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SDA: I meant that you could submit just the gameplay part, and link to this video in the comments. It's always okay to leave in intro and outro cutscenes/credits, but I don't know if you can put extras in. More than likely not.

Good call on the restart bind actually... though wait a sec. Is that bindable from the in-game menus? If it isn't it's a little bit dubious then. Why couldn't you use noclip or notarget then? I don't know if you can actually submit it because of that. Should confirm with someone but I fear the worst.

Intensity - I 100% understand that this type of game is on a whole - nudda - LEVEL. Tongue That's why I'd wanna be able to showcase this on the front page to inspire people (and put them back in their place! :D)

I'll only mention this once - there's a id_tech 2 engine game called SiN that nobody's really done a proper run on yet. I've been looking into it a lot and have found that it's pretty good as FPS games go for speedrunning with tons of movement stuff to optimize (well RNG too). I don't know if I can record segments myself (low-end lappy) - and I've also had wrist issues and I don't even RUN any games. Anyway, just to get that out there. There's a Strategy Guide right here. I have some more notes I'm going to keep adding in.
I love YaBB 1G - SP1!
Yeah, I think the topic of what you can config outside the game already came up earlier in the topic, and I think someone said it was OK, but I'm not sure.

Also I think that the difference between a simple map_restart bind, and using noclip or notarget, is that for noclip and notarget to work, you actually need to set sv_cheats to 1 :), whereas a map restart is something that anybody can do in the game (you press escape, and you click restart, it takes less than one second, the bind simply makes it a little faster).

Anyway good luck with your work on SiN, for submitting my run which means that I will have to reencode the file and upload it again (did I mention that because of my shitty upload speed I had to leave my computer on for 24 hours ?), I'm not really motivated... maybe, I'll see :p
The reason for using bot_nochat is to keep all bots moving all the time, and have them respawned faster since they sometimes write a message when they are dead. Same for map_restart. You want as many bots at one place as possible, even on Nightmare.

Well, using whatever config setting is fine for speedrun.com (except for cheat commands, obviously), but not sure how SDA treats it.
Yeah we concluded that, as per normal SDA rules, it's okay to rebind any commands normally accessible from the menu, and to make cosmetic adjustments. If it's something you can normally do from the menu, that at least brings it one step closer to being legit. It's not a big stretch that this could be a community decision by the Quake runners to save them some hassle. I thought (for some reason) it was just a console command.

If you submit, a lot more people will see it. Maybe even someone will be inspired. AND I GET TO WRITE ABOUT IT ON THE FRONT PAGE GOD DAMMIT. *starts hypnotizing diego into liking the idea*
In that case, diegowar's run is not SDA legit. When you start the single-player with fresh config, there's a cutscene after you complete each tier. It can be skipped, but it still shows up for a split of second. Now everytime this happens, the game adds a variable to "g_spVideos" in your config, so a completed game looks like this "g_spVideos "\tier1\1\tier2\2\tier3\3\tier4\4\tier5\5\tier6\6\tier7\7\tier8\8". Everytime you want to redo single-player, the game will check if these variables are present in config and if they are, the videos won't play, which is exactly what happens in diegowar's run. It's not a huge thing that saves minutes, more like 5 seconds in the entire run, but it goes entirely against "normally accessible from menu" Wink
Edit history:
diegowar: 2016-07-02 01:41:47 pm
I love YaBB 1G - SP1!
Hehe, but the videos in between tiers do play, I simply skip them very quickly (when you expect the game to end and have done it a bazillion times it becomes more natural).

Actually I think it's faster with the videos playing, because were the videos not playing, your first click would need to be on the "next map" at the bottom right, whereas with the video playing you can double click anywhere it will exit the podium, and at the same time you prepare to start the next map.

If I had used strategies involving the g_spVideos I would have told it for sure. But I do a reset in between each run so everything is cleaned out in these variables.
Oh I see, I haven't noticed that *facepalm* I apologize for my mistake, then Smiley

So do you just mash mousebutton to skip it as fast as possible? I haven't tested it that much.
I love YaBB 1G - SP1!
At the beginning yes I mashed, but after a while I pretty much knew the timing almost perfectly, so I usually mash a little but only a fraction of a second before it's needed Smiley
[21:57:41] IsraeliRD: alright so the answer is yes it is submittable
[21:57:55] IsraeliRD: and it'll be counted as SS w/resets and timed RTA (so ingame time is ignored)

I talked the run into acceptability! I deserve a high five. And you need to actually submit it now. That's how it goes.
I love YaBB 1G - SP1!
Sad
Edit history:
LotBlind: 2016-07-04 11:02:33 am
LotBlind: 2016-07-04 11:01:52 am
Is there no-one you know who could help you upload if you first store everything on an external hard drive or something? Or can you compress it more without losing data? How big is the raw anyway? Are you sure it's your upload speed and not e.g. Youtube's limits (I don't know much about those)? Otherwise you could try uploading on something like mega.nz.
I love YaBB 1G - SP1!
Hehe don't worry about it, I'll probably upload it since you went through that trouble, but no, my upload speed really is that bad, Youtube or Mega :p
It's in verification now!
The Dork Knight himself.
Considering that nearly all Q1 speedrunning is done on source ports, what's the stance on using ioquake3? From what I was able to get from the webpage for the port, it seems to just fix bugs and give better support for newer systems. Native widescreen, fixed fullscreen brightness, etc etc. OBS was able to grab fullscreen footage with no issues, and I could easily record at 60fps while playing at 125fps.
Edit history:
Ewil: 2016-07-22 03:01:27 am
I'll give it a test, but honestly I don't see a reason why we should use source ports when the vanilla game works on any system without any issues. OBS has no problems recording either.

EDIT: There seems to be a very annoying bug when you start a map with a bot - damage sound loops in certain parts of a map. Haven't found anything else in terms of gameplay that is different.
Edit history:
LotBlind: 2016-07-22 11:36:35 am
I think there's also the question of if you're allowed to record at a different FPS than the game is running at, so as to make 200 FPS gameplay more realistic.

Source port: I suspect SDA won't like the idea if, as Ewil pointed out, there's no real compatibility issues. Q1 is a legacy case, Q3 not as much.
The Dork Knight himself.
Quote from LotBlind:
I think there's also the question of if you're allowed to record at a different FPS than the game is running at, so as to make 200 FPS gameplay more realistic.


Why not just stick with 125fps for Q3? It's been the standard for nearly every online player since the game was released (so long as your comp could push it). If we want to make sure that all physics remain the same, then just use

pmove_fixed 1
pmove_msec 8
honorableJay: read Berry's explanation on the previous page.
The Dork Knight himself.
Oh you guys are modifying sv_fps?? Considering how badly that can affect the in-game physics, it's probably best not to play with it too much. I thought you guys  were talking about changing com_maxfps for the client framerate.