astral guard
I'm bad at introductions.
Thus..
In this topic, discussion of Swordcraft Story and running thereof.
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Recording progress
Part 1 - 0:00:00 - 0:10:xx
Part 2 - 0:10:xx - 0:15:xx
Part 3 - 0:15:xx - 0:19:xx
Part 4 - 0:19:xx - 0:29:xx
Part 5 - 0:29:xx - 0:34:xx
Part 6 - 0:34:xx - 0:39:xx
Part 7 - 0:39:xx - 0:50:xx
Part 8 - 0:50:xx - 0:56:xx
Part 9 - 0:56:xx - 1:01:xx
Part 10 - 1:01:xx - 1:10:xx
Part 11 - 1:10:xx - 1:17:xx
Part 12 - 1:17:xx - 1:22:xx
Part 13 - 1:22:xx - 1:36:xx
Part 14 - 1:36:xx - 1:45:xx
Part 15 - 1:45:xx - 1:55:xx
Part 16 - 1:55:xx - 2:00:xx (RIP micro turbine)
Part 17 - 2:00:xx - 2:10:xx
Part 18 - 2:10:xx - 2:23:xx
Testing progress
Test 1 - 6:43:xx
Test 2 - 3:26:xx
Test 3 - 2:55:xx
Test 4 - 2:48:xx
Test 5 - 2:39:xx
Test 6 - 2:40:xx
Test 7 - 2:34:xx
Many micro turbines died to bring us this progress.
Route in next post.
~~~
Crap from original post
Overall, I find drills to be the best weapon. Elemental improvements will be unnecessary. Keeping multiple drills, raising TEC with a higher-end drill, or both will be necessary to break Ariel's drill, which will then be my weapon of choice for the rest of the game except for Sanary and the end boss. I'm used to using the sword there, haven't tested anything else.
Some leveling is required for spells, and probably for extra AGI to jump over certain enemies that are killed faster this way. (edit: haven't confirmed this myself, but apparently AGI also affects attack speed. For test 3 I will put all points into it to see if anything gets easier.)
For the summoned ally, I think Rasho will be the best choice, for early weapon guard (if I remember right).
Thus..
In this topic, discussion of Swordcraft Story and running thereof.
~~~
Recording progress
Part 1 - 0:00:00 - 0:10:xx
Part 2 - 0:10:xx - 0:15:xx
Part 3 - 0:15:xx - 0:19:xx
Part 4 - 0:19:xx - 0:29:xx
Part 5 - 0:29:xx - 0:34:xx
Part 6 - 0:34:xx - 0:39:xx
Part 7 - 0:39:xx - 0:50:xx
Part 8 - 0:50:xx - 0:56:xx
Part 9 - 0:56:xx - 1:01:xx
Part 10 - 1:01:xx - 1:10:xx
Part 11 - 1:10:xx - 1:17:xx
Part 12 - 1:17:xx - 1:22:xx
Part 13 - 1:22:xx - 1:36:xx
Part 14 - 1:36:xx - 1:45:xx
Part 15 - 1:45:xx - 1:55:xx
Part 16 - 1:55:xx - 2:00:xx (RIP micro turbine)
Part 17 - 2:00:xx - 2:10:xx
Part 18 - 2:10:xx - 2:23:xx
Testing progress
Test 1 - 6:43:xx
Test 2 - 3:26:xx
Test 3 - 2:55:xx
Test 4 - 2:48:xx
Test 5 - 2:39:xx
Test 6 - 2:40:xx
Test 7 - 2:34:xx
Many micro turbines died to bring us this progress.
Route in next post.
~~~
Crap from original post
Overall, I find drills to be the best weapon. Elemental improvements will be unnecessary. Keeping multiple drills, raising TEC with a higher-end drill, or both will be necessary to break Ariel's drill, which will then be my weapon of choice for the rest of the game except for Sanary and the end boss. I'm used to using the sword there, haven't tested anything else.
Some leveling is required for spells, and probably for extra AGI to jump over certain enemies that are killed faster this way. (edit: haven't confirmed this myself, but apparently AGI also affects attack speed. For test 3 I will put all points into it to see if anything gets easier.)
For the summoned ally, I think Rasho will be the best choice, for early weapon guard (if I remember right).
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