Edit history:
pokefan548: 2016-07-25 07:28:32 pm
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pokefan548: 2016-07-06 04:29:23 pm
pokefan548: 2016-07-06 03:26:06 pm
I'm in your run, killing your splitz
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This is of course, just came out the other day, so I'm still testing. This thread, visitors or no, will still be very regularly updated by me in the coming weeks.
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CHANGES FROM BETA TO RELEASE
Movement Tech
• In the beta, you could shoot while in the air without losing much momentum by very quickly dashing and then firing, useful for chipping down distant enemies and ninja-ing XP boxes. However, dashing-shooting in the air no longer negates the kickback that all characters but Weiss (who has a few frames longer animation, IIRC) experience. [NOTE: THIS DOES NOT APPLY TO RUBY OR YANG]
Slope Abuse, Map Tricks, and those damn invisible barriers
○Forever Fall 1
• You can no longer abuse rock slopes to ignore the RNG and reach the Beowolf pit anymore.
◘ [NO LONGER TRUE, INVISIBLE WALL IS PRESENT]The same holds true with going behind the metal sheets and heading to Boarbatusk alley when the Beowolf pit is active.
• So far, new major map breaks have not been found in the new maps. If you find one, please reply ASAP with great detail.
Combat Pacing, Attack Speed, DPS, Juggling, and other speed-related combat changes
• Blake's Team Attack has been changed from a powerful, single target, single hit attack to an aggressively homing series of attacks with greater collateral damage potential. Automatically cancels if less than the required number of hits kills an enemy. [NOTE: BLAKE'S TA NO LONGER ZIPS AS AGGRESSIVELY, HAS FEWER OR NO INVINCIBILITY FRAMES, AND CAN STEER YOU INTO DANGER.]
• Weiss was given a huge buff to her crowd control abilities. More detailed analysis can be found on several threads at the steam forums.
• Auto-homing for air-attacks is much less aggressive.
SCIENCE
Key:
• {T}: Proven in theory by experimentation with a 100% success rate (aside from RNG-based entries), but not yet supported by datamining.
• {P}: Proven by datamining and execution.
• {H}: Hypothesis, observed but not proven.
• {!}: A phenomenon is noted, but is inconsistent or the cause is unknown. Figuring out the root cause of these is a high priority.
• {D}: Debunked
RNG Manipulation
• {T} The Ursa Major will have a greater chance to use it's ground pound if it's surrounded, stunning it and leaving it open to massive damage. This can be produced in singleplayer by quickly circling the Ursa.
AI Manipulation
• {T} All enemies except possession type grimm attack in turns except when present in extremely large numbers. When present in these numbers, grimm can attack out of turn, a phenomenon I have dubbed a "Pack". So far, we know that roughly 5 Alpha Beowolves are required for an Alpha Beo pack. [HELP WANTED: DETERMINE EXACT NUMBER OF GRIMM NEEDED TO FORM A PACK]
Player Mechanics
• {T} Weiss' LLH can send you flying into the air by tilting the joystick at a certain angle when pressing up against an enemy. So far, we know that Creeps can be used to Weissboost with the joystick between 1/4 and 1/3, and Beowolves can be used with a 3/4ths angle. (Values are rough, and not 100% accurate) (Thanks to Mechsupport for discovering the importance or joystick angles and finding the Creep angle)
MAPS
• {D}The Beowolf pit may have been dummied out. The barrier has been reenforced by a flat, static invisible wall, and after many runs, I've yet to see the Beowolf pit be the "correct" path, despite it having a 50/50 chance to be active. Either the pit was returned in a ninja patch, the odds of the pit being active were lowered, or all participating testers have really freaky luck.
• {P} The first two arenas of Forever Fall 2 can be skipped by climbing the slope that serves as the 2nd arena's exit, and claiming the key for the 3rd door. (Thanks to Mechsupport for discovering this)
This is of course, just came out the other day, so I'm still testing. This thread, visitors or no, will still be very regularly updated by me in the coming weeks.
○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○•○
CHANGES FROM BETA TO RELEASE
Movement Tech
• In the beta, you could shoot while in the air without losing much momentum by very quickly dashing and then firing, useful for chipping down distant enemies and ninja-ing XP boxes. However, dashing-shooting in the air no longer negates the kickback that all characters but Weiss (who has a few frames longer animation, IIRC) experience. [NOTE: THIS DOES NOT APPLY TO RUBY OR YANG]
Slope Abuse, Map Tricks, and those damn invisible barriers
○Forever Fall 1
• You can no longer abuse rock slopes to ignore the RNG and reach the Beowolf pit anymore.
◘ [NO LONGER TRUE, INVISIBLE WALL IS PRESENT]
• So far, new major map breaks have not been found in the new maps. If you find one, please reply ASAP with great detail.
Combat Pacing, Attack Speed, DPS, Juggling, and other speed-related combat changes
• Blake's Team Attack has been changed from a powerful, single target, single hit attack to an aggressively homing series of attacks with greater collateral damage potential. Automatically cancels if less than the required number of hits kills an enemy. [NOTE: BLAKE'S TA NO LONGER ZIPS AS AGGRESSIVELY, HAS FEWER OR NO INVINCIBILITY FRAMES, AND CAN STEER YOU INTO DANGER.]
• Weiss was given a huge buff to her crowd control abilities. More detailed analysis can be found on several threads at the steam forums.
• Auto-homing for air-attacks is much less aggressive.
SCIENCE
Key:
• {T}: Proven in theory by experimentation with a 100% success rate (aside from RNG-based entries), but not yet supported by datamining.
• {P}: Proven by datamining and execution.
• {H}: Hypothesis, observed but not proven.
• {!}: A phenomenon is noted, but is inconsistent or the cause is unknown. Figuring out the root cause of these is a high priority.
• {D}: Debunked
RNG Manipulation
• {T} The Ursa Major will have a greater chance to use it's ground pound if it's surrounded, stunning it and leaving it open to massive damage. This can be produced in singleplayer by quickly circling the Ursa.
AI Manipulation
• {T} All enemies except possession type grimm attack in turns except when present in extremely large numbers. When present in these numbers, grimm can attack out of turn, a phenomenon I have dubbed a "Pack". So far, we know that roughly 5 Alpha Beowolves are required for an Alpha Beo pack. [HELP WANTED: DETERMINE EXACT NUMBER OF GRIMM NEEDED TO FORM A PACK]
Player Mechanics
• {T} Weiss' LLH can send you flying into the air by tilting the joystick at a certain angle when pressing up against an enemy. So far, we know that Creeps can be used to Weissboost with the joystick between 1/4 and 1/3, and Beowolves can be used with a 3/4ths angle. (Values are rough, and not 100% accurate) (Thanks to Mechsupport for discovering the importance or joystick angles and finding the Creep angle)
MAPS
• {D}
• {P} The first two arenas of Forever Fall 2 can be skipped by climbing the slope that serves as the 2nd arena's exit, and claiming the key for the 3rd door. (Thanks to Mechsupport for discovering this)
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