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I want to get started in speed running but im not sure where i start. Ive watched all the impressive videos at http://www.planetquake.com/sda/ and read most of the articles.

Do i purchase quake 1  and just start playing around there? Is there a config file i can download that can help me get started?
Thread title:  
I love YaBB 1G - SP1!
Get a copy of quake with the official mission packs in one bundle, if possible. Then install Joequake (see the links section). Also if you go to #qdq on quakenet, you'll get all the help you need. I'm sure people can help you create an autoexec.cfg that makes sense. If you need mine I can post it here and explain some of the stuff in it. There's not much fancy stuff there, but it could give you an idea. I would strongly advice binding the jump button to the mouse for example, so you can concentrate the keyboard hand on movement buttons, but this doesnt work for everyone. Just get quake and go from there (btw, if you've seen the speedruns, dont you already have quake installed? ;-)
thanks for the reply.

im talking about the .avi videos. Ive seen all of those.

when i get home from work i can download mirc and talk to you guys later.

Also, ripah i would be grateful if you could post your autoexec.cfg file, that way i could get a better understanding of some of the elements of it.

The only experiance i have with trick jumping and stuff is on q3ctf4 dm17. Anyone else play that?

WHy did you guys choose to speed run Q1 anyway? =) And not 2 or 3.
Hey Ho Let's Go
Quote:
WHy did you guys choose to speed run Q1 anyway? =) And not 2 or 3.


1. Speedrunning for Q1 started before Q2/Q3 were even released.

2. Q2 is too damn slow!

3. You can't really speedrun Q3, only trickjump it.

4. Q1 is the most addictive game, ever!  Wink

I think that about covers most of the reasons...
Good Orator, Bad Speller
You know, its funney, I was going post a "how do I get started at quake running" message just now, but here B.K. went and did the work for me...

I was gonna also ask which of the open sourse engines was the best, but I guess I should just go to #qdq
Edit history:
Kay: 2004-06-10 11:59:34 pm
I love YaBB 1G - SP1!
unbindall           //remove all binds done last time in quake (if any new - erases any binds done with your config.cfg).

bind space "record speedrun e1m1"    //start again + start new recording. Map is e1m1, demofile will be speedrun.dem
skill 0               //skill setting (0=easy, 1=normal, 2=hard, 3=nightmare)
+speed           //Always run on
r_wateralpha "0.2"        //see-through water (on maps that supports this). If stuff looks strange set this to "1"
r_fullbright "0"        //fullbright textures 0=off, 1=on
+mlook                  //mouselook on
m_pitch "0.024"      //mouse sens in pitch (up/down)
m_yaw "0.022"       //mouse sens sideways
lookstrafe "0"         //cant remember...think it's locking strafe to the mouse
lookspring "0"           /cant remember this one either

//Client speeds. Anything over 320 is not legal. After some research I think I found these settings to work best. Or work decent anyway. (200=walk speed, 320=run speed). +speed command toggles always run on, so in reality all these commands have a value of 320 when quake has started. You don't need to know why I did it this way yet (I think). It needs longish explanation.
cl_maxspeed "320"
cl_forwardspeed "200"
cl_backspeed "200"
cl_sidestepspeed "320"
cl_upspeed "320"

//Div shit
cl_rollangle "0"          //no rolling when strafing
v_kickpitch "0"           //no offset in pitch when you get hit?
v_kickroll "0"              //similar as above but in roll?
v_kicktime "0"            //duration of the kick?
gl_gamma "0.4"         //bright and nice (works in joequake)
sensitivity "3.6"         //overall mouse sensitivity
crosshair "2"              //crosshair type (0=no crosshair, 1=standard crosshair, 2=joequake/qw crosshair.
fov "115"                   //field of view (default=90)
sv_aim "2"                 //no autoaim in pitch (up/down)
m_filter "1"                //smoother mouse
scr_conspeed "1000000"        //fast console (up/down)

//Div and movement.
bind y "+forward"
bind h "+back"
bind g "+moveleft"
bind j "+moveright"
bind ` "toggleconsole"
bind p "ping"
bind u "+showscores"

//Quick weapon binds. Using the aliases in the paragraph below.
bind z "+shaft"
bind mouse1 "+rocket"
bind mouse3 "+grenade"
bind mouse2 "+jump"
bind x "+snail"
bind a "+sg"
bind s "+ssg"
bind d "+nail"
unbind mwheelup
unbind mwheeldown

//Quick weapons alias
alias +rocket "impulse 7;+attack"
alias -rocket "-attack"
alias +grenade "impulse 6;+attack"
alias -grenade "-attack"
alias +shaft "impulse 8;+attack"
alias -shaft "-attack"
alias +snail "impulse 5;+attack"
alias -snail "-attack"
alias +nail "impulse 4;+attack"
alias -nail "-attack"
alias +ssg "impulse 3;+attack"
alias -ssg "-attack"
alias +sg "impulse 2;+attack"
alias -sg "-attack"
alias +axe "impulse 1;+attack"
alias -axe "-attack"

vid_mode "4"
bind 7 "say 8)"
name "Ripah"
bind f5 "save s0.sav"
bind m "load s0.sav"                        //Save/load Good if you have to practice a move.

r_drawviewmodel "0"                 //doesnt draw the weapon you're holding
gl_polyblend "0"                         //no red "flash" when you get shot/hit
bind k "impulse 210"                  //Grenade timer
bind f "impulse 209"                   //Ogre-grenade timer


You basically start with idendifying what you need, then adding from there. Just create a simple autoexec.cfg in your c:\quake\qdqstats folder (download qdqstats to time runs down to 5 decimals. Also need it for the grenade timers and some other nice stuff). I'm sure some of the professionals have useful stuff in their configs, or at least points of view on the subject, but I guess when you are a quake speedrunning superstar, you've got a right to be lazy, eh? ;-)
Hell is where the heart is.
You speedrun with fov 115 and r_drawviewmodel 0?

EEeeewwwww! Wierd!

;-)
Hey Ho Let's Go
Kay, sv_aim doesn't go further than 1... so there's no need to have a value of 2  :clap:
whats a good site for some q1 trickjump maps to practice on?
Edit history:
Droog_Andrey: 2004-06-14 10:00:02 pm
Thunderbolt Forever :)
http://dynamic.gamespy.com/~sda/mkt.pl?maplist
Choose a level there and then click Download.  Grin
Have a look at some of the demos on Ingmar's old site, Ill Mind Moves (http://planetquake.com/illmind). There's tons of tricking on a whole pile of maps which should give you more than enough things to practise. :-)

Hello, everyone, BTW. See you Friday.
18 to the diablo2 holy grail
Quote:

1. Speedrunning for Q1 started before Q2/Q3 were even released.

2. Q2 is too damn slow!

3. You can't really speedrun Q3, only trickjump it.

4. Q1 is the most addictive game, ever!  Wink

I think that about covers most of the reasons...


for number 2 .. stubby is just a slow old man (can't teach an old dog new tricks Wink )

for number 4 i think that could be debated, i have a good case behind me Grin