laria fresca, vino puro ...
hey,
I know the game is already done and have its page on SDA ( http://speeddemosarchive.com/BladeOfDarkness.html ) but I wanted to do it without using and abusing any physics glitches
I done it in roughly ~1:49:07 without any fancy super duper tricks and ~1:40:12 with some cool tricks (still glitchless)
more info about times is put in casual speedrunning section: https://forum.speeddemosarchive.com/post/severance_blade_of_darkness.html
but what I wanted to do is real run and so, just wanted to ask what requirements should I fulfil to be able to publish recording in SDA - even if it wouldn't be able to publish I still want to meet requirements - it's question of honour L)
and I still want it to be fun and entertainment for viewer (why else would we all watch these videos?)
I've done some parts , I'm still not absolutely happy with them though and will be improving them, and I use following settings, which I have to know whether they will be accepted:
Video renderer: Diect3D (1024x768x32) (hopefully it will work, at least it does till now, I chose it over OpenGL because with latter I experience problems with textures and occasional crashes when D3D works in these respects, is brighter and look better after recording - subjective, I know)
Audio: DirectSound3D Software Emulation
with the following modifications:
0). Base game (US version I guess, english nevertheless). // no real modification
1). Official european 1.001 patch
2). Unofficial fogfix patch (same like Tesseract's; although it's d3d it's still much better than without, especially in dark maps like Abyss, filled with dense black fog where even with high brightness you would see nothing without fix)
these are purely visual (and unofficial) - to be approved
3). improved life-hud font (+12%) (can be checked here: http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/hud-Mapa_de_letras-112-1_zps1a14af0c.jpg , in real life difference can be compared here: http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/Mapa_de_letras_1001_zpsde0e74b4.jpg -> http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/Mapa_de_letras-h112-2b_dol_1001_zpse4ef9557.jpg)
4). "press F1" part of hud (in right bottom corner) - for me it's ugly, annoying and does not bring anything to the game - purely subjective
(http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/pressF1_with_and_without_zps8eabfaac.jpg)
5). Amazon skin texture in 512x512 instead of 256x256 (I know the difference can be spotted in high resolution only, but I would do anything for entertainment of spectator)
I know the game is already done and have its page on SDA ( http://speeddemosarchive.com/BladeOfDarkness.html ) but I wanted to do it without using and abusing any physics glitches
I done it in roughly ~1:49:07 without any fancy super duper tricks and ~1:40:12 with some cool tricks (still glitchless)
more info about times is put in casual speedrunning section: https://forum.speeddemosarchive.com/post/severance_blade_of_darkness.html
but what I wanted to do is real run and so, just wanted to ask what requirements should I fulfil to be able to publish recording in SDA - even if it wouldn't be able to publish I still want to meet requirements - it's question of honour L)
and I still want it to be fun and entertainment for viewer (why else would we all watch these videos?)
I've done some parts , I'm still not absolutely happy with them though and will be improving them, and I use following settings, which I have to know whether they will be accepted:
Video renderer: Diect3D (1024x768x32) (hopefully it will work, at least it does till now, I chose it over OpenGL because with latter I experience problems with textures and occasional crashes when D3D works in these respects, is brighter and look better after recording - subjective, I know)
Audio: DirectSound3D Software Emulation
with the following modifications:
0). Base game (US version I guess, english nevertheless). // no real modification
1). Official european 1.001 patch
2). Unofficial fogfix patch (same like Tesseract's; although it's d3d it's still much better than without, especially in dark maps like Abyss, filled with dense black fog where even with high brightness you would see nothing without fix)
these are purely visual (and unofficial) - to be approved
3). improved life-hud font (+12%) (can be checked here: http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/hud-Mapa_de_letras-112-1_zps1a14af0c.jpg , in real life difference can be compared here: http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/Mapa_de_letras_1001_zpsde0e74b4.jpg -> http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/Mapa_de_letras-h112-2b_dol_1001_zpse4ef9557.jpg)
4). "press F1" part of hud (in right bottom corner) - for me it's ugly, annoying and does not bring anything to the game - purely subjective
(http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/pressF1_with_and_without_zps8eabfaac.jpg)
5). Amazon skin texture in 512x512 instead of 256x256 (I know the difference can be spotted in high resolution only, but I would do anything for entertainment of spectator)
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