Speedrunning friendly maps - what should be avoided, what should be there
What are the main aspects to make a map speedrunning friendy? The most obvious is to stay clear of clip brushes which block players movement. But I'm shure there are more things. For example: can there be differences in weapon/keys/artefacts placement between skill 0 and 3? What is the minimum number of coop starts? And so on... Please share your opinion.
What are the main aspects to make a map speedrunning friendy? The most obvious is to stay clear of clip brushes which block players movement. But I'm shure there are more things. For example: can there be differences in weapon/keys/artefacts placement between skill 0 and 3? What is the minimum number of coop starts? And so on... Please share your opinion.
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