Hey folks. I've been thinking about trying to run this game for a good while now, and started poking about strategy a bit more than a week ago.

There's a screenshot of the time I got on my first test run this morning. 2:09 is okay for a first attempt I guess but I'm pretty certain this could hit sub 1:30 as I had rather shoddy menu work and just dawdled in general a few times while I contemplated some things.
It was single segment and I also am planning to make my run single segment, since I burn myself out if I let myself do segmented things, trying to get them too perfect.
There is almost no dungeoning in my gameplan, originally I intended to do the whole first dungeon but it turns out you really can't manipulate enough $ worth of items to make that worthwhile, so now the only dip into the dungeon is during the second day, I hop into the hall of trials, quickly get 1 valuable-ish tier1 item from chest or monster drop(or restart the run if this doesn't happen). After said item is obtained I die and take it out with me. From there it's mostly just playing the market with whatever the RNG throws at you, preferably selling larger amounts of items than more expensive ones at 104%~ pricing to get merchant level up to 18 as well as customer's budgets up high enough for the expensive items that come with that. Then selling the pricey items at 114-140%~ depending on the customer to rush up the remaining total payments, and wasting the rest of the days walking into town then back to the store constantly after that goal is reached.
Also with the store I get a floor, carpet, and wallpaper that nudge the atmosphere right into the center of the chart so that the largest number of customers are coming in.
I still need to play with vending machines a bit more to see if they'l be worth while for skipping npc dialogue and such or if the cut to my merchant exp will end up slowing things down or not too.
Anyway yea, any thoughts, questions, criticism, or insights you'd like to give I welcome.

There's a screenshot of the time I got on my first test run this morning. 2:09 is okay for a first attempt I guess but I'm pretty certain this could hit sub 1:30 as I had rather shoddy menu work and just dawdled in general a few times while I contemplated some things.
It was single segment and I also am planning to make my run single segment, since I burn myself out if I let myself do segmented things, trying to get them too perfect.
There is almost no dungeoning in my gameplan, originally I intended to do the whole first dungeon but it turns out you really can't manipulate enough $ worth of items to make that worthwhile, so now the only dip into the dungeon is during the second day, I hop into the hall of trials, quickly get 1 valuable-ish tier1 item from chest or monster drop(or restart the run if this doesn't happen). After said item is obtained I die and take it out with me. From there it's mostly just playing the market with whatever the RNG throws at you, preferably selling larger amounts of items than more expensive ones at 104%~ pricing to get merchant level up to 18 as well as customer's budgets up high enough for the expensive items that come with that. Then selling the pricey items at 114-140%~ depending on the customer to rush up the remaining total payments, and wasting the rest of the days walking into town then back to the store constantly after that goal is reached.
Also with the store I get a floor, carpet, and wallpaper that nudge the atmosphere right into the center of the chart so that the largest number of customers are coming in.
I still need to play with vending machines a bit more to see if they'l be worth while for skipping npc dialogue and such or if the cut to my merchant exp will end up slowing things down or not too.
Anyway yea, any thoughts, questions, criticism, or insights you'd like to give I welcome.
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