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Almost a year without updates... pretty disapointing. Haven't there been any new runs in the meantime? What about some competition to get people interested again? Come on, you rock too much to just let Quake speedrunning fade into oblivion like that! Smiley
Thread title:  
My guess is there's only a handful of demos since the last update so they never got around to making a new one. It seems that Quake speedrunning is finally fading away (after some 13 years), which is sad, but everything passes away someday. People eventually go do other things with their lives and there isn't much reason why someone new would start playing a game released when they were just babies instead of playing games from their time.

But, of course, nothing is stopping you or anyone else making more demos or maps or mods. The news updates are somewhat proportional to the interest people have in speedrunning, so if someone started making runs again, there probably wouldn't be any trouble for those slackers (I'm looking at you Dex, Nahkahiir) to update the tables Wink Specially since dex appears to be still active in SDA in general. There's also 26 holes in the tables to fill, so no previous experience should be required.

Ocasionaly I fire up Quake to relax, might as well try to record something next time.
Edit history:
KhanFusion: 2010-10-12 01:53:39 pm
Quote:
People eventually go do other things with their lives and there isn't much reason why someone new would start playing a game released when they were just babies instead of playing games from their time.
Indeed. But for some reason that's not true for a lot of (S)NES titles. People who run these games are sometimes younger than the games themselves.
I think emulators gave a new life for SNES, making it a "valid, current" option for gaming past the time where it was technologically up-to-date. If you're more into simple, fast games, contrary to the modern video games, you'll go to flash games, or old video games or some indie games perhaps. The popularity of Doom and Duke Nukem ports in mobile phones is an example of how old games can fulfill this need.

Quake is sort of in-between, being the first fully 3D fps, it doesn't have the same appeal Doom may have, being more complex means being less casual. Although it has some of that fast paced arcade feel that I love (contrary to say Call of Duty).

Anyway, even if it gains some popularity as a casual game, it's not a game that you casually speedrun, so it's hard to turn that into more speedrun popularity.
I never played quake before, until recently for the first time ever and I decided to do a speedrun(recorded by vhs) and I have a single segment(1st episode in 5:15) and segmented all other maps on easy skill recorded(decided to record one day for tg), the only thing is this was done on the n64, so various maps are missing. Oh I also have a segmeted 100% done on easy for the 1st episode.
The only thing I dont like about speedruns for this site, is the fact that only the fastest get on here. Its not a ranked site like say the-elite.net(which is where i started running for goldeneye since 2001) or tg. So the closest thats been done is the casual speedrunning forum and that's not even really a ranking site its just a message board with numbers running down it.