MGS for PS1 forever.
I'm a true fanboy of Spore. I've been a fanboy for the full 4 years that I've had to wait. It is only a mere one day a couple of hours before I can get my hands on it.
Most people and including my co-workers don't grasp why it is that I love the game so much...and it's not even the game, really, but the concept behind it. I heard Will Wright speak of procedurally generated content and the idea that you can make almost any kind of creature you want and see other peoples' creations. It doesn't stop there, however...you can also make any type of building you want, so I'm looking forward to see Dr Seuss style houses and Nightmare Before Christmas structures. The ideas are endless.
It's true that the game is meant for everyone...including everyone who bought a Wii (this is not about Wii bashing...I swear!). It is a game that truly everyone can play and be creative with. I consider myself a hardcore gamer but I'm not the kind of person who goes out and buys the latest shooter or something else that has hype just because of what it is. Haze....nah. GTA IV...no. Call of Duty 4...nu uh. I look at the big picture.
Imagine ... if you could boot up Quake right now and instead of it dropping you right into a map it asked you questions about what kind of gamer you are.
Do you want a long game? Do you consider yourself skilled at shooting? Do you want open-ended maps or maps that have long narrow corridors? Now imagine that based on your choices the game essentially created itself. A window could open up and ask if you want to see a particular door or creature and then you created one and all of a sudden, it's in the game as well as other peoples' creations.
I see this as ... hopefully ... a shift in how games are played and developed. A developer could make an engine that generates a game. I'm sure there'd still be a way to put in cutscenes and story segments... after all Diablo and Diablo 2 create a new game every time and yet still has the same quests and a lot of the same ingame cutscenes/story segments. This would definitely cut down on the time it takes to make a game. I'm not saying that an entire game would have to be generated, but portions of it could be. It would also allow the developers extra time to weed out bugs and extend the life of the game with extra story since they wouldn't have to worry about developing the makeout of individual levels.
Companies like ID and Epic already license out their engines...why not have an engine that generates gameplay?
This also made me think that if this were to happen, SDA would probably have a hard time staying afloat, but yet there are speedruns of Diablo and Diablo 2...hmmm.
Most people and including my co-workers don't grasp why it is that I love the game so much...and it's not even the game, really, but the concept behind it. I heard Will Wright speak of procedurally generated content and the idea that you can make almost any kind of creature you want and see other peoples' creations. It doesn't stop there, however...you can also make any type of building you want, so I'm looking forward to see Dr Seuss style houses and Nightmare Before Christmas structures. The ideas are endless.
It's true that the game is meant for everyone...including everyone who bought a Wii (this is not about Wii bashing...I swear!). It is a game that truly everyone can play and be creative with. I consider myself a hardcore gamer but I'm not the kind of person who goes out and buys the latest shooter or something else that has hype just because of what it is. Haze....nah. GTA IV...no. Call of Duty 4...nu uh. I look at the big picture.
Imagine ... if you could boot up Quake right now and instead of it dropping you right into a map it asked you questions about what kind of gamer you are.
Do you want a long game? Do you consider yourself skilled at shooting? Do you want open-ended maps or maps that have long narrow corridors? Now imagine that based on your choices the game essentially created itself. A window could open up and ask if you want to see a particular door or creature and then you created one and all of a sudden, it's in the game as well as other peoples' creations.
I see this as ... hopefully ... a shift in how games are played and developed. A developer could make an engine that generates a game. I'm sure there'd still be a way to put in cutscenes and story segments... after all Diablo and Diablo 2 create a new game every time and yet still has the same quests and a lot of the same ingame cutscenes/story segments. This would definitely cut down on the time it takes to make a game. I'm not saying that an entire game would have to be generated, but portions of it could be. It would also allow the developers extra time to weed out bugs and extend the life of the game with extra story since they wouldn't have to worry about developing the makeout of individual levels.
Companies like ID and Epic already license out their engines...why not have an engine that generates gameplay?
This also made me think that if this were to happen, SDA would probably have a hard time staying afloat, but yet there are speedruns of Diablo and Diablo 2...hmmm.
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