To see, one must be able to see.
This run was played on a SNES console. I do believe this to be a WR population for a single sitting marathon style play.
The emulator WR is 951k, and the ability to greatly increase the game speed and have save states makes it an "out of bounds" style play, like zone stacking.
Emulator WR:
Console WR Gallery, 803,360k:
http://smg.photobucket.com/user/sfrickinc/library/SimCity%201991%20SNES%20Console%20World%20Record
I knew SDA would be the place to find out if this WR will hold. Can anyone confirm? Ive been a long time fan and contributor of this game and recently finished a new FAQ/Guide for it at gamefaqs.com, should be published soon. The community for this game is small, but we all have put in countless hours of testing and sharing to determine the games coding and all of the ins and outs of it. The previous console WR to my knowledge was 760k, by Gothic Sara some years ago. The build itself took about 10 hours, as elitist strategies are used. One of my all time favorite games! Hoping to find a few fans here as well!
The emulator WR is 951k, and the ability to greatly increase the game speed and have save states makes it an "out of bounds" style play, like zone stacking.
Emulator WR:
Console WR Gallery, 803,360k:
http://smg.photobucket.com/user/sfrickinc/library/SimCity%201991%20SNES%20Console%20World%20Record
I knew SDA would be the place to find out if this WR will hold. Can anyone confirm? Ive been a long time fan and contributor of this game and recently finished a new FAQ/Guide for it at gamefaqs.com, should be published soon. The community for this game is small, but we all have put in countless hours of testing and sharing to determine the games coding and all of the ins and outs of it. The previous console WR to my knowledge was 760k, by Gothic Sara some years ago. The build itself took about 10 hours, as elitist strategies are used. One of my all time favorite games! Hoping to find a few fans here as well!
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