My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Verifier Responses
Decision: Reject
Reason: The planning is mostly good, but the execution needs a lot of work. Even the verifier who accepted said the run could be improved by 3-5 minutes, which is a lot for a segmented run.
The run will be available for download upon request until November 4th. PM me if you want the run.
Verifier Responses
Quote:
Verifier: I'd say "reject"
Verifier: the planning is good
Verifier: especially the way money is planned ahead well
Verifier: however, the execution is just ugh
Verifier: there are mistakes like choosing the same dialogue option twice and wasting several seconds
Verifier: or saving in a segment that turned out to be unnecessary
Verifier: the planning is good
Verifier: especially the way money is planned ahead well
Verifier: however, the execution is just ugh
Verifier: there are mistakes like choosing the same dialogue option twice and wasting several seconds
Verifier: or saving in a segment that turned out to be unnecessary
Quote:
Thanks mkuyma,
The run has no player deaths, and nothing irregular in the stats or money or items.
Aside from a couple of running/shooting sections having slight errors the run is of good quality and would be difficult to match. I can see no more than 3-5 minutes being shaved off of this run and that would involve countless retries plus huge luck manipulation.
Each segment is seperated by the use of a bed (in which you can save the game and restore your health) and there was one segment iamfanboy could have split into two for the sake of consistency, much like his comments suggested.
Hope this helps.
The run has no player deaths, and nothing irregular in the stats or money or items.
Aside from a couple of running/shooting sections having slight errors the run is of good quality and would be difficult to match. I can see no more than 3-5 minutes being shaved off of this run and that would involve countless retries plus huge luck manipulation.
Each segment is seperated by the use of a bed (in which you can save the game and restore your health) and there was one segment iamfanboy could have split into two for the sake of consistency, much like his comments suggested.
Hope this helps.
Quote:
Audio is fine (and the soundtrack here is legit). Video is a little fuzzier than I remember, but it's not a big deal. No cheats, durr.
I won't do my normal segment breakdown because most of what I say applies to the whole run.
The general planning of this run is good. Not a whole lot of wasted time getting from A to B, thankfully. I'm not sure of some of the choices made, and I can't really give deference to the runner for a few reasons. This includes fighting your way out of the car yard instead of paying your way out, making a 'tactical retreat' from the last room of the Rust Stilettos, or trying to cram so much in the 14th segment.
More importantly, though, there are a lot of flaws in the play quality itself. Lots of stumbling around the interface, lots of bumping in to static objects, lots of doubling back. LOTS of really unacceptable luck in some of the fights. These are all things that should have been polished with segmentation, but it seems like a lot of things were let to slide so long as the general concept came to pass. I admittedly stopped watching segments after the first 14, since I already knew that it was easily improvable with some quality control.
I'm sure the runner will have a great version of this run in the near future, but there is no way I can accept this run as is. Fix the errors and chunks of time will start disappearing. I'd also like to see some definitive comparisons between the multiple options of progress and how they affect karma/time/money.
I won't do my normal segment breakdown because most of what I say applies to the whole run.
The general planning of this run is good. Not a whole lot of wasted time getting from A to B, thankfully. I'm not sure of some of the choices made, and I can't really give deference to the runner for a few reasons. This includes fighting your way out of the car yard instead of paying your way out, making a 'tactical retreat' from the last room of the Rust Stilettos, or trying to cram so much in the 14th segment.
More importantly, though, there are a lot of flaws in the play quality itself. Lots of stumbling around the interface, lots of bumping in to static objects, lots of doubling back. LOTS of really unacceptable luck in some of the fights. These are all things that should have been polished with segmentation, but it seems like a lot of things were let to slide so long as the general concept came to pass. I admittedly stopped watching segments after the first 14, since I already knew that it was easily improvable with some quality control.
I'm sure the runner will have a great version of this run in the near future, but there is no way I can accept this run as is. Fix the errors and chunks of time will start disappearing. I'd also like to see some definitive comparisons between the multiple options of progress and how they affect karma/time/money.
Decision: Reject
Reason: The planning is mostly good, but the execution needs a lot of work. Even the verifier who accepted said the run could be improved by 3-5 minutes, which is a lot for a segmented run.
The run will be available for download upon request until November 4th. PM me if you want the run.
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