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Hey Ho Let's Go
New demo: e2m4_214
Edit history:
sshplur: 2006-10-11 12:15:55 am
Smiley

Excellent demo! The super-smoothness reminds me of Daniel Lindberg's EH.

Are you gonna take it back, Mandel?
Mumma
Quote:
Are you gonna take it back, Mandel?


You're a funny fella you
Hey Ho Let's Go
New demo: e2m4_204

http://speeddemosarchive.com/quake/projects/qd100qwav/
Nice demos Stubby!
Edit history:
Stubgaard: 2006-11-06 09:22:03 pm
Hey Ho Let's Go
Two new demos this time:

e3m1_129 and e3m7_056

http://speeddemosarchive.com/quake/projects/qd100qwav/
Hey Ho Let's Go
Also, the project has received a cosmetic name change to Quake done 100% Quickest  Smiley
Edit history:
NahkahiiR: 2006-11-06 09:31:38 pm
I like it how you kill zombies in the first room of e3m7. Smiley I expected e3m7 to be boring but you made it look much better. Keep going. Smiley
Mumma
Project page updated with a new demo from Thomas: e3m5_132

http://speeddemosarchive.com/quake/projects/qd100qwav
Hey Ho Let's Go
Yippee!

:rockout:
Great Demo!
Mumma
New demo from Thomas Bergendorff: e3m7_052, 4 seconds faster than Stubby.

Check it out, dudes. http://speeddemosarchive.com/quake/projects/qd100qwav/
"Config files for e3m5 and e3m6 have been updated accordingly"

Why do you have to change config files for demos on earlier maps?
errrm - now I get it
shame on me :-[

Anyway. The demo is awesome.
Edit history:
Mandel: 2006-11-23 09:16:04 pm
Mumma
No shame on you for not being an absolute ID junkie as some of us are Smiley
Cool demo lodis! I like it how you killed the fiend. Smiley
Mumma
New demo: e3m7_051 from Lodis. Y'all know where to find it.
Invisible avatar
Awesome, breathtaking demo. Incredible job Lodis!
thank you!
Hey Ho Let's Go
New demo: e4m3_347

http://speeddemosarchive.com/quake/projects/qd100qwav/

yay!  :party:
Edit history:
Droog_Andrey: 2006-12-18 03:48:39 pm
Thunderbolt Forever :)
Quote:

HOW

IS

IT

POSSIBLE ??
Edit history:
Mandel: 2006-12-18 05:56:23 pm
Mumma
:banana:

Configs for e4m4 and e4m5 updated accordingly.
Hey Ho Let's Go
Quote:
HOW

IS

IT

POSSIBLE ??


The trick was to do the start slighty faster and to kill the fiends faster. I believe it is optimal now.
Edit history:
Stubgaard: 2007-01-18 04:17:39 pm
Hey Ho Let's Go
New demo: e4m5_200
21 seconds improvement over Justin's demo.

http://speeddemosarchive.com/quake/projects/qd100qwav/
Quote:
New demo: e4m5_200 - 21 second improvement.

http://speeddemosarchive.com/quake/projects/qd100qwav/


NICE