I have the same recording setup since a long time. My NES is connected to a HDD-recorder through composite. I'm still using anri-chan to encode since yua crashes for me when loading raw-files from my recording device.
I've always used d4f12d to encode as it's my understanding that all NES games should use that. However, for fun I just tried d1f12d and was surprised to see that the video quality was greatly improved. There is a big issue though. When I use d1, I don't get any option to fix bobbing, which is something that I need in the process. See the attachments.
So my question is, is there a way to get the better video quality from using d1, but at the same time fix the bobbing issue?
I've always used d4f12d to encode as it's my understanding that all NES games should use that. However, for fun I just tried d1f12d and was surprised to see that the video quality was greatly improved. There is a big issue though. When I use d1, I don't get any option to fix bobbing, which is something that I need in the process. See the attachments.
So my question is, is there a way to get the better video quality from using d1, but at the same time fix the bobbing issue?
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