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I love YaBB 1G - SP1!
Something i'd been wanting to see would be a run on pro, but its nothing i could be doing, just finished normal in 7:48 with deaths XD.

The route used could be the same as always, using the TMP and striker glitches as usual...any comment or anyone who wanna run it?
Thread title:  
youtube.com/DavizZz2106
discuss it there: http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1175204976
somone should post the route here. I'd like to know it.
one-armed bandit
1-1, 1-2, 1-3, 2-1, 2-2, 2-2, 2-3, 3-1, 3-2, 3-3, 3-4, 4-1, 4-2, 4-3, 4-4, 5-1, 5-2, 5-3, 5-4 and 6-1.
XD

Really, Pro isn't all that interesting to run.  It just takes more spears for del lago, and enemies are a little bit more aggressive. 

If someone did a good *new* game though, I'd be interested.  Also, if that runner on Shin's site that did a new game on pro in 2:04:xx single-segment posted a run, I'd be interested.
Pro isn't intersesting ? "Just a little more agressive" ?

You 're kidding me ! The game is MUCH harder in pro (or maybe I'm just a poor gamer ^^).
Ok the game itself dosn't really change, but ennemies are twice stronger and lure them is a lot harder (they run longer and attack quicker too).

I even wonder if a New game Pro is posssible to run, but it would be interesting.
It's too bad Shin didn't capture any of the Professional single-segment runs. The fastest one, blackspear's run, is only 6 minutes slower than Pota's Normal run!

http://homepage3.nifty.com/shin3/capcom/bio4.htm

Notice that all the Korean players on the new game (from scratch) table ran the game single-segment.
Quote:
You 're kidding me ! The game is MUCH harder in pro (or maybe I'm just a poor gamer ^^).

If you're playing the PAL version, you'll probably see a larger difference in the behavior of the ganados, but on the North American version, the behavior of the ganados can get to what it is on pro quite often anyways.  So there really isn't much of a difference as far as speed runs is concerned.

The main differences in the behavior of the ganados is more than one can attack at once, they run a little bit more (on our version,) and they run close in to Leon before stopping (ie. within attacking range,) versus stopping outside of it and walking in.  There's also a level of difficulty on pro where 2 ganados can run into attacking range (right up to your face before stopping,) but you don't see that much.

Quote:
Notice that all the Korean players on the new game (from scratch) table ran the game single-segment.

Yeah, there was a good competition going on a while back to see who could do the best single-segment pro new game (on the Japanese version, which is considerably easier than the North American.)  Blackspear's time was so low (I thought it was fake) that Shin said ~"Don't you think it lacks a little in the truth characteristic?"  (Google translation.)  But he accepted it, so maybe he has it on video.  Smiley
Do you unlock anything from beating pro on the GC version?
youtube.com/DavizZz2106
i am also there:
http://homepage3.nifty.com/shin3/capcom/bio4.htm
place #5
5  DavizZz -DEU-  2 : 05 ' 33 "      Pro. 69%  k:270      S:18
(german PAL GC Version)

i really dont know how i could be one minute faster... to be better than the other PRO run player.

a pro run is very interesting because you need some other tricks not like in normal...
Just as a warning to those who plan to speed run Resident Evil 4...DO NOT USE THE STRIKER GLITCH!!! It takes too long to activate by pausing, unpausing, over and over again, thus the speed boost gained is negated. I did a single-segment run on PROFESSIONAL and accomplished a 2:03:xx time, but since I used the Striker glitch so much, all the time it takes to pause the game adds up pretty quick. I could have gotten under 1:59:xx, the current Special Weapons record.
However, the TMP glitch I tested saves approximately 5 minutes.
Edit history:
sarou: 2007-05-13 04:18:05 am
one-armed bandit
tmp glitches save around 2:30. there are definitely places where to use the striker glitch, like in the very beginning of the game. start with the striker and do the glitch after you've jumped out of the window.
Yeah, so far the most profitable areas are 1-1...  (I activated it after the first 2 cutscenes, then shoot the lower window out with the CT, and jump out like that.  Torao says that's ok for a regular run too, and it also helps the ditman glitch to stay active longer.)

Also (for North American version players,) it can be used for most of the beginning of 4-2, all the way to the 2-El-Gigante room.  (PAL players can just shoot out the boulder.)

And the beginning of 5-1, after the Ashley cutscene, or the spotlight cutscene.

Like I've said all along, it takes about 15 seconds of running (or usage) for the striker glitch to become profitable (unless you're really quick with it.)  And then it saves about 1 second for every 4 seconds of running after that.

Royalace_offline:  Yeah, on a NEW game, pro is more interesting.  And on the *PAL* version, there may be a significant difference in the strategies required because of the lower degree of difficulty of normal on that, but it's very much like our normal as far as strategies go.  Just a few more del lago spears, and a few other small differences.  So 98% of the strategy is the same for us.

[glb]SAROU:[/glb]  Have you seen my village speedrun strategy for the North American version?  (On my youtube site.)  If you can get that to work on the PAL version, that will probably make 3:32-3:35 possible for the PAL version.

If you only need to shoot 2 to start the village cutscene, you could shoot the first group (already in the main area) with a RL (getting more than 2, and being ready to shoot the 2nd group.)  (Or the first 2 with the CT.)  And then you could use the rest of the strategy.  It cuts out all that running and waiting for the grenade to blow up that Pota does.

I'm working on a new strategy that will make ~3:33-3:35 possible on the North American version.  If that could ever work on the PAL version, you could probably easily go 3:29 or lower.

(Btw, I'm surprised Mogu got 3:46 for 1-1.)  Roll Eyes
Edit history:
sarou: 2007-05-13 02:26:22 pm
one-armed bandit
hehe, watched it now. That's how I wanted to do it when I did my 1:51 but decided to stick to the grenade strat because of the long running ahead. but yeah what you're gonna to do after that? Switch to a grenade? you probably lose time if you run with the RL.

Edit: I was just thinking about 1-2 where you said you could blow up those two doors, but you can use ditman glitch after the village fight and after you dodge the rock so it's not a problem. After the village it takes 16 seconds to run to the exit so that doesnt save any but atleast you can switch weapons without any time loss. (!)

I was surprised too that mogu was one second slower than I was Tongue

edit: it's probably to faster to switch to IRL after you kill the villager in the beginning, right? use ditman, switch to IRL and knife the window downstairs?
Yeah, even with changing weapons to a hand grenade at the end of the village battle (which I do,) it's still faster than the grenade strategy by about 5 seconds (on our version at least.)

But you can play around with it on the PAL version.  Ie. do you have the same ~ 5 second wait after the appropriate number are killed before the cutscene shows?  If so, you could probably shoot the first group with the IRL.  If not, you could use the CT maybe on the first 2 (or whatever.)  I also notice that Pota doesn't get all of the 2nd group in his video, so that will make the IRL strategy easier if they spawn too soon.

But all-in-all, it cuts out a lot of running, so however you can do that for the PAL version, it will save time.  Even with changing to a grenade afterwards (or using the Ditman glitch, etc.)

Also, for the 16-second run to the cabin Luis is stuck in, it would be good if you timed it with and without the Ditman glitch too, because 15 seconds of running for it to become profitable is a rough estimate (to within a second probably.)  So it would be good if we defined more precisely exactly what it is.  When I made the 15-second analysis (and ~ one second for every 4 seconds of running after that,) that was for a rough guide to find where it would be profitable, based on how I measured the 1-1 running.  But it would be good to know how accurate that is (ie. 14.x seconds, or 15.x, etc.)  (imo, it's a good idea to question everything.)  Plus one thing to watch out for is sometimes when switching weapons after entering a new area, it takes longer for that to load.  So it may be quicker to switch to the striker before entering it, etc.

Also, you may be able to use the CT on the first *2* ganados in the village, (and then set up for the 2nd group with the IRL, etc.)  That would make the first running part a little quicker.  But, yeah, I would just video tape it and time it.  That's the best way to know for sure.  Tongue

Also, yeah, my best for 1-1 has been 3:44, so I can say that I (maybe) once had the world record for 1-1. Grin  But that will probably change after you do your run.  Wink
Edit history:
sarou: 2007-05-13 09:34:46 pm
one-armed bandit
the 16sec running is in the farm. running to the cabin is 20 seconds, so definitely gonna use ditman there.

I watched my 1-1 for the delay after killing two villagers and its definitely not 5 seconds. they spawn right after I killed the third enemy. so its more like one and half second delay. but yeah I have to test it too a bit.
more keys then pablo escobar
why does everything in speed running have to be so unmotivating?
Uhm... Kniferun, this thread was from one year ago =X
I love YaBB 1G - SP1!
Quote:
Uhm... Kniferun, this thread was from one year ago =X

I might as will use this for my pro game speed run when i get to it.
more keys then pablo escobar
Quote:
Uhm... Kniferun, this thread was from one year ago =X


im aware of this... i cant make a new one...





Quote:
I might as will use this for my pro game speed run when i get to it.


exactly...
...


the 2:04 thing is annoying though...
Yeah, I'm doing my IRL speed run on pro, and I really wish I had chosen to do it on normal.  Some spots are just a little more time consuming than they have to be, and it really takes away the fun (and skill) of manipulating the difficulty adjustment.  :-/

I agree, though.  A new game SS pro run would be pretty interesting.
more keys then pablo escobar
wont be seeing no SS pro run from me... probably not even a segmented run..
I'm the guy who complains yet never submits XD
hehe my 2:04 single segment special weapons run is on shins site.
(lol that was such a crap run i even died twice in the krauser cutscene)
Edit history:
Archer: 2008-03-23 02:17:43 am
Quote:
hehe my 2:04 single segment special weapons run is on shins site.
(lol that was such a crap run i even died twice in the krauser cutscene)


We mean new game. Theres a newgame single segment Professional run on Shin's site thats 2:04. Gamecube version.