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This guy has reminded me about a beta version of quake 1 I have played once. It was my firs contact with the game so I remember it pretty good.
http://www.celephais.net/board/view_thread.php?id=60410&start=1

The description of this version can be found here:
http://www.celephais.net/board/view_thread.php?id=1&start=6796&end=6816

Since obviously someone at SDA had the end-pre map then maybe this beta version of quake isn't lost.
I would be interested to play this again. So if you have it give me a shout.
Thread title:  
Quote:
"Years ago, I had a very strange/unusual version of Quake. When you pull down the console it was BLACK and without a version number. there are the great differences I noticed:
1. Ogres didn't have the "Q" symbol on their clothes.
2. Animations of heads of gibbed monsters (grunt, enforcer, rottweiler, scrag) appeared different.
3. Only the monsters mentioned above could be gibbed.
4. when you get killed by a scrag, the message says you were killed by a... WIZARD!
5. The Boss at the end of episode1 was looking VERY diffent: dark, lava-textured body, horns, big eyes.
6. The "well of wishes" with DopeFish was MISSING.
7. e3m4 was not "Satan's Dark Delight" but "The Haunted Halls" - and the circle gateway was missing!
8. e3m7 (secret) was "Wind Tunnels" and there WAS a circular gateway in the beginning.
9. The total number of monsters in "Wind Tunnels" was 0 (ZERO!)
10. The sky in e4m2 and e4m7 was neither the blue clouds one, nor the purple clouds one - it was GREEN clouds!
11. e2m6 had a WHOLE COMPOUND of rooms before the beginning we all know (near the bridges-pit). In this area was a secret - under a bridge, look up at down side of bridge and shoot button to reveal a secret room with zombies, armor and ammo.
12. The Thunderbolt appeared as a Rocket-Launcher before you pick it up. And worked in a slightly different way!
13. Schubb-Niggurath's Pit was A TOTALLY NEW LEVEL! You start in a room filled with at least 8 100 Health boxes. There are some corridors with Fiends and Ogres. You pass between corridors through yellow-circular-window-like teleports. The Hall with Schubb herself was enormous, with a huge dome - its texture: green slime. There was a podium with a pentagram made of lava and two elevator accessible ledges with ogres. There was no "roaming spiked ball" but a teleport that brings you on top of Schubb and you're able to shoot her and kill her with your guns (but nothing happens).
14. The "rocket-jump" slipgate secret in e4m4 was missing.
15. In e2m5 - if you shoot the great circle/window/symbol on the ceiling of the large room with water on the bottom, a large metal pike appeared through the wall and pushed down into the water a box of shells(?). This thing is missing in the Quake we all know."

Pretty juicy. I'd love to play this, too.
(user is banned)
Edit history:
MortyreR45: 2013-05-27 10:12:40 pm
MortyreR45: 2010-02-22 10:17:57 pm
I AM FUCKED ANGRY
I have a Quake 1 Test version.
info from the readme:

+----------------------------------------+
| The Official Quake Deathmatch TEST    |
| Released Saturday, February 24th, 1996 |
| Copyright (C) 1996 id Software, inc.  |
+----------------------------------------+
| Operating Instructions                |
| by John Romero                        |
+----------------------------------------+

Here it is, the first public TEST of Quake's Network, Sound and Video
technology. This is NOT a demo and this is not an ALPHA, either. If this
WAS a demo or an ALPHA, you would see monsters moving around, have more maps
to play, and see the neat new effects we're programming in right now. 
Please keep in mind that this TEST is a DOS-ONLY program -- running it from
Win95 may harm performance.  If you run this TEST from Win95, you MUST have
a 16mb RAM system.

I have also the Beta's for Quake 2 and Quake III.

Quake III - Revision 5
Quake III Alpha IHV
Quake III Test Build 1.08
Quake III Motion Blur
Quake 2 Beta Test
sda loyalist
I've played qtest too. Smiley This beta sounds interesting though!

We actually did a speedrun contest on the beta 'end' map.
(user is banned)
Edit history:
MortyreR45: 2013-05-27 10:13:11 pm
I AM FUCKED ANGRY
all beta version runs are rejected by SDA.