My feelings on The Demon Rush
Okay before I say anything, I am well-aware we want an IRC solution for the next marathon. Fortunately, CyberbotX has already been looking into it and has a server (or maybe it's his friend) that handles up to 7k bots, so prospects are looking good.
I'm glad this marathon was quite the success, especially since it was a big x-factor going in. None of us really knew how the commentary, setup, and donations would work before SGDQ started, but fortunately it all worked out in the end. Everyone looked like they were in a tight-knit group, SMK's new donation tracker looked like it worked wonders, and overall the commentary was entertaining and lively, especially when Brossentia and Spikevegeta were there. Honestly, the suggestions and criticisms I have are pretty light because the marathon ran so smoothly.
Some things I'm not going to criticize because they can't be helped:
Stream testing and PC game preparedness: I'm aware that Tranquilite's car broke down so he couldn't come until the day the marathon started, so stream testing couldn't happen until a couple hours before the marathon. I'm also aware most of the PC games couldn't be tested before SGDQ started because most of the PC runners weren't on-site at the moment. Fortunately, these shouldn't be a factor for the next AGDQ and we should be able to test all or at least most of the PC games before we go live.
The internet hiccups: Nothing can really be done about hiccuping internet.
If it happens, it happens and the show must go on. There's always going to be a technical difficulty or two (or more) during a marathon.
The first one is more directed at me I guess. Next time I need to just make the schedule Eastern time. A lot of people were confused about the Mountain Time Zone, including me. I know I screwed up the schedule a couple of times (I usually fixed it within a couple of minutes though). I can easily make a copy of the schedule in Mountain Time for the people on site.
We didn't plug ourselves and the charity enough. While a lot of people watching are regulars, there are still a lot of people who pop in and out who don't know who we are or the charity we're supporting. I know Arrow did a great job of keeping people informed, and romscout did it from time to time too, but there were hours when nothing was mentioned about us or the charity.
The cross-talk got pretty bad at times. I know it was a problem during AGDQ at times, but it seemed more frequent for this marathon. It was definitely at its worst during Castle Crashers. I couldn't make out half of what people were saying. I do have to say this cross-talk problem justifies using a similarly-sized meeting room as the last AGDQ.
Don't interrupt the runner when they're trying to talk! This generally wasn't a problem, but I remember everyone was being a interrupter jones when Dunnius was trying to talk during his Metal Gear run.
Speaking of Castle Crashers, I think the 8-man race was a much better idea in theory than it was in execution. Not really a big deal since we won't be doing Castle Crashers again for a long time.
Schedule schedule schedule! Just kidding. The schedule worked out great this time, and the only suggestion I received was romscout telling me to insert more setup hours, which I was already going to do for the AGDQ schedule (I'm currently thinking 4 right now).
That's really about it. Like I said earlier, my list of criticisms is small, and you guys did a great job.
I'm glad this marathon was quite the success, especially since it was a big x-factor going in. None of us really knew how the commentary, setup, and donations would work before SGDQ started, but fortunately it all worked out in the end. Everyone looked like they were in a tight-knit group, SMK's new donation tracker looked like it worked wonders, and overall the commentary was entertaining and lively, especially when Brossentia and Spikevegeta were there. Honestly, the suggestions and criticisms I have are pretty light because the marathon ran so smoothly.
Some things I'm not going to criticize because they can't be helped:
Stream testing and PC game preparedness: I'm aware that Tranquilite's car broke down so he couldn't come until the day the marathon started, so stream testing couldn't happen until a couple hours before the marathon. I'm also aware most of the PC games couldn't be tested before SGDQ started because most of the PC runners weren't on-site at the moment. Fortunately, these shouldn't be a factor for the next AGDQ and we should be able to test all or at least most of the PC games before we go live.
The internet hiccups: Nothing can really be done about hiccuping internet.
The first one is more directed at me I guess. Next time I need to just make the schedule Eastern time. A lot of people were confused about the Mountain Time Zone, including me. I know I screwed up the schedule a couple of times (I usually fixed it within a couple of minutes though). I can easily make a copy of the schedule in Mountain Time for the people on site.
We didn't plug ourselves and the charity enough. While a lot of people watching are regulars, there are still a lot of people who pop in and out who don't know who we are or the charity we're supporting. I know Arrow did a great job of keeping people informed, and romscout did it from time to time too, but there were hours when nothing was mentioned about us or the charity.
The cross-talk got pretty bad at times. I know it was a problem during AGDQ at times, but it seemed more frequent for this marathon. It was definitely at its worst during Castle Crashers. I couldn't make out half of what people were saying. I do have to say this cross-talk problem justifies using a similarly-sized meeting room as the last AGDQ.
Don't interrupt the runner when they're trying to talk! This generally wasn't a problem, but I remember everyone was being a interrupter jones when Dunnius was trying to talk during his Metal Gear run.
Speaking of Castle Crashers, I think the 8-man race was a much better idea in theory than it was in execution. Not really a big deal since we won't be doing Castle Crashers again for a long time.
Schedule schedule schedule! Just kidding. The schedule worked out great this time, and the only suggestion I received was romscout telling me to insert more setup hours, which I was already going to do for the AGDQ schedule (I'm currently thinking 4 right now).
That's really about it. Like I said earlier, my list of criticisms is small, and you guys did a great job.
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