Mkay, so there's a new glitch in Skyward Sword that breaks the game fairly significantly, and I'm wondering how this would be handled at SDA. Basically, you kill yourself, then on the Game Over screen, select "continue" and immediately reset the game in the home menu. This results in being spawned on the title screen, so you can access the file select screen while running around in Skyloft. If you go to a bird statue, then save and load a file with the same A button press, then you'll spawn in the map you're saved at, but at the XYZ coordinates of the statue in Skyloft. This leads to breaks where you can be teleported to rooms halfway through dungeons or to OoB spots which allow you to access places early.
The spawning on the title screen glitch itself has already been greenlighted for Twilight Princess, but there's some notable differences in Skyward Sword that require some extra consideration. The questions I have are:
1. How does this affect segmented runs? The warp glitch necessitates saving. This'll load you in the map the file was saved at before, but after the save the file will actually be saved in Skyloft, so if you do the glitch then reset the game and reload the file it won't be the same as when you load it while doing the glitch. So it seems strange to me to label the save as the end of the segment when the save is not actually the end of that play session.
2. When you do the glitch you can save over and load any file. This means you can say, have file 1 somewhere you can kill yourself quickly, then have file 2 being the actual run. You save in file 2, reset the game, load file 1, kill yourself, then activate the glitch and load file 2 to teleport somewhere in file 2. This allows for a few breaks that aren't possible using just one file. For example, after you rescue your Loftwing, the game prompts you to save. After the save you immediately start a 3-minute cutscene, followed by the race and obtaining the Sailcloth. If you save and then use a different file to activate the glitch, then you can skip all of that stuff by warping somewhere else in Skyloft and just go straight to getting the Goddess Sword. Is this allowed? The consensus on ZSR is that it's ok as long as the second file is created over the course of the run.
3. While you're on the title screen doing seemingly random things can cause the game to load things from different files while you're still on the title screen. For instance you can get your items and Rupee count, among plenty of other things... so while doing the glitch for a run, depending what kind of uses are found you could end up loading things from a file completely unrelated to the run. I can't really see much issue with this since the effects don't actually carry into the file after you load, but I'm wondering if theoretically if you could say, get the Clawshots on the title screen and use that to navigate to one of the bird statues quicker, would that be legal? Note there's not actually any use for having any extra items on the title screen so far, though, so this is purely a theoretical question.
The spawning on the title screen glitch itself has already been greenlighted for Twilight Princess, but there's some notable differences in Skyward Sword that require some extra consideration. The questions I have are:
1. How does this affect segmented runs? The warp glitch necessitates saving. This'll load you in the map the file was saved at before, but after the save the file will actually be saved in Skyloft, so if you do the glitch then reset the game and reload the file it won't be the same as when you load it while doing the glitch. So it seems strange to me to label the save as the end of the segment when the save is not actually the end of that play session.
2. When you do the glitch you can save over and load any file. This means you can say, have file 1 somewhere you can kill yourself quickly, then have file 2 being the actual run. You save in file 2, reset the game, load file 1, kill yourself, then activate the glitch and load file 2 to teleport somewhere in file 2. This allows for a few breaks that aren't possible using just one file. For example, after you rescue your Loftwing, the game prompts you to save. After the save you immediately start a 3-minute cutscene, followed by the race and obtaining the Sailcloth. If you save and then use a different file to activate the glitch, then you can skip all of that stuff by warping somewhere else in Skyloft and just go straight to getting the Goddess Sword. Is this allowed? The consensus on ZSR is that it's ok as long as the second file is created over the course of the run.
3. While you're on the title screen doing seemingly random things can cause the game to load things from different files while you're still on the title screen. For instance you can get your items and Rupee count, among plenty of other things... so while doing the glitch for a run, depending what kind of uses are found you could end up loading things from a file completely unrelated to the run. I can't really see much issue with this since the effects don't actually carry into the file after you load, but I'm wondering if theoretically if you could say, get the Clawshots on the title screen and use that to navigate to one of the bird statues quicker, would that be legal? Note there's not actually any use for having any extra items on the title screen so far, though, so this is purely a theoretical question.
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