Just to be clear, we're voting the company now and then later voting the game out of a list from that compnay, right?
If not and the games are already decided, I think Capcom has by far the best chance of being a good game. They very rarely turn out duds. Taito has some amazingly good and amazingly bad games, but if I read this right, that means I'm voting for them.
I'm fine with any of these winning (the subsequent vote is what actually matters) but I'd rather not see Rare or Data East, and if Square wins I'll have to start stumping hard for Alcahest.
These are just suggestions of course, and each is in decreasing order but I didn't think too hard.
Namco: Valkyrie no Densetsu (aka Legend of Valkryie), Mr Driller (I like Dig Dug 2 better overall but Mr Driller is definitely better for a weekly comp), The Outfoxies (actually I dunno if this is a brilliant or retarded choice - Mike says it's a terrible choice, I'd listen to him) Taito: The New Zealand Story (old avatar love), Liquid Kids, Elevator Action Returns, Pop 'n Pop, Growl, Dungeon Magic (maybe too slow), one of the Bubble Bobble games (I don't think it's a good idea but people always ask why we don't have Bubble Bobble), Cameltry (we already played this) Sunsoft: Gimmick, Journey to Silius, Zero the Kamikaze Squirrel (this one's for you, LLCD), Blaster Master (UA already has this covered) Rare: RC Pro-Am, Battletoads in Battlemaniacs, Solar Jetman (only if you are a S&M fetishist and enjoy pain) Capcom: Dungeons and Dragons - Shadow over Mystara, Alien vs Predator, Armored Warriors, Mercs, Strider (the good game not the unrelated NES game), Red Earth (lol), Nemo (the arcade game, although NES is better), Willow (same thing) Square: Alcahest, Rad Racer, there might be more but I'm having trouble thinking of what Data East: Bloody Wolf, Burger Time (for the lulz), Magical Drop 3 (for spineshark + even more lulz), Windjammers (ultimate lulz but actually this doesn't work because of timed rounds doh) Konami: write-in vote 8)
Let's play New Zealand Story, Elevator Action Returns, or Liquid Kids! Mike agrees, screw all the other games.
Won't try to hide it, I voted for Capcom because I'd love a reason other than "just cuz" to try putting a Strider (Genesis, not Arcade, and most certainly not NES) speedrun together. If you're adamantly opposed to that, I'll also second Enhasa's mention of Willow arcade. Game's tough as nails, but it's fun.
Of course, I'm having a blast with EVO (though not sure if that'll last into when I start making actual attempts), so not sure how much time I'll put into the bonus game. I'd make time for Strider though, that's a promise.
Oh if Namco won I thought of New Rally X and Libble Rabble while I was waiting at a red light the other day. That explains New Rally X but it doesn't explain Libble Rabble.
Breakdown says it's Strider for the tourney, which makes me happy, but it's not listed here so I'm kinda confused. Oh never mind, it's in the other thread.
Edit: While you're taking feedback I guess, I thought of an idea for whoever runs the next tourney. This was inspired by 3-man Fire and Ice. Anyway, the way the shmups tourney works is that all players sign up beforehand. I'm not a fan of that for something like this, but that does mean that with linear scoring (+1 for each person you beat) and potentially lots of 0's, there is incentive for participating whereas here, someone might not think it's worth tossing up a last-place score. So the solution is: count the scores based on the total number of participants, which can increase from week to week.
Quick example: 5 people play week 1. Scores are based out of 5. Then in week 2, one person drops out and three enter, for 7 in week 2. Total number of players is now 8. Both weeks are based out of 8, which means yes, week 1 is recalculated, but it's simple to do so.
This is perhaps not necessary but I think it's slightly fairer so why not.
PS good job, this tourney was too awesome. BTW I voted fairly good. My rationale was that we ended up with a killer slate of games due to voting, but the nominees could have been better researched/considered. Of course, that's arguably not a problem at all. That could be what the voting is for, after all. It did make the voting a lot easier that some choices didn't really make the most sense (I'm not picking on you of course, but many of the descriptions were "I don't know much about this game..." so I got this impression from you).
Oh also there was some timing confusion many weeks, which is not your fault at all since you posted the times. But it is a lot more intuitive not to have any time overlap.
1. Apogee and The Learning Company left fond memories for more people than I originally thought. 2. I'm not the only person who checks out games just based on their titles. 3. I seem to be magnetically drawn to games that are 'difficult for all of the wrong reasons' as Mike puts it.
That second one being the biggest. It factors not only into the voting but also to my reactions in a few cases (namely Week 3).