, could be improved by a second or two.
Stair glitch:
Disappoint with the point that you miss it once. But nice anyway.
Bowser in the fire sea:
pretty nice overall, even use the way on the left ledge aside the lava near the end, good job.
Other glitches:
Look nice and well performed.
Bowser in space:
Good job but there’s a difficult way(but can be achieve in a six minutes Speedrun ) to jump in the beginning (6:10) to save a considerable amount of time, but need a wall jump. After a couple of tests, it can be achieve in a non-TAS speedrun.
A/V: very nice
Cheating: absolutely not
Overall: I’m pretty satisfied a little bit of time could have been saved in some places but a non-conciderable amount. In my opinion, it's a very nice run and like some verifier said earlier(New Record)
Decision: accept
1:06-7:48(final time: 6:42)
Congratulation!!!
Quote:
Video Quality: Good, no issues noticed.
Cheating: None
Notes:
Lakitu Skip is executed properly.
The Pillar Entrance was fast and efficient. No mistakes there. BLJ was fine as well, but that's expected.
BiTW was well executed, although as stated by others, there is some small room for improvement.
The Stair BLJ wasn't made on the first try, but it appeared that no more than 15 seconds was lost(including the setup of the first attempt as well).
BitFS was played well, no major issues here.
50 Star Door BLJ was well executed.
70 Star Door BLJ was well executed as well.
BitS was well played, although as mentioned, the triple jump kick wasn't used. Also, the runner did miss the pole, but only a few seconds were lost.
Even with the minor mistakes and flaws, I was thoroughly entertained by the execution and this still was a good run.
Timing: 6:42
Decision: Accept
Cheating: None
Notes:
Lakitu Skip is executed properly.
The Pillar Entrance was fast and efficient. No mistakes there. BLJ was fine as well, but that's expected.
BiTW was well executed, although as stated by others, there is some small room for improvement.
The Stair BLJ wasn't made on the first try, but it appeared that no more than 15 seconds was lost(including the setup of the first attempt as well).
BitFS was played well, no major issues here.
50 Star Door BLJ was well executed.
70 Star Door BLJ was well executed as well.
BitS was well played, although as mentioned, the triple jump kick wasn't used. Also, the runner did miss the pole, but only a few seconds were lost.
Even with the minor mistakes and flaws, I was thoroughly entertained by the execution and this still was a good run.
Timing: 6:42
Decision: Accept
Quote:
Decision: there are enough accepts that my decision doesn't matter, but accept. This is tight and well done enough that there's no way it could be rejected, it destroys the 16-star run and contains no run-ruining errors. The bowser battles are executed superb. The glitches are done without wasting more than a few seconds. There were a few small improvable spots. Much luck was involved and much more luck will be involved to top it.
My understanding is that the basement BLJ "attempt" is always going to look like this on a 0-star run. The runner is attempting the easier 1-star run, and when the stair BLJ is attempted, if it is failed on the first try as seen here, then he goes for the 0-star BLJ that builds speed against the wall after starting on the stairs. From what it looks like, what I have heard, and my own play (live and emulator testing), even doing it the way it happens here in this run, there is a minutely small chance of actually getting thorugh DDD, and it's very much lucky that it happened how it did. If I am mistaken then we can expect a run that bests this one by 15 seconds to appear in a month or two. This run is still totally SDA-worthy. I couldn't have asked for more overall to go right in a human-executed run. It's unfortunate that the first cycle of the BitFS 2nd level platform is so hard to make, unfortuate a few seconds were lost setting up the 50- and 70-star BLJs, and then again in the 3rd bowser level, but do remember that it is a human playing the game. IMO the lobby BLJ turn method can only be beaten in speed by intrudocing a large luck factor into the act of turning around once stuck behind the entrance doors after leaving the pillar. IMO the setup for the basement BLJ is shown in this run as fast as it can be done reliably. Obsoleting the 16-star run has been some time overdue now.
My understanding is that the basement BLJ "attempt" is always going to look like this on a 0-star run. The runner is attempting the easier 1-star run, and when the stair BLJ is attempted, if it is failed on the first try as seen here, then he goes for the 0-star BLJ that builds speed against the wall after starting on the stairs. From what it looks like, what I have heard, and my own play (live and emulator testing), even doing it the way it happens here in this run, there is a minutely small chance of actually getting thorugh DDD, and it's very much lucky that it happened how it did. If I am mistaken then we can expect a run that bests this one by 15 seconds to appear in a month or two. This run is still totally SDA-worthy. I couldn't have asked for more overall to go right in a human-executed run. It's unfortunate that the first cycle of the BitFS 2nd level platform is so hard to make, unfortuate a few seconds were lost setting up the 50- and 70-star BLJs, and then again in the 3rd bowser level, but do remember that it is a human playing the game. IMO the lobby BLJ turn method can only be beaten in speed by intrudocing a large luck factor into the act of turning around once stuck behind the entrance doors after leaving the pillar. IMO the setup for the basement BLJ is shown in this run as fast as it can be done reliably. Obsoleting the 16-star run has been some time overdue now.
Quote:
Video/audio quality: Good.
Cheating: Nope.
Lakitu skip: Nice.
Pillar glitch: Very impressive to execute that glitch even on the first try.
BitDW: It went solid. Although it seems you could've still made it though without stopping short near the end.
Stair BLJ to BitFS: You could've saved some time if you didn't miss the glitch on the first try. But on the second try, it was good.
BitFS: Very nice, despite the elevator cycle miss.
Stair glitch through 50-Star Door/70-Star Door: Good.
BitS: It's possible to triple jump kick up from the yellow platforms onto the gray trail. Being a VERY risky move to pull, enough practice would've got the job done. Also, you missed the pole which costed you a few seconds as the others stated.
Overall, all the Bowser fights went nicely. Could this be improved? Yes. But aside from all that, it was a great treat to finally see a non-TAS 0-star run for once. Congrats!
Time: 6:42
Decision: Accept. Now what power of the Stars is restored...?
Cheating: Nope.
Lakitu skip: Nice.
Pillar glitch: Very impressive to execute that glitch even on the first try.
BitDW: It went solid. Although it seems you could've still made it though without stopping short near the end.
Stair BLJ to BitFS: You could've saved some time if you didn't miss the glitch on the first try. But on the second try, it was good.
BitFS: Very nice, despite the elevator cycle miss.
Stair glitch through 50-Star Door/70-Star Door: Good.
BitS: It's possible to triple jump kick up from the yellow platforms onto the gray trail. Being a VERY risky move to pull, enough practice would've got the job done. Also, you missed the pole which costed you a few seconds as the others stated.
Overall, all the Bowser fights went nicely. Could this be improved? Yes. But aside from all that, it was a great treat to finally see a non-TAS 0-star run for once. Congrats!
Time: 6:42
Decision: Accept. Now what power of the Stars is restored...?
Decision: Accept
Congratulations to 'Funila!'
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