On a console you have crap control, no room for movement, compared with "real" games like quake3 you can do strafejumps, bunnyhopping, rocketjumps to speedup,
But yeah, I always get bored when I play First Person Shooters on the PC (offline), they are all the same. And I've played a lot of them, both online and offline.
Online games are different of course, with the competitions, clans and stuff but console games are usually much more creative and challenging. All the FPSes are kids games when it comes to difficulty
There are some very good games out there for PC that are not FPS, like Thief, Hitman, Morrowind, Diablo 2, etc. But yes, PC FPS's haven't really been updated with new material other than kill everything or get to the end of this level.
See, this is funny. Here's a guy telling people to stop playing the games that they enjoy running, to do games that the original poster enjoys playing....
Why lock a thread that is generating some reasonable discussion?
The original post was ridiculous and everyone treated it as such. But if we'd locked it when you suggested I would have never learnt that the standard error from Donkey Kong Country was redirected into Jedi Academy. Presumably for retraining.
Pah back in the days with csh we had no such thing as piping channels seperately...
What is a kiddy game anyway? Does someone have some kind of simple rule for that or is a kiddy game just every game that hasn't an AO sticker on it?
Oh and I'm currently playing Halo for PC after a friend told me for half a year I absolutey had to. So far I'm at the beginning of The Library and the game *sucks*. This is hyped as one of the best games ever? If making a kiddy game means you have to do the work of making every room distinguishable (during the levels before I ran through ever the same rooms...) and make a PC port so that affordable hardware can render it (my 2,6GHz aren't enough obviously) then I know what I want...
Sorry to abuse this thread for my recent frustration, but the right opinion should be obvious anyway
First of all I want to say that I like kiddy games and many other kinds of games. I am a console owner and pc owner.
Here are a few things:
PC games will always be easier to control. Two analog sticks for an fps on a console will never cut it. I don't care how good you are at the game...a pc gamer will still be able to beat you...granted, maybe not a newb, but I think you get the point.
I believe that consoles have always had more kiddy games than pc simply because consoles don't require a lot of knowledge...you simply have to stick the cartridge/cd in and turn the thing on. PC you have to install and make sure your specs meet or exceed the games specs.
See what happens when I don't check the forums in over 24 hrs? Somebody posts useless flamebait and I miss out on the action.
On the topic of consoles vs PCs, I love my PC and play mostly PC games, but it's friggin' tough to play Mario 64 with a mouse and keyboard. Certain games play best with an analog stick, and certain games play best with a mouse and keyboard. It mostly depends on the design of the game.
Pah back in the days with csh we had no such thing as piping channels seperately...
What is a kiddy game anyway? Does someone have some kind of simple rule for that or is a kiddy game just every game that hasn't an AO sticker on it?
Oh and I'm currently playing Halo for PC after a friend told me for half a year I absolutey had to. So far I'm at the beginning of The Library and the game *sucks*. This is hyped as one of the best games ever? If making a kiddy game means you have to do the work of making every room distinguishable (during the levels before I ran through ever the same rooms...) and make a PC port so that affordable hardware can render it (my 2,6GHz aren't enough obviously) then I know what I want...
Sorry to abuse this thread for my recent frustration, but the right opinion should be obvious anyway
I have to concur there. I can not fanthom how a game can have such a rabid fanbase outside of its multiplayer which is pretty fun, but not fun enough to get the attention, praise, and near hysteria that overcomes my friends whenever they talk about it.
And yes... the library sucks. 45 minutes of walking 10 feet, blasting a million Flood, and repeating... it doesn't get much better until the last chapter which is reasonably exciting.
And good work with the Halo comment. The PC version sucks, although that didn't stop me from playing it during Design Studies 20 ;D. The x-box version is much better. And The Library isn't all bad if you play it correctly. For instance, you can invite some ditzy blonde girl over to your house and make her play it. You can stand back while she runs into a room and gets completely mauled in .5 seconds. It's surprisingly fun to watch, especially when they fall down a hole and the flood jump in and have their fun.
But about this whole general topic now, I think Iceman, Phauxe, Snappycrunch and undoubtabley Morfans have gotten to the point more than anyone else.
> is redirection of stdout >> is redirection of stdout without truncating (also called appending) 2> is redirection of stderr
Hence: Donkey Kong Country 2>Jedi Academy
Redirection of error chan
Oh and about Halo: I scraped up and finished Library now, am in the middle of Two Betrayals now... Did I mention I hated the copy&paste levels even on first running through them?
I love Halo. Even the Library... it was kind of annoying at first, but quite fun once I realized how to play it properly. If you stay back and kill everything that comes out before moving on, it'd be boring. But if you run through, killing whatever comes at you, and never stopping, it's great. Especially if it's on Legendary and you have the skill to match the game. I suppose it is a bit repetitive, but if you have a long attention span, it's not so bad.
Hmm, yes, as a speedrunning subject it's nice (I'm watching the segments as soon as I finish them in-game) but for first timers the game sure is demanding.
Although I have to admit: In the outdoor maps they've done an excellent job of luring the player where he should go without ever pushing too hard. In the end of 343 Guilty Spark I was literally one step away from panicking. I was down to one health, my shield was gone, my guns had no ammo left and I had loads of enemies at heel. I had no idea where to run in that fog and I somehow made it on the brink of death to the tower. Great experience. One great moment that has to make up for so much small stuff...
I didn't like Halo that much, it was quite some time ago I played through that game now but I remember a few things I didn't like. Weapons, vehicles, enemies were the stuff that I didn't like at all in Halo, I thought the story was ok.