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Interesting. For what it's worth I would love to see even an unoptimized version of the route you have in mind. A guide for manipulating spawn points would be really nice too.
Edit history:
SkeletN: 2014-05-24 04:53:29 pm
SkeletN: 2014-05-24 04:52:18 pm
www.twitch.tv/skeletn
Hey all ! still speedrunning the game in single segment (last PB : 2:09:33)
There's is only one thing I'm tototally failing it every time : it's the room of soliders
I dont know how to do the glitch properly, running away from farah and using the skip on the scaffold.
The thing is : either i've got a soft lock (because Farah is too far i guess ?) or Farah dies. What's the setup on this room ?

By the way : i found a glitch here : http://www.twitch.tv/skeletn/c/4319937 (just after the part I dont find the setup to speedrun)
The top of the door can be use as a plateform actually.
I dont know if it can be any use, but still, I share it if someone find a way to use this glitch.

See ya
Edit history:
Asco: 2014-05-25 06:11:46 pm
That's a cool glitch! I'll play around with it when I have time, see if I can find something.

I had something pretty funny happen to me, I managed to get an invisible ledge glitch where the direction was slightly up down too.
TAS Strats?



Good to see I'm not the only one running the game at the moment. I'm still learning the Single Segment Any% route. I hope to start doing full runs sometime next week. There's just so much stuff to practice and memorize!
The Soldiers Mess Hall is messing (heh) me up too, by the way so unfortunately I can't help you there.

Edit: I have actually found something that can help you if you have trouble with the scaffolding, a different way to do it. I find this slightly more consistent for me, but it's a bit slower I think.

www.twitch.tv/skeletn
Yeah, that soldiers hall is my biggest problem on the whole run. (any% Single Segment too)
Happy to see another single segment player ! Good luck for your full runs, you'll see that's not easy at all :p Putting all glitches together in one run is verry hard actually.
When you use the invisible ledge trick to warp into the booby-trapped courtyard, what's the trigger if any for loading the next section? The video that was posted of this trick doesn't proceed beyond getting on top of the central arch.
Are you thinking of the courtyard where you do the first palm tree jump? If so I believe the load trigger is just in front of the door. That trick doesn't really seem worth it though unless you're *really* trying to optimize.
I did try going back to the door to trigger the initial cutscene, but that in itself wasn't the load trigger. Maybe you just have to go even closer to the door, but as you say we're not talking major time savings then.

I was able to walk through the wall above the doorway in the mess hall when the area is partially unloaded, but that doesn't count for much. When you're looking through the wall it kind of looks like it's the top of the door itself that's blocking you, so I thought if anything maybe the way past it is to wall-run sideways in the corner? I don't expect it can be done but I wouldn't discount it just because I can't do it myself.

Here's a largely useless detail/challenge is anyone's very bored. In the room where you first find the hourglass you can chimney-jump up to the exit to the left of it. This is so slow that even when it works it's of no practical importance at all, but I found that most of the time I try this, I don't gain any height; the walls are exactly so far apart you just go back and forth. And yet at other times it works, with no obvious correlation to exact location, height of the initial wall-run etc. I was wondering if anyone knows why there would be a difference (i.e. the Prince will brace against the wall just a little sooner in a jump because of whatever).

And finally, SkeletN, since you're a Frenchdude I wanted to ask you about what the Prince says in that room when you walk up to the hourglass. It's not super clear but in English it sounds to me mostly like he says "The Hourglass of Dreaming fascinated me", but I've found no other references to this, so I was curious what I'm really hearing there. Comparing with what he says in the French version might shed some light.
www.twitch.tv/skeletn
That's it, "the hourglass was tempting me, fascinating me but ten of my father's soldiers wouldn't be enough to move it. I wanted a treasure that I was able to carry on" (you're talking about the room where we see the dagger of time for the first time right ?)
Sorry for bad english again Smiley
I'm not a native English speaker either, so I'm not sure if I'm hearing it correctly. It could be something like "The hourglass, it really fascinated me."

(My registry has a "9" value for English in the game's language key, not sure what you'd change it to to get French sounds, assuming all the samples are included in the install.)
Alright, I'm going crazy trying to consistently do Baths without getting a crash. It seems to be completely random, and it's seriously frustrating. I usually do the rewind-wallrun strat, but either way seems to give me random game overs anywhere on the upper level before the jump to the pillar. I feel like I'm missing something - at first I thought it was because I ran away from Farah before the Baths but waiting for her doesn't seem to help. Any help would be appreciated.

As for the Soldiers Mess Hall - at the moment I'm not even bothering with the full skip where you leave Farah outside the door, but I would like to at least skip most of the fight by freezing and knocking into the air the last enemy of the first cycle, and then running. I have tried so many things here and nothing seems to work consistently. Farah will die out of nowhere long before I reach the upper level.
I did manage to lock Farah out of the Mess Hall a couple of times, but even then I couldn't manage to skip the fight! (Though in that case you only have one try so I may just have been slow).

These two places are *really* messing up my runs. At least with jumps and rewind tricks I can just practice to get better, but I just can't figure out what I'm doing wrong here.
Farah has to get through the gap safely in the Baths area, the section where you push the statue out of the way at the top. Otherwise the game thinks that she died and results in a game over if you proceed without this happening.

Never found a consistent way for the soldier mess hall skip. Never had luck with it either and Farah always died as soon as I got outside. I always ended up doing that fight instead to be on the safe side.
Most of my discoveries are just silly (and some are very silly - did you know about the invisible railing at the top of the prison?), but there are a couple of things I thought I'd let you evaluate (after all I knew about running past the spikes in the zoo and it would never have occurred to me that it was such a time saver).

The first is that you can knock the King down with a single overhead chop. Of course if you spam super attacks he'll just stand there and block, so you need to catch him doing something like turning around or powering up an attack. I've also been able to get him with a quick retrieve bouncing off a wall, but I suspect that only works when you've beaten him down several times already, or at least it's never going to be consistent enough to be worth bothering with.

The second thing concerns the cupboard in "Above the baths". In the videos I've seen you drag it halfway to the railing, then jump to the bar and then the leftmost pillar. If you drag the cupboard all the way to the railing you can jump directly to the second pillar. So the question is whether a bunch of dragging is faster than 1 bar + 1 pillar, I'm kind of guessing it isn't? You can also jump directly to the third pillar with even more dragging, but that's guaranteed not to be worth it.
Reaver: I don't think that's right, I've gone through that section several times and I never pull the statue out of the way.

Per: Interesting stuff. I doubt extra dragging is worth it, but it's actually possible to reach the bar with a wallrun + jump from the railing (you have to first wallrun to the railing). I saw this in FFg67R889's run on YouTube.
I was partially right. It has been a long time since I've played through this game and that section. Here is the explanation UCPro came up with. I knew we had covered it somewhere previously as we had this problem initially while UCPro was putting together his first segmented run.

Quote from UCpro:
here is a video showing what to do to prevent the game over loop during the second sword shortcut....



Basically the reason why the game over loop occurs is because the prince is too far away from Farah (this is why letting Farah through the crack prevents the game over from occurring....but that takes way too long to do for a speedrun).  So, in order to prevent the game over I had to find a way to keep Farah close enough to the prince while doing the whole shortcut.  To do this, i pause for a bit once swinging past the poles and you'll see in the video that Farah will eventually come over to the spot directly under where i paused.  In the video i pause excessively long (about 10 seconds...mainly to show Farah climbing up the waterfall to get closer to the prince), but you only really need to pause for about 1 second and Farah will most likely move to the spot directly under where you pause.  I say most likely because sometimes she will get stuck in battle with enemies and will take some extra time to follow you....which means in a SS run it will be important to handle this exactly like i do in this video (point the camera to the right and wait for Farah to climb up the waterfall before continuing.

You can use any shortcut (satvara's wallrun method or the rewind trick which i show in the video).  I have had 100% success with not getting game overs using this strategy, so as of now it looks like a solid fix for the second sword shortcut.
Edit history:
Reaver: 2014-06-13 01:55:08 am
Reaver: 2014-06-12 04:53:32 pm
Reaver: 2014-06-12 04:30:56 pm
Reaver: 2014-06-12 04:30:50 pm
Reaver: 2014-06-12 04:30:38 pm
Reaver: 2014-06-12 04:29:38 pm
Reaver: 2014-06-12 04:28:43 pm
Reaver: 2014-06-12 04:28:22 pm
Reaver: 2014-06-12 04:27:56 pm
Shortly before this thread became active again I started working on a high frame rate abuse run. Originally I was planning on making a polished run, but once again my time became extremely limited and I was forced to put the project on hold, however just to rekindle an interest in this game I thought I would put together a segmented run which wasn't completely polished, had a few game play errors etc. the idea being just for fun. I play through fast but not really as fast as possible as there are better routes to use and it's more of a showcase for  interesting use of some available routes/glitches and the use of high framerates for certain tricks. I'll upload a few segments that I made several months ago. If there is any interest, even if the game play is quite bad (I am really quite awful at movement controls) I'd be willing to finish the run as I don't have to spend a lot of time polishing off good quality segments.

EDIT: Seems I'm missing segment 3 and 4. I guess I deleted them because segment 3 wasn't "original" enough in the route and segment 4 was quite awful in terms of movement control. I can redo these this weekend and upload them if there is any interest. Thanks to the posts above I've recalled how to do segment 6 at least Smiley

Well here are the first 2 segments. Fun trick at the start and a route change in segment 2 although it is slower it's an alternative and like I said, this is just a fun mess around.




If you are wondering what is up with the cutscenes and sound desync, it is due to the higher framerate. It results in the cutscene playing faster than normal whilst the sound plays at the normal rate.
Brilliant! That's exactly what I was looking for, and explains the random variability I've had. I wonder if this applies in more places (I'll certainly be testing it for Mess Hall).

I would love to see what you came up with. My current laptop doesn't really reliably get high enough framerates, but I'm planning on getting a decent PC sometime in the future. I'd like to see it all.
Edit history:
Reaver: 2014-06-12 04:44:02 pm
Reaver: 2014-06-12 04:43:17 pm
Okay, I will see if I can put it together over the next few weeks. The high frame rate abuse doesn't always work in your favour and can ruin a run in some places. You can actually get stuck on the buttons when activating the palace defence systems in the next segment. The buttons seem to have a pulling effect that traps you against the wall next to them.
Haha, that first shortcut was great. What triggered the fps glitch there? If you would write down what you know about the glitch that would be very helpful too. Looking forward to seeing everything.

By the way, I'm now consistent on the Baths, at least on not crashing, so thanks for that! And while messing around there I found another little timesaver I haven't seen before! Smiley



(By the way, to embed the video, just paste the 'youtube.com/...' URL of your video, instead of the 'youtu.be/...' one. If you go to your video from your profile you should get the right one.
The glitch on the first trick is to do with the falling animation. At framerates around 60 as the Prince falls he gains a small amount of height before the fall is initiated. If you have a framerate of 200+ then you can gain a lot more height, but in order to get the height you have to be pressed against a surface. By going near the edge of the platform as I run in the corner I get to a point where the falling animation is initiated and because I am blocked by the wall I am forced up higher and can grab the platform above. Getting the angle right so he doesn't fall off the platform and is forced upwards is the difficult part. Funnily enough I have had more success with this method than performing the wall run.

There is another method that involves damage boosting off the flames below to get up to the broken wooden bridge but I've only managed this twice as the positioning is difficult.

Nice timesaver after getting the sword. (Thanks for the help with embedding Smiley )
Thanks for the hints. I can't wait to play around with it.
Edit history:
Reaver: 2014-06-14 07:26:14 am
Found this strat for King fight. Was curious if slowdown had any benefits in this game. You can vault over the blue/purple guards whilst in slowdown also, although I have not shown it here.



You can also hit him with a torpedo and then retrieve if you are close to the wall. In this attempt I was trying to lure him over to a wall and torpedo him but he wouldn't move so I gave the vault/hit/retrieve a go. Turns out it works too. The fight before hand was awful but I included it as proof that I didn't weaken him in any way before using this technique.

In a previous attempt I did try to hit him earlier on with a torpedo before eliminating all the other guards but it failed. Not sure if you can eliminate him earlier or if you have to get rid of the other guards first. Would be good if you could retrieve him sooner as you can see in the above vid he was hounding me the entire fight.

EDIT: Okay, been working with the slowdown and how to use it quickly and effectively. Think I have a method for it. I'll do some testing and upload it later.
www.twitch.tv/skeletn
That's so awesome ! Good job finding those things. I've stop running this game because of exams. I'll be on it again starting next week-end.
The new king strat..... <3 can't wait to use the slowdown thing maybe even on others fights.


Here are the next 2 segments. Again, these are not really the fastest routes. Some alternative ones and tricks plus some obvious game play errors in some spots. I had to take my time with the palace defence puzzle. If you look closely you can see the Prince sliding along the button as the cutscene plays. If I run straight onto it with the high frame rate enabled I'll be sucked against the ledge and get stuck there. The fight at the end wasn't great but I kept it because it got better.

The drop at 3:04 was not what I originally had planned for this part. I was going to go a slightly longer route involving the rewind trick and a wall run to the platform on the farside of the room, but for some reason I couldn't even get a basic wallrun along the wall. I think I may have done it previously on one of the console versions and couldn't seem to repeat on the PC version, so as a result I decided to just drop of the ledge.

Funnily enough the most difficult part of the segment 4 tests involved a basic wall run which I left out. It is along the wall at around 9:02 in the video. I find it extremely difficult on the PC version as the Prince always seems to gain too much height and grab the ledge above. Because of continuous ledge grabs stopping any time saved I went a slightly slower route dropping down to the ground then climbing back up. Perhaps this is just me, but I never had trouble doing it on the PS2 version. 

The trick at 9:33 can be done faster if you have better luck with the red soldier plus you can grab onto the lever directly. For some reason I had a bit of forward momentum and landed on the platform but I kept going regardless. There is a slightly more impressive looking version of this where you bypass the small cutscene and ladder and end up on the platform above, which the ladder leads too. However this can take a lot of time (around 20 - 30 seconds) and luck to setup. The reason you want to get to hole in the platform where the ladder leads is because that is where the trigger for the next section of the level is located. I could get all the way to the top in one boost but I wouldn't be able to proceed further. I have not found a quick way down to the hole from the upper platform yet so this was the best method I could come up with. 
www.twitch.tv/skeletn
Reaver : The wallrun you're talking about (at 9:02 on your segment) is one the things I miss alot on PC version too. I dont know the console version, if it's easier or anything, but that skip is very hard to do for me too on PC (I managed to do it sometimes.)
Edit history:
Asco: 2014-06-15 08:53:26 am
Asco: 2014-06-15 08:50:56 am
Asco: 2014-06-15 06:00:00 am
Asco: 2014-06-15 05:59:59 am
Asco: 2014-06-15 05:32:47 am
Great vid Reaver, I wonder if you could rewind back down to the lower level after triggering the load (would have get the boost to the next level so you don't trigger the cutscene, or alternatively you could do the palm tree jump) and then get a boost all the way to the top? That would be really cool.

Another thing that came to mind is, maybe you can damage boost from the trap at  11:00 and some/all of the way up? Also, the strat for the Father is amazing, love it.

I can't believe you did a drop-rewind trick because you found the wallrun too hard! Those are really hard for me to get. FWIW my strat to get wallruns is to jump from the wallrun and then rewind back to that spot, it gives you a nice reference point.

By the way, I wonder if the slowdown trick can be used for anything else...

Edit: Can confirm that this *does not* work. If you go back down (you can jump from the spikes to the ruins in the middle of the yard to get down, the enemies won't attack you but if you freeze them they will after ) it de-loads again. Too bad.