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Questions:

1. Sometimes my weapon will not shoot at my crosshair, but will go up or down if an enemy is near.  What value do I change to stop this?
2. I try to play marathon pak files, by creating a quake subdir called whatever, putting the pak file in there, naming it pak0.pak, and running winquake -game whatever.  This does not seem to work.  Any advice?
3. I installed Mirc and clicked qdq link on the contact page.  But it wouldn't let me connect and said I needed to install identt.  Any advice?
4. I installed Mirc because I wanted to meet people to play Q1 over the internet.  Anyone up for this?  Also, is Net Quake playable with broadband, or do I need to use QuakeWorld?  How do I find Quake 1 games online?
Thread title:  
Mumma
Yo,

1. Set sv_aim to 1. Per default it's set to 0.93 so there's some auto aiming thingy active. If you want to make demos for SDA you can set it to anything between 0.93 and 1. The best example where this is obvious is (I think) e4m7. Try to shoot the underwater trigger, and chances are high you'll hit the zombie instead if you use sv_aim 0.93. Set it to 1, and you hit where you aim!

2. That is indeed the right method. But demos do not start automatically. You have to check the txt file or investigate the pak file for which demo is the first, and then play that demo with the regular "playdemo" command. The other demos will then follow automatically.

3. Do it manually within Mirc. Pull down the server list, choose any QuakeNet server you like, and type /connect #qdq when you have connected to the server. I have no idea why the link doesn't work, or what identt might be.

4. NetQuake is very playable with broadband. In almost every update you see 'coop demos'. These are recorded by speedrunners connecting to eachother over the internet. Often you'd find someone who likes to coop in #qdq, then one of you hosts a game, and you both record a demo when you play. Simple as that. I don't think there are any 'public' netquake games online anymore, or ever???
sda loyalist
Just elaborating on '2' a little...

The demonames are usually the same as the mapnames, though not always. On Easy the first demo will be the first map of the marathon, e.g. zer1m1, czg07a. The main exceptions I can think of to this are those episodes where the start map is a 'hub' which you return to many times, like rde and pse; look below for that.
However, on Nightmare the player has to prove he can set Nightmare skill, so there is always a demonstration on the start map for this, if any, e.g. rdstart. Many episodes have their own start.bsp, so often "playdemo start" works with there.
Hope that helped. Smiley
as for point #3...it's /join #qdq (or /j #qdq for short) and NOT /connect #qdq
though I suppose it being mIRC it could work. what do I know.
Mumma
Oops I forgetz how intarweb works  :-/