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Mkt2015: 2006-01-24 01:23:13 pm
MGS for PS1 forever.
I was thinking the other day. For Mario Kart and for Max Payne 2...why is it that the time for a level and the time for a level with a shortcut are both listed?

Why are both listed? I thought that maybe the programmers behind Mario Kart designed it so that there were shortcuts. Well, it would be a good reason, but I know that the programmers didn't intend for Max Payne 2 to have a shortcut.

A person could also assume that any run that doesn't use "shortcuts" would be considered "intended route" runs.

There was a guy who already mentioned SDA having runs that were of a games "intended route" and this argument would definitely imply there. Why are runs without shortcuts even displayed if there is obviously a faster route?

It could go one of 2 ways:

1) list for every game (that has shortcuts) "with" shortcut time and "without" shortcut time or
2) list for every game the fastest time...shortcut or no shortcuts
Thread title:  
Eternal Understudy
IIRC, the Mario Kart 64 shortcuts aren't really intended. They're glitches or program oversights. I don't recall if that applies to all the MArio Kart runs or any of the Max Payne runs.
新世紀進歩的羽扇子 音楽
Quote:
IIRC, the Mario Kart 64 shortcuts aren't really intended. They're glitches or program oversights. I don't recall if that applies to all the MArio Kart runs or any of the Max Payne runs.

Koopa Beach's is certainly...

A few of them, not so much though.
dinosaur from the past
For Mario Kart I think it's just to accomodate an existing community.
I remember I used to have a players guide for this game and it had the developer's best times for each course near the end of it. I don't have the guide anymore, but with those times, you should be able to compare them to the current world records and be able to tell which shortcuts were intended and which weren't (or at least which ones the game developers knew about)
Edit history:
Yoshi348: 2006-01-25 06:18:25 am
dinosaur from the past
I had the exact same one. It's the one from Nintendo itself. However... you can't really use it for that, because I'm pretty sure the <20 sec Wario Stadium shortcut is unintentional (I mean, lap times of less than THREE SECONDS?), but I remember the listed time for Wario Stadium including that shortcut.

Now that I think about it, it could have been NP staff or something rather than developers.
Quote:
For Mario Kart I think it's just to accomodate an existing community.


Some of the SCs are extremely difficult/lucky. Some of them have been successfully landed very few times (even only once per lap, instead of getting it on all 3 laps). The competition for those monster SCs is boring, since you can play very badly, but get lucky and hit the pwn version of the SC on two or even just one of the lap, and bam!, WR. I've recently lost 2 WRs this way. Competition is more intense in the non-sc racing, where luck plays smaller a role.

I'm pretty sure that Nintendo/NP (or someone else who represents them) tried to pass off some of the SCs as intentional, when they probably were not. It makes sense, doesn't it? "Oh, you broke our game... erm, yeah, that shortcut was, um, a hidden feature. Yeah." The obvious SCs like WS and RRo were discovered pretty much in the first day of release, so unless those old NP/developer scores you saw were dated from before the game's release date, it doesn't help decide if they were intentional.

Actually, by mariokart64.com definitions, the KTB tunnel isn't even a shortcut. SCs involve jumping over supposedly-unjumpable barriers (which covers LR, KD, TT, CM, MR, WS, RRo), going through walls (TT, DK, RRy), or confusing Lakitu in any way whatsoever that ends up benefitting you (FS, TT, RRy, YV).