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The Dork Knight himself.
Game: Future Cop LAPD
System: PC
Operating System: WinXP running in Oracle's Virtualbox on top of Win10
Capture Software: nVidia Shadowplay
Source details: 1920x1080 @60fps, 20,000kbps
Game details: 640x480 (menus) @60fps, 1400x1050 3dfx Glide (using nGlide wrapper) @ 37.5fps

Recording this game is not easy. Since it refuses to run under Win10 with my current hardware (most likely due to driver/os updates), I have to run the game in WinXP inside of a VM. This allows me to use Shadowplay's desktop capture to record the gameplay. Also, since the game runs the menus at 640x480 and gameplay at a higher resolution (1400x1050), all of the menus show up much smaller during the recordings. I could run the gameplay at 640x480 to match the menus, but that presents a different problem. The VM window itself cannot change the resolution of my monitor, only the resolution it draws at. Trying to play the game at 640x480 is very difficult due to how small the window is. For this reason, I set the game to run at a much higher resolution than the menus.

Another technical note: the game's max framerate is roughly calculated to 37.5fps. The last time I was able to get a proper framerate counter on screen would show 37 and no more. Recording at 60 makes sure the video matches what the game outputs, but recording at 30 introduces excess chop.

Attached are the HQ and XQ encodes. While the video is cropped for these encodes, it probably isn't necessary since the game itself is padded in black to fill up a full 1080p frame.



Thread title:  
i think your solution is fine. the recording looks great.
The Dork Knight himself.
Thanks. Now time to grind Cheesy