www.twitch.tv/ghoul02
Hey all.
I know that the SDA standard is to usually wait a little bit, but I figured for the most part, I'd like to get this out of the way with while it's fresh on everybody's mind. All feedback is welcome, whether you were at the event or just watching from the stream. Without further ado, my thoughts.
The Good:
Runs themselves were absolutely fantastic. We had really good variety, nobody was, to my knowledge, over estimate. Commentary was universally great as well.
Venue was about the right size and absolutely fantastic but I'm not 100% sure it'd be good if we had more attendance. It's probably something to evaluate if or when we do another marathon, but FX was amazing for this.
Tourney Locator was awesome. Tons of support, great layouts and probably the most consistently fast setups any marathon has had. I'd absolutely love to work with them again, given the opportunity.
Twitch support was great as well - reaching out to Romscout for advice was huge, and easily one of my biggest recommendations to anybody that is looking to organize an in person marathon. (It was about an hour long skype call that really answered tons of the little questions.
The Middle:
I probably should have had more options to keep us on a better schedule. As easy as it is to know that being way behind is bad, being way ahead can be every bit as bad. Doing something like having Duckfist prep Mario 3 as a "We're 15 minutes ahead because our estimates are safe. so let's add this in" game. Similarly, I was really scrambling on Saturday to fill LittleNino's Metroid Prime run slot (massive thanks to JHobz for filling in), and considering that most of my own submissions were meant to be able to fill in if we had a drop (For example, Sonic Heroes was directly correlated to if KirbyMastah somehow couldn't make it out), not staying somewhat practiced on them was an error on my part. This is also in part to how insanely good we were at going from game to game.
Lack of a real set of incentives probably fits here. I don't think leaving donation incentives behind was the worst thing, and that was partially dictated by the platform we used. However, when factoring the fear that setup might exacerbate issues, on top of the other potential problems, I still don't know if adding incentives to push the run longer or showcase smaller thing would have really done that much more. I'll talk more about this later.
I would have liked to had a better icebreaker or just a way for people to mingle outside of just chatting, whether that's just having a stupid game off to the side for people to play etc. Some people are shy so just giving them an excuse to talk and have fun often can really make or break the experience for a lot of people.
On a similar note, it might have been a cool thing to have an "official" dinner after each day. Again, this was slightly hampered by the times the marathon ended (not a ton open at 9), but I should have had something planned for Sunday at least.
Crowd mics might have added a little bit, especially since on occasion there were questions that weren't answered... On the flipside, there were occasionally fighting game people chilling in the background that would have been captured as well.
The Bad:
I clearly should have planned out volunteer stuff a little bit more. I'd hoped people would hop on hosting a little bit more, which was probably a bit naive on my part (massive shoutouts to Spike for doing a ton of help there, especially on the first day and to Frozen for offering to take over during Kingdom Hearts for me)
Promotion could have definitely gone a fair bit better. I'm not terribly creative with naming and TLoc didn't want to make one for me. I think the name/logo were great,but they probably took too long to get out there.
And the big one, donations... It' s a bit of a sour spot, and that's not saying that 1,035 dollars is bad - it's great and going to go to help a great cause. However, there were two major mistakes made here. The first was the initial donate link going to the participant page and not directly to the donate link. So to explain, using Extra Life was a huge deal for me - it meant that all of the money went directly to the cause, auto generated tax receipts for people, and that I didn't have to ever touch it. Which was huge - that removed liability from my end and there was no chance of being excused of stealing etc. I tested the platform and saw that it did basically everything I needed it to do. What I didn't notice was that the giant donate button on the top right went to the Charity and didn't actually go to our profile. We noticed it and learned of it on the second day, but at that point, the damage was done. All of the money still went to a great cause but we had no way of seeing it or adding it to our total. This, in turn, might have kept donation rates down, since that's one of those things that maybe snowballs.
The second thing was focusing on trying to keep it about the runs, and what was, at the time, a schedule that I was terrified about being too dense (remember, I have 5 minutes of setup between games. For a first time marathon, this would be unheard of.) What I should have done, and this was mentioned on the second day, was pretty simple - go buy a 50-100 dollar E-shop card and have a drawing that had a 5 dollar minimum donation to enter. It would have been just enough to get people to donate, etc. It's definitely something we'll do next time.
So yeah, those are most of my thoughts. Feel free to add anything you want to and I'll get to it when I get a chance. Thanks everybody for coming out and making the event a huge success. I couldn't have done it without each and every one of you.
I know that the SDA standard is to usually wait a little bit, but I figured for the most part, I'd like to get this out of the way with while it's fresh on everybody's mind. All feedback is welcome, whether you were at the event or just watching from the stream. Without further ado, my thoughts.
The Good:
Runs themselves were absolutely fantastic. We had really good variety, nobody was, to my knowledge, over estimate. Commentary was universally great as well.
Venue was about the right size and absolutely fantastic but I'm not 100% sure it'd be good if we had more attendance. It's probably something to evaluate if or when we do another marathon, but FX was amazing for this.
Tourney Locator was awesome. Tons of support, great layouts and probably the most consistently fast setups any marathon has had. I'd absolutely love to work with them again, given the opportunity.
Twitch support was great as well - reaching out to Romscout for advice was huge, and easily one of my biggest recommendations to anybody that is looking to organize an in person marathon. (It was about an hour long skype call that really answered tons of the little questions.
The Middle:
I probably should have had more options to keep us on a better schedule. As easy as it is to know that being way behind is bad, being way ahead can be every bit as bad. Doing something like having Duckfist prep Mario 3 as a "We're 15 minutes ahead because our estimates are safe. so let's add this in" game. Similarly, I was really scrambling on Saturday to fill LittleNino's Metroid Prime run slot (massive thanks to JHobz for filling in), and considering that most of my own submissions were meant to be able to fill in if we had a drop (For example, Sonic Heroes was directly correlated to if KirbyMastah somehow couldn't make it out), not staying somewhat practiced on them was an error on my part. This is also in part to how insanely good we were at going from game to game.
Lack of a real set of incentives probably fits here. I don't think leaving donation incentives behind was the worst thing, and that was partially dictated by the platform we used. However, when factoring the fear that setup might exacerbate issues, on top of the other potential problems, I still don't know if adding incentives to push the run longer or showcase smaller thing would have really done that much more. I'll talk more about this later.
I would have liked to had a better icebreaker or just a way for people to mingle outside of just chatting, whether that's just having a stupid game off to the side for people to play etc. Some people are shy so just giving them an excuse to talk and have fun often can really make or break the experience for a lot of people.
On a similar note, it might have been a cool thing to have an "official" dinner after each day. Again, this was slightly hampered by the times the marathon ended (not a ton open at 9), but I should have had something planned for Sunday at least.
Crowd mics might have added a little bit, especially since on occasion there were questions that weren't answered... On the flipside, there were occasionally fighting game people chilling in the background that would have been captured as well.
The Bad:
I clearly should have planned out volunteer stuff a little bit more. I'd hoped people would hop on hosting a little bit more, which was probably a bit naive on my part (massive shoutouts to Spike for doing a ton of help there, especially on the first day and to Frozen for offering to take over during Kingdom Hearts for me)
Promotion could have definitely gone a fair bit better. I'm not terribly creative with naming and TLoc didn't want to make one for me. I think the name/logo were great,but they probably took too long to get out there.
And the big one, donations... It' s a bit of a sour spot, and that's not saying that 1,035 dollars is bad - it's great and going to go to help a great cause. However, there were two major mistakes made here. The first was the initial donate link going to the participant page and not directly to the donate link. So to explain, using Extra Life was a huge deal for me - it meant that all of the money went directly to the cause, auto generated tax receipts for people, and that I didn't have to ever touch it. Which was huge - that removed liability from my end and there was no chance of being excused of stealing etc. I tested the platform and saw that it did basically everything I needed it to do. What I didn't notice was that the giant donate button on the top right went to the Charity and didn't actually go to our profile. We noticed it and learned of it on the second day, but at that point, the damage was done. All of the money still went to a great cause but we had no way of seeing it or adding it to our total. This, in turn, might have kept donation rates down, since that's one of those things that maybe snowballs.
The second thing was focusing on trying to keep it about the runs, and what was, at the time, a schedule that I was terrified about being too dense (remember, I have 5 minutes of setup between games. For a first time marathon, this would be unheard of.) What I should have done, and this was mentioned on the second day, was pretty simple - go buy a 50-100 dollar E-shop card and have a drawing that had a 5 dollar minimum donation to enter. It would have been just enough to get people to donate, etc. It's definitely something we'll do next time.
So yeah, those are most of my thoughts. Feel free to add anything you want to and I'll get to it when I get a chance. Thanks everybody for coming out and making the event a huge success. I couldn't have done it without each and every one of you.
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