Oldie in quake
It has been great to see new guys coming to this scene with insane new records and even beating demos thought to be optimal. Ten years ago I used to try some ideas but my efforts didn't pay off. I don't know what kind of demos are waiting to be updated so I'll share these ideas to you now.
E1M4 EH: After you grab SNG there is one ogre left from the 'house'. It can be killed in the intermission screen. Before the map changes you can shoot 13 rounds with the SNG and to kill the ogre you need 12 rounds. The problem is that the map has 7 intermission screen. I was able to equal Peter's record but not improve it. Arturo told me I'm insane even when thinking of that kind of improvement.
E2M2 ER: In the end of the map there is the GL and you are quadded. With 100HP a boost can be done off of the ogre and fly to the exit instead of bunnying up the stairs.
E2M4 NR: This isn't really an idea but as Joe says his demo is crap it ought to be improved. As you rocketjump your way to the silver key area don't go up the lift, you can do the rj earlier. I tried this in 2006-2007 and was one second ahead of Joe until the last room.
E2M6 NH: There is a trick with the LG by the pool of zombies. Discharge in the water does not kill you if you have enough health and armor and very little of cells. A few zombies can be gibbed this way and also damaging the shambler and fiend nearby thus giving the quad more efficient use later on.
E4M4 EH: I don't remember well how the route goes but look at Peter's project demo in qd100qlite2 and tweak it. Stubby's idea originally.
E1M4 EH: After you grab SNG there is one ogre left from the 'house'. It can be killed in the intermission screen. Before the map changes you can shoot 13 rounds with the SNG and to kill the ogre you need 12 rounds. The problem is that the map has 7 intermission screen. I was able to equal Peter's record but not improve it. Arturo told me I'm insane even when thinking of that kind of improvement.
E2M2 ER: In the end of the map there is the GL and you are quadded. With 100HP a boost can be done off of the ogre and fly to the exit instead of bunnying up the stairs.
E2M4 NR: This isn't really an idea but as Joe says his demo is crap it ought to be improved. As you rocketjump your way to the silver key area don't go up the lift, you can do the rj earlier. I tried this in 2006-2007 and was one second ahead of Joe until the last room.
E2M6 NH: There is a trick with the LG by the pool of zombies. Discharge in the water does not kill you if you have enough health and armor and very little of cells. A few zombies can be gibbed this way and also damaging the shambler and fiend nearby thus giving the quad more efficient use later on.
E4M4 EH: I don't remember well how the route goes but look at Peter's project demo in qd100qlite2 and tweak it. Stubby's idea originally.
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