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mrprmiller: 2016-01-20 03:07:26 pm
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mrprmiller: 2015-03-12 06:24:16 pm
Everyday is puppies and sunshine...
This discussion was in the PC games discussion thread, but since there is no precedent for a multigame single-segment category, I am moving the discussion to the casual speedrunning section.
Been working on this series for quite a number of years, and I have runs for pretty much every category in for verification now. QFG1 and 4 are in private verification already. Run on the GOG.com versions, with GOG.com settings with a few changes preventing crashes already accepted as legitimate in verification. Only difference was QFG2, which is an earlier, unpatched version that allows the "sell beard" glitch to happen, with one patch added to that version to correct an importing issue (all characters were imported as Fighters; this cannot happen, obviously :D). Also, changed output to OpenGL to allow Fraps to record it.
On a technical note, I made up a batch file which would mount A: as to an EXPORT folder and automatically load the next game when I hit a key (Y/N doesn't matter).
Verifiers for two games are still available if anyone is interested:
Quest for Glory 3 - https://queue.speeddemosarchive.com/verificationoffer/1609/
Quest for Glory 2 - https://queue.speeddemosarchive.com/verificationoffer/1607/
Anyway, I finally did a speedrun of the first FOUR games.I'm having trouble recording QFGV because I have a non-standard monitor size that makes the game's 1024x768 look pretty bad, but if I can figure it out I will be working on that game as well to incorporate it. I have QFG5 working, and will start practicing now. It's the one I am LEAST familiar with. My first attempt went well, but the audio went out of sync for some reason. As it stands now, though, here is the second attempt:
I have it estimated at 1:26:23, Any%. Did all four runs as the Thief, only because the Thief is consistently the fastest in the first four games, with very little RNG to worry about that isn't correctable.
Four reloads: two from deaths, two from glitches; all in QFG2. Only one of the deaths was pretty costly. I am a father of two with another on the way, a husband, a grad student and a minister; I only get this stuff done when I have a few free hours, which isn't often anymore.
Any suggestions on improvements would be great.
Been working on this series for quite a number of years, and I have runs for pretty much every category in for verification now. QFG1 and 4 are in private verification already. Run on the GOG.com versions, with GOG.com settings with a few changes preventing crashes already accepted as legitimate in verification. Only difference was QFG2, which is an earlier, unpatched version that allows the "sell beard" glitch to happen, with one patch added to that version to correct an importing issue (all characters were imported as Fighters; this cannot happen, obviously :D). Also, changed output to OpenGL to allow Fraps to record it.
On a technical note, I made up a batch file which would mount A: as to an EXPORT folder and automatically load the next game when I hit a key (Y/N doesn't matter).
Verifiers for two games are still available if anyone is interested:
Quest for Glory 3 - https://queue.speeddemosarchive.com/verificationoffer/1609/
Quest for Glory 2 - https://queue.speeddemosarchive.com/verificationoffer/1607/
Anyway, I finally did a speedrun of the first FOUR games.
I have it estimated at 1:26:23, Any%. Did all four runs as the Thief, only because the Thief is consistently the fastest in the first four games, with very little RNG to worry about that isn't correctable.
Four reloads: two from deaths, two from glitches; all in QFG2. Only one of the deaths was pretty costly. I am a father of two with another on the way, a husband, a grad student and a minister; I only get this stuff done when I have a few free hours, which isn't often anymore.
Any suggestions on improvements would be great.
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