umad
Not sure if this has been brought up before, but I'd like to get some kind of official ruling on this.
The current Majora's Mask run on SDA (1:49:33 by me) was done on the English version of the game, which was the standard version at the time the run was made. However, in recent years, it was discovered that the Japanese version of the game has relatively major gameplay differences that make it significantly faster for the any% run (probably somewhere around a minute and a half faster). These differences include:
-Crouch stabs store the power of your last attack (saves over a minute on the final boss alone)
-Crouch stabs don't do any damage at all by default in the Japanese verison, meaning that you have to swing your sword before doing bombchu hovers on walls so that your infinite sword glitch blows up the bombchu
-Zora swimming is different, resulting in the need for a slightly different strategy for Gyorg
-The pirates in Pirate's Fortress have reduced eyesight at night, which allows you to sneak into the hookshot room and shoot the beehive without getting the bow and shooting it from the room next door. This results in a radically different route for the Japanese version - the current English route skips going to Pirate's Fortress altogether, instead using a series of glitches to duplicate the zora eggs in Pinnacle Rock and using different strategies in Snowhead Temple to skip needing the hookshot.
-The text is slightly faster on Japanese - about 30 seconds over the course of the whole run (not as much as in Ocarina of Time since the English text in MM was sped up to 2 characters per frame as opposed to 1).
-Screen transitions are about 0.2 seconds slower on the Japanese version
-Putting on and taking off masks turns Link toward the camera on Japanese, resulting in different setups for some tricks
-Song of Double Time behaves differently on Japanese. As a consequence, the normal method of Turtle Cutscene skip does not work; instead of playing Song of Double Time to skip the cutscene, you have to advance 1 frame at a time with pause buffering to get into Zora Hall without the cutscene activating, which takes about 10-20 seconds longer than the SoDT method.
Japanese Majora's Mask has enough differences from the English version that I almost consider it a different game, and I'd really rather run on the English version since I'd feel like I wasn't really running the same game anymore if I ran it on Japanese. The route on English is also quite a bit more interesting and is pretty radically different from the Japanese route, even though the time difference between the 2 versions is probably only about a minute and a half. So I'd like to know if Japanese warrants a separate category for this game so I can decide whether or not to switch versions for my next run.
Thanks,
ingx24
The current Majora's Mask run on SDA (1:49:33 by me) was done on the English version of the game, which was the standard version at the time the run was made. However, in recent years, it was discovered that the Japanese version of the game has relatively major gameplay differences that make it significantly faster for the any% run (probably somewhere around a minute and a half faster). These differences include:
-Crouch stabs store the power of your last attack (saves over a minute on the final boss alone)
-Crouch stabs don't do any damage at all by default in the Japanese verison, meaning that you have to swing your sword before doing bombchu hovers on walls so that your infinite sword glitch blows up the bombchu
-Zora swimming is different, resulting in the need for a slightly different strategy for Gyorg
-The pirates in Pirate's Fortress have reduced eyesight at night, which allows you to sneak into the hookshot room and shoot the beehive without getting the bow and shooting it from the room next door. This results in a radically different route for the Japanese version - the current English route skips going to Pirate's Fortress altogether, instead using a series of glitches to duplicate the zora eggs in Pinnacle Rock and using different strategies in Snowhead Temple to skip needing the hookshot.
-The text is slightly faster on Japanese - about 30 seconds over the course of the whole run (not as much as in Ocarina of Time since the English text in MM was sped up to 2 characters per frame as opposed to 1).
-Screen transitions are about 0.2 seconds slower on the Japanese version
-Putting on and taking off masks turns Link toward the camera on Japanese, resulting in different setups for some tricks
-Song of Double Time behaves differently on Japanese. As a consequence, the normal method of Turtle Cutscene skip does not work; instead of playing Song of Double Time to skip the cutscene, you have to advance 1 frame at a time with pause buffering to get into Zora Hall without the cutscene activating, which takes about 10-20 seconds longer than the SoDT method.
Japanese Majora's Mask has enough differences from the English version that I almost consider it a different game, and I'd really rather run on the English version since I'd feel like I wasn't really running the same game anymore if I ran it on Japanese. The route on English is also quite a bit more interesting and is pretty radically different from the Japanese route, even though the time difference between the 2 versions is probably only about a minute and a half. So I'd like to know if Japanese warrants a separate category for this game so I can decide whether or not to switch versions for my next run.
Thanks,
ingx24
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