Hey forum-goers
I'm currently researching a freelance article about the phenomenon of playing through games quickly and the internet culture that has sprung up around it. I figure the members of this forum would make for great sources for this article. If you could take some time to answer any or all of these questions, it would help me out a lot.
You can post your answers on this thread or e-mail me at kyle.orland@gmail.com with your answers. One condition, though... if I'm to use your comments in my article, I need your full name, e-mail address and location (city and state is fine). If you don't want these to be public, you can of course e-mail them to me, even if you poist the answers here. If you are worried about my credibility, I can provide sources to verify my assignment.
Questions:
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First off, do you consider yourself mainly a viewer or a maker of speed demos? Or an equal mix?
When did you first come across the idea of speed demos? When did you first come across this site?
What is the appeal, for you, for making and/or watching speed demos?
Mainly for demo-makers: What drives people to go through a game as quickly as possible? Is there a certain personality type that is best suited to making speed demos? What kinds of specific skills do you need to make a truly great speed run?
For demo-makers: How long does it take to make a good speed run? Can you take me through the process?
Mainly for demo-watchers: What makes a speed demo enjoyable to watch? Do you have any interest in tactics that might sacrifice speed for imaginative or even "artistic" actions?
Regarding community: Is making speed demos a competitive pursuit, or does everyone work together to achieve the best results?
Regarding the people you've met in these forums and in the course or making/watching speed demos: Do you find they share a lot in common with you, or is it a varied group? Is there friction between different personalities, or do you mostly get along?
What defines cheating in a speed demo? Is the use of unintended glitches in the game engine cheating? Does it go against the spirit of the game, or is anything legal in pursuit of speed? Where do you draw the line?
What types of games are the best for making speed demos? What makes these games so interesting to speed through?
What is the most impressive speed demo you've seen? What makes it so impressive?
-Kyle Orland
I'm currently researching a freelance article about the phenomenon of playing through games quickly and the internet culture that has sprung up around it. I figure the members of this forum would make for great sources for this article. If you could take some time to answer any or all of these questions, it would help me out a lot.
You can post your answers on this thread or e-mail me at kyle.orland@gmail.com with your answers. One condition, though... if I'm to use your comments in my article, I need your full name, e-mail address and location (city and state is fine). If you don't want these to be public, you can of course e-mail them to me, even if you poist the answers here. If you are worried about my credibility, I can provide sources to verify my assignment.
Questions:
------------
First off, do you consider yourself mainly a viewer or a maker of speed demos? Or an equal mix?
When did you first come across the idea of speed demos? When did you first come across this site?
What is the appeal, for you, for making and/or watching speed demos?
Mainly for demo-makers: What drives people to go through a game as quickly as possible? Is there a certain personality type that is best suited to making speed demos? What kinds of specific skills do you need to make a truly great speed run?
For demo-makers: How long does it take to make a good speed run? Can you take me through the process?
Mainly for demo-watchers: What makes a speed demo enjoyable to watch? Do you have any interest in tactics that might sacrifice speed for imaginative or even "artistic" actions?
Regarding community: Is making speed demos a competitive pursuit, or does everyone work together to achieve the best results?
Regarding the people you've met in these forums and in the course or making/watching speed demos: Do you find they share a lot in common with you, or is it a varied group? Is there friction between different personalities, or do you mostly get along?
What defines cheating in a speed demo? Is the use of unintended glitches in the game engine cheating? Does it go against the spirit of the game, or is anything legal in pursuit of speed? Where do you draw the line?
What types of games are the best for making speed demos? What makes these games so interesting to speed through?
What is the most impressive speed demo you've seen? What makes it so impressive?
-Kyle Orland
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