Hey all, I've noticed that as far as I can tell there are no threads, runs, or knowledge base submissions about the latest SSX series offering on PS3/Xbox360 (the one just called "SSX" released in 2012), and as you can probably guess I'm in the process of developing a run for it. I apologize if I somehow missed a section dedicated to it in which case this can be removed, but I did a search and could only find offhand posts about SSX:Tricky and a brief dicussion of SSX3.
My goal is to do a respectable any% run of the campaign (World Tour) mode from a new game. My understanding of this means timing a run from the selection of the "World Tour" option to final finish line crossing on the final race with Griff in Lhotse's Death Zone. (someone more experienced please correct me on timing nuances if the run should be started at first race selection instead).
My Run Strat musings so far:
Any comments on the game, known specs, known bugs/skips, or routing theory (or even just a "you go mang") would be most appreciated.
My goal is to do a respectable any% run of the campaign (World Tour) mode from a new game. My understanding of this means timing a run from the selection of the "World Tour" option to final finish line crossing on the final race with Griff in Lhotse's Death Zone. (someone more experienced please correct me on timing nuances if the run should be started at first race selection instead).
My Run Strat musings so far:
So far when speedrunning SSX the majority of the game has been about picking the fastest lines and planning when and where to get boost, and by extension managing Tricky state. But there are some additional nuances that need addressing, specifically when and whom to give upgraded RNG shop gear to, finding places where the wingsuit allows for skipping portions of the track (and whether it's faster than simply boosting through them grounded), and keeping a balance of pure speedrunning and point scoring for Trick challenges.
My strategy as of now is to check the shop and give speed or boost upgraded boards to Zoey whenever she comes up as she appears once in every region to introduce the other region's runners as well as having her own region first and being the character the final race is run with. I'm sure there can be points left over to spend on other riders' gear when they come up though, so planning who actually has the MOST overall time to shave in their region's runs is my next goal to figure out so I can give them preferential gear treatment.
Additionally I'm in the process of seeing which Trick based challenges aren't easily met just by staying true to the paths I've chosen as most optimal for speed so far which will need to be rerouted for campaign. And also if any tracks have significant wingsuit skips I'm not yet aware of (so far just the obvious hairpin turn skip in the bottom section of Cerro Pollone and a jumping a semi-circular portion of Cerro Torre in Patagonia are a part of my route, but I expect this to change as soon as I've given every track a hard look at route planning).
As far as technical things I haven't found any major glitches or bug based skips, but the game is pretty forgiving when it comes to kill planes and invisible walls (especially considering there's a built in rewind function in-game, though it's not quite a tool of precision it does theoretically allow for hard glitch re-attempts if any are found) so if nothing else I'm sure there are some cheesy mountaintop skimming routes out there to be found to shave down time. I'm also not sure as of yet every exact detail of video and recording specs for the game but I'll jump that hurdle if and when I feel confident enough to start recording runs.
My strategy as of now is to check the shop and give speed or boost upgraded boards to Zoey whenever she comes up as she appears once in every region to introduce the other region's runners as well as having her own region first and being the character the final race is run with. I'm sure there can be points left over to spend on other riders' gear when they come up though, so planning who actually has the MOST overall time to shave in their region's runs is my next goal to figure out so I can give them preferential gear treatment.
Additionally I'm in the process of seeing which Trick based challenges aren't easily met just by staying true to the paths I've chosen as most optimal for speed so far which will need to be rerouted for campaign. And also if any tracks have significant wingsuit skips I'm not yet aware of (so far just the obvious hairpin turn skip in the bottom section of Cerro Pollone and a jumping a semi-circular portion of Cerro Torre in Patagonia are a part of my route, but I expect this to change as soon as I've given every track a hard look at route planning).
As far as technical things I haven't found any major glitches or bug based skips, but the game is pretty forgiving when it comes to kill planes and invisible walls (especially considering there's a built in rewind function in-game, though it's not quite a tool of precision it does theoretically allow for hard glitch re-attempts if any are found) so if nothing else I'm sure there are some cheesy mountaintop skimming routes out there to be found to shave down time. I'm also not sure as of yet every exact detail of video and recording specs for the game but I'll jump that hurdle if and when I feel confident enough to start recording runs.
Any comments on the game, known specs, known bugs/skips, or routing theory (or even just a "you go mang") would be most appreciated.
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