B+Left, Left, Up+B, ★
Splatterhouse IL's completed so far
So, I'm actually thinking about speedrunning this game, or at the very least get the ball rolling on it. I feel like doing a new game+ run for this game, since it's alot more interesting to watch to me. Besides, the game doesn't even let you play brutal difficulty until you've beaten the game already anyways. Brutal is the difficulty I feel this game might as well be run on (I'll explain below).
Here are some general things I'm noticing about running this game:
I have a few questions on segmenting this game though. I want to segment it by phase (basically levels in this game), but each phase has something like 9 or more checkpoints that could also be segmented. However when I load that save, my health is completely refilled, any blood points I got after that save are saved, despite my necro meter remaining exactly the same before the save. Is that too inconsistent to segment with checkpoints? I'd think the blood points would be a huge problem for a new game run, but for a new game+ run, it probably shouldn't matter because you should have all the moves unlocked already anyways. Also, would the run be looked down upon if I decided to do phase over checkpoints?
Here's a rough new game+ attempt on Phase 1 that I've been messing with lately on Brutal difficulty. Not sure if anyone here has played this game at all, but if you have, could you give me any pointers to keep in mind the next time I try this phase? Like are there any general things that I'm doing wrong or missing? Maybe a faster combo I've overlooked? Or maybe my handling of enemy groups is flawed? Anything would be much appreciated!
EDIT: WIP removed for being obsolete.
So, I'm actually thinking about speedrunning this game, or at the very least get the ball rolling on it. I feel like doing a new game+ run for this game, since it's alot more interesting to watch to me. Besides, the game doesn't even let you play brutal difficulty until you've beaten the game already anyways. Brutal is the difficulty I feel this game might as well be run on (I'll explain below).
Here are some general things I'm noticing about running this game:
- You should pretty much never ever need to use splatterkills on anything unless you really need to finish off something AND desperately need your blood meter filled. I don't think either of these should be a problem, even on the later enemies.
- The fastest method of movement in general seems to be either running then canceling with a roll so Rick doesn't stop, or canceling with a jump. Not sure which one is faster in general, but both have their advantages and disadvantages when maneuvering around stuff. Rolling gives you more control, especially around corners, while jumping is handy if there's boxes and junk on the ground that you don't want to deal with. Jumping is also preferable when those prompts show up to tell you how to do moves, and you have to press A to continue. I tend to cancel with a roll since it feels faster and has way more control than a jump.
- The differences between difficulties seem to lie in how much damage you take, like Coward difficulty means you have high defense, but Brutal has very low defense. It seems to not affect the enemies HP though, but I've only tested a couple of enemies in phase 1 so far. It would be pretty much impossible to tell apart difficulties if Rick never gets hurt by an enemy in a segment.
- Splatter smashes should generally be used far more than splatter slashes, since while slashes will kill enemies instantly, the game won't count the enemies as "dead" until they fall down and dissapear. This is only important for times when the game won't let you progress untill all enemies in an area are destroyed, so they should only be used at the start of waves. Same goes for knives, although later you'll need knives to build your blood meter fast when they're your only weapon. Plus, splatter smash range is better for enemies that sneak up behind you.
- Splatter smashes also have the extremely useful ability to hit some large enemies twice when fully charged!
- When Rick has a weapon, I've found jumping and using a heavy attack right after seems to be the most useful. Not only does it have the fastest animation, but it also has the chance of instantly splatting an enemy against the wall (aka instant death), has amazing range that often hits multiple enemies, AND fills your blood meter VERY fast. Dismembering enemies when you don't have access to weapons should be done whenever you have no blood meter and several enemies to kill.
- Berserker mode should pretty much never be used unless you're absolutely certain you need more than 6 splatter smashes to kill an enemy with a high amount of hp AND you're low on health. Miiiight need to use it against the mirror Ricks though; I'll test those fights out later.
I have a few questions on segmenting this game though. I want to segment it by phase (basically levels in this game), but each phase has something like 9 or more checkpoints that could also be segmented. However when I load that save, my health is completely refilled, any blood points I got after that save are saved, despite my necro meter remaining exactly the same before the save. Is that too inconsistent to segment with checkpoints? I'd think the blood points would be a huge problem for a new game run, but for a new game+ run, it probably shouldn't matter because you should have all the moves unlocked already anyways. Also, would the run be looked down upon if I decided to do phase over checkpoints?
Here's a rough new game+ attempt on Phase 1 that I've been messing with lately on Brutal difficulty. Not sure if anyone here has played this game at all, but if you have, could you give me any pointers to keep in mind the next time I try this phase? Like are there any general things that I'm doing wrong or missing? Maybe a faster combo I've overlooked? Or maybe my handling of enemy groups is flawed? Anything would be much appreciated!
EDIT: WIP removed for being obsolete.
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