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There's a word for that
Well I'd really have to test this to incorporate it into the run, and it still sounds kinda dubious to me. Also, despite the fact that Berries do actually grow on trees, they take time to get and I will have already missed out on two or more very convenient ones early in the game. Maybe this is something that could be considered for an improvement run, because it's something that will probably need to be planned in from the very start. I can see it potentially being useful in a number of cases where Feraligatr just fails to KO some things, but I really don't know how it works at the moment. Does anybody know the mechanics behind it? Bulbapedia just saying "it turns into a Rare Candy" doesn't help much Sad Honestly, at this point I'd rather just get the run finished with the current plan rather than ending up convincing myself to restart or something silly like that.

Progress? >_________>;
There was about a month or so when I didn't really do that much, but lately I have been working a lot more. Unfortunately, I'm still stuck on the same segment, so I have nothing to show for it Sad I ended up making this one a bit harder for myself due to a counting mistake, and I would have had it TWICE now if not for my own stupidity. I never thought this segment would end up taking the longest so I'm sorry to anybody who actually cares. With any luck I'll get it done this weekend...
I think the way it works is you give shuckle a berry to hold.  After a certain amount of real time passes it turns into berry juice.  Even longer after that it becomes a rare candy.  Just make sure it's holding a berry at the end of every segment.  In advance it needs an oran berry to make juice, and I can't remember the names of the berries in G/S/C, but I know they're simple.  That's all I've got.
Everybody loves Hypnotoad!
They're just called Berries in GSC.  The ones that restore 10HP, that is.
Let the music play!
Berry - Restores 10 HP
Bitter Berry - Removes Confusion
Burnt Berry - Clears FRZ status
Ice Berry - Clears BRN status
Mint Berry - Clears SLP status
Mystery Berry - Restores 5 PP to one move
PRZCureBerry - Clears PRZ status
PSNCureBerry - Clears PSN status     
Gold Berry - Restores 30 HP
Miracle Berry - Removes all status

Those last two cant be found on trees, but there are all the berries in GSC as far as I'm aware. Source:  http://www.gamefaqs.com/portable/gbcolor/file/198308/16883. I would check that guide since it actually gives you the locations of the berries
I love YaBB 1G - SP1!
Quote from Ascetic_Swordsman:
I think the way it works is you give shuckle a berry to hold.  After a certain amount of real time passes it turns into berry juice.  Even longer after that it becomes a rare candy.  Just make sure it's holding a berry at the end of every segment.  In advance it needs an oran berry to make juice, and I can't remember the names of the berries in G/S/C, but I know they're simple.  That's all I've got.


Can you use the time changing trick to manipulate this, or that doesn't work?
SEGA Junkie
And an update from the single segment side of things!

I'm finally doing all the mathematics for the early part of the run that I should've done months ago, lol.

On the plus side, I have finally invested in a DVD recorder so attempts should be forthcoming pretty soon.

Current run-killers:
* Catching a Sandshrew (oddly enough! This has screwed me on the last two practices, completely out of nowhere)
* Rival 2 (obviously)
* Whitney's Miltank (you need a lot of assistance from Clefairy... without Rage 5 or so you can barely put a scratch on it)
* Red Gyarados (Yeah, you've gotta catch this sucker. This proved to be a more difficult task than I feared, though admittedly in my practice runs so far I haven't managed to freeze it yet. If you don't catch it, the run's over, because then you have to find something else that learns Whirlpool/Waterfall.)
* Clair's Dragonairs (This is where you learn whether your DVs hold up. If they do, Ice Punch knocks them all out in one and all is well. If not, they'll be left with a sliver of health each... and will destroy you. One knows Thunderbolt and that always spells trouble.)
* Elite Four (While not strictly difficult, it can wear you down)
* Red (who, when the comments come around, will have a whole section all to himself)

And when you consider that I need to put four hours aside just to have one attempt... Well, we'll see if it ever gets done to my satisfaction.
Bring me the flaming voodoo canonball!
I hope you can find a good strategy for Claire's Kingdra. Damn I hate her Kingdra.
Because it is Water/Dragon, electric and ice moves don't work so well....
Back in the game!
Quote from ForteGS:
I hope you can find a good strategy for Claire's Kingdra. Damn I hate her Kingdra.
Because it is Water/Dragon, electric and ice moves don't work so well....


Kingdra is also the scariest part of the LG/FR E4R2 run.  It's one of the last 10 pokemon you fight too Sad
There's a word for that
Quote from mike89:
* Rival 2 (obviously)
ARGH.
I think there's a PrzCureBerry you can get in case of Lick Paralysis, or an Antidote/PsnCureBerry for Poisonpowder. Hypnosis will need an Awakening but it might be better to just sit it out to avoid being hit with something nasty on the healing turn. For Bayleef, Croconaw can survive two Razor Leafs or one crit from max health, but a regular + crit is bad news (and seems to happen a lot...). I think there's at least one Revive available before that point, so if you reckon you can take Bugsy okay then that's some backup at least. Zubat's Supersonic is annoying but it shouldn't kill you or anything since Croco is faster and can heal if necessary.

Quote from mike89:
* Whitney's Miltank (you need a lot of assistance from Clefairy... without Rage 5 or so you can barely put a scratch on it)
An X-Special'd Ice Punch should work quite well, don't think there's really anything stronger he can use, unless you wanna risk Fury Cutter.

Quote from mike89:
* Red Gyarados (Yeah, you've gotta catch this sucker. This proved to be a more difficult task than I feared, though admittedly in my practice runs so far I haven't managed to freeze it yet. If you don't catch it, the run's over, because then you have to find something else that learns Whirlpool/Waterfall.)
You sure you couldn't just run from it/beat it for some exp? There are a bunch of other thing you could go after which I'm sure would be easier/safer to catch. Chinchou, Dratini, Psyduck, Poliwag, Goldeen...

Quote from mike89:
* Clair's Dragonairs (This is where you learn whether your DVs hold up. If they do, Ice Punch knocks them all out in one and all is well. If not, they'll be left with a sliver of health each... and will destroy you. One knows Thunderbolt and that always spells trouble.)
Really? I've never had any trouble KOing them and if anything my levels are lower than yours. If that's the case then you could either try to find a couple of Calcium along the way like UltimateDarius did and hope that gives enough boost, grab a PrzCureBerry at some point and equip it before the fight to heal the first turn Thunder Wave so an X Special can be used (I'm pretty sure it's prioritised), or just nab the NeverMeltIce on the way to Blackthorn.

Quote from mike89:
* Elite Four (While not strictly difficult, it can wear you down)
Yeah I can only imagine how awful Karen's Umbreon is in a single segment Sad I'd recommend a Guard Spec for her, maybe a PsnCureBerry for Koga, and Full Restores all around.

Quote from mike89:
* Red (who, when the comments come around, will have a whole section all to himself)
Hoo boy... depending on how many Revives you have, that's a bunch of chances to Freeze Venusaur, but if it takes that long then it's probably already dead anyway. Not to mention Freeze can wear off... If you can find reliable ways to take out Pikachu, Espeon and Venusaur then you should be home-free; Snorlax is hard to kill but not really too dangerous, especially since you can pile on a couple of X Defends and survive anything with ease. There was also a mention of trying to catch a Misdreavus to defeat it with since it can't hurt it at all, but heck, a low-level Gastly with Curse and Mean Look could probably do the same thing.
u dont really need a high lvl pokemon to finish the game just catch a venonat (or another poisonous poke) and evolve it
mine beat red at lvl 35 with only one venomoth
SEGA Junkie
Right. This might be a long post, so stay focused.

Quote from DoubleThink:
Quote from mike89:
* Rival 2 (obviously)
ARGH.
I think there's a PrzCureBerry you can get in case of Lick Paralysis, or an Antidote/PsnCureBerry for Poisonpowder. Hypnosis will need an Awakening but it might be better to just sit it out to avoid being hit with something nasty on the healing turn. For Bayleef, Croconaw can survive two Razor Leafs or one crit from max health, but a regular + crit is bad news (and seems to happen a lot...). I think there's at least one Revive available before that point, so if you reckon you can take Bugsy okay then that's some backup at least. Zubat's Supersonic is annoying but it shouldn't kill you or anything since Croco is faster and can heal if necessary.

My strategy for Rival 2 is obviously going to be a bit different to yours... I'm taking Croconaw all the way to level 21 so he learns Bite. Then all I need is one flinch (or for Bayleef to use a non-Razor Leaf move, which it actually tends to do on the first turn) and I can survive it no problem.

Quote from DoubleThink:
Quote from mike89:
* Whitney's Miltank (you need a lot of assistance from Clefairy... without Rage 5 or so you can barely put a scratch on it)
An X-Special'd Ice Punch should work quite well, don't think there's really anything stronger he can use, unless you wanna risk Fury Cutter.

This fight will be so much fun to watch. It basically goes like this:
Croconaw used Rage! *A tiny sliver of health disappears from Clefairy*
Clefairy used Doubleslap!
Croconaw's RAGE is building!
Croconaw's RAGE is building!
Croconaw's RAGE is building!
Croconaw's RAGE is building!
Croconaw's RAGE is building!
Croconaw used Rage! *dead*
Of course it can use Metronome and completely fuck you over with a randomly pulled up Petal Dance or something, but the odds on that are so low as to be negligible.

Quote from DoubleThink:
Quote from mike89:
* Red Gyarados (Yeah, you've gotta catch this sucker. This proved to be a more difficult task than I feared, though admittedly in my practice runs so far I haven't managed to freeze it yet. If you don't catch it, the run's over, because then you have to find something else that learns Whirlpool/Waterfall.)
You sure you couldn't just run from it/beat it for some exp? There are a bunch of other thing you could go after which I'm sure would be easier/safer to catch. Chinchou, Dratini, Psyduck, Poliwag, Goldeen...

Sure, but:
* Most of those require a fishing rod, which is too out-of-the-way to consider
* Those that don't require you to eschew Repels until you find one. And given Tentacool is by far and away the most common Pokemon in open water, that's just asking for frustration.

Quote from DoubleThink:
Quote from mike89:
* Clair's Dragonairs (This is where you learn whether your DVs hold up. If they do, Ice Punch knocks them all out in one and all is well. If not, they'll be left with a sliver of health each... and will destroy you. One knows Thunderbolt and that always spells trouble.)
Really? I've never had any trouble KOing them and if anything my levels are lower than yours. If that's the case then you could either try to find a couple of Calcium along the way like UltimateDarius did and hope that gives enough boost, grab a PrzCureBerry at some point and equip it before the fight to heal the first turn Thunder Wave so an X Special can be used (I'm pretty sure it's prioritised), or just nab the NeverMeltIce on the way to Blackthorn.

Wow, talk about an answer staring me in the face. Nevermeltice!

Actually, isn't that behind a Rock Smash barrier...? That might suck.

Quote from DoubleThink:
Quote from mike89:
* Elite Four (While not strictly difficult, it can wear you down)
Yeah I can only imagine how awful Karen's Umbreon is in a single segment Sad I'd recommend a Guard Spec for her, maybe a PsnCureBerry for Koga, and Full Restores all around.

I dunno about the items, but I do buy five Full Restores going into the E4... it has proven sufficient, I normally use two, with the option to use the others later (ie. Red).

Quote from DoubleThink:
Quote from mike89:
* Red (who, when the comments come around, will have a whole section all to himself)
Hoo boy... depending on how many Revives you have, that's a bunch of chances to Freeze Venusaur, but if it takes that long then it's probably already dead anyway. Not to mention Freeze can wear off... If you can find reliable ways to take out Pikachu, Espeon and Venusaur then you should be home-free; Snorlax is hard to kill but not really too dangerous, especially since you can pile on a couple of X Defends and survive anything with ease. There was also a mention of trying to catch a Misdreavus to defeat it with since it can't hurt it at all, but heck, a low-level Gastly with Curse and Mean Look could probably do the same thing.

OK, in short: Venusaur takes three Ice Punches to die. This means you can't kill it without eating at least one Solarbeam... which is what your HM slaves are for. What I'm going to do is try and freeze it, but failing that, I'll have two of my slaves die, then on the third Solarbeam I'll use X Speed. This allows me to outrun the Espeon and therefore kill it before it kills me. Then all I have to worry about is outlasting the Snorlax... it's pretty home and hosed from there.
Quote from mike89:
Wow, talk about an answer staring me in the face. Nevermeltice!

Actually, isn't that behind a Rock Smash barrier...? That might suck.


I'm pretty sure it is behind such a rock, but you can still get it, as it's not fully enclosed by rocks actually.
There's a word for that
Quote from Veritate:
I'm pretty sure it is behind such a rock, but you can still get it, as it's not fully enclosed by rocks actually.

This, basically.

More responsiz:

For Whitney, I think Ice Punch would be more reliable, since relying on Clefairy to a) use Doubleslap and b) have it hit enough times doesn't seem that likely, unless your experience speaks otherwise. It might not be especially dangerous or anything since you're at a slightly higher level, but Croco needs Ice Punch anyway so unless it throws out your cash and/or PP planning you might as well use it. Ice Punch should 2-hit both Clefairy and Miltank with an X Special, maybe even without it if you're a high enough level (23 I think?), which is the same as what you're trying to do with Rage anyway.

Getting the Good Rod takes all of what, 20 seconds? You could also get the Lure Ball (?) from Kurt to help with catching whatever. Better yet, Poliwag/Poliwhirl is a guaranteed encounter in the water on Route 44 (Mahogany to Ice Path). Hypnosis might be a bit annoying but it beats the hell out of trying to catch Gyarados with its Dragon Rage/Thrash.

Red plan sounds good, but what about Pikachu? I know Thunder isn't a 1-hit KO but if it Paralyses (or goes critical Sad ) then the run could be over and after ~4 hours of work that would suck. A PrzCureBerry would help, although I guess you could just use a Full Restore on Venusaur's first turn and sacrifice one extra team member to beat it, but Paralysis still has a chance to kick in on the first turn it's inflicted.

What time are you looking at for this, anyway?
Quote from mike89:
And an update from the single segment side of things!

I'm finally doing all the mathematics for the early part of the run that I should've done months ago, lol.

On the plus side, I have finally invested in a DVD recorder so attempts should be forthcoming pretty soon.

Current run-killers:
* Catching a Sandshrew (oddly enough! This has screwed me on the last two practices, completely out of nowhere)
* Rival 2 (obviously)
* Whitney's Miltank (you need a lot of assistance from Clefairy... without Rage 5 or so you can barely put a scratch on it)
* Red Gyarados (Yeah, you've gotta catch this sucker. This proved to be a more difficult task than I feared, though admittedly in my practice runs so far I haven't managed to freeze it yet. If you don't catch it, the run's over, because then you have to find something else that learns Whirlpool/Waterfall.)
* Clair's Dragonairs (This is where you learn whether your DVs hold up. If they do, Ice Punch knocks them all out in one and all is well. If not, they'll be left with a sliver of health each... and will destroy you. One knows Thunderbolt and that always spells trouble.)
* Elite Four (While not strictly difficult, it can wear you down)
* Red (who, when the comments come around, will have a whole section all to himself)

And when you consider that I need to put four hours aside just to have one attempt... Well, we'll see if it ever gets done to my satisfaction.


Raging with milktank is something that I haven't died in in the past 100+ tries I've done it.  What level are you at?
SEGA Junkie
OK, I've changed tack and will now be running on Crystal. Not much changes from a route planning perspective; there's a couple more fights you have to take and a couple more you can dodge. The biggest one is that you have to fight Rival 3 in the Burned Tower, which uses another Escape Rope... yeah, the money situation is going to be really interesting.

If slowbro's still around, does the bounty still apply? Tongue

Also the real reason for my post is to bring this to everyone's attention - Toothache linked it to me earlier in the day and all I have to say is THANK YOU SO VERY MUCH.
SEGA Junkie
OK I promise I won't do this after every attempt, but this was my first attempt and it was entirely full of fail.

Highlights (or lowlights, if you will):
* Female Totodile. Really, I should've just thrown it out upon seeing that.
* Stats at L6 were almost all lower-bound... all except Defense. -_-
* Having to -run away- from wild Pokemon battles before Mr Pokemon
* Going into Falkner's gym at L9
* Some generally poor movement (sometimes the N64 D-pad will press down when you're trying to press right, as an example)
* Encountering more wild Pokemon in the Union Cave than I've ever seen
* Paralysed by the Paras in Bugsy's gym
* And, the sealer: Clefairy doesn't cooperate, insists on Metronome... and rolls Zap Cannon. And hits.

It can't get much worse, I suppose...
Which on the other hand means it can only get better... ;-)
SEGA Junkie
I had the incredibly bright idea of starting an attempt at 11:30 tonight.

The end result?

3:52.

That's right, it is about 3:30 in the morning as I type this and I've just completed a recorded speedrun. What the fuck is wrong with me?

It definitely shows that my mind isn't quite there - towards the end (I think the first instance was in the Ice Path) I lose my way a bit and stumble aimlessly across menus while I regather my bearings. But to get the sort of luck I had again? Without giving too much away, Headbutt is worth its weight in gold.
Back in the game!
Quote from mike89:
I had the incredibly bright idea of starting an attempt at 11:30 tonight.

The end result?

3:52.

That's right, it is about 3:30 in the morning as I type this and I've just completed a recorded speedrun. What the fuck is wrong with me?


My Elite 4 Round 2 run that is hosted here, I started about 12:30 AM, and reset for about 20-30 minutes for natures before I FINALLY got the right one.  I finished everything a bit after 6 AM...
Let the music play!
Maybe thats where I'm going wrong with Colosseum, I'm only working on it during the afternoons normally.
There's a word for that
Hehe, I wondered if Headbutt would be useful somewhere Tongue
That time seems really very decent, and kinda goes to show how outdated the current run really is. Will you try and improve on it or not?
SEGA Junkie
Quote from DoubleThink:
That time seems really very decent, and kinda goes to show how outdated the current run really is. Will you try and improve on it or not?


I've been holding off answering this question for days because I wanted to watch the uglier parts of my run back first. I am going to keep this run, and I'll initiate the submission process shortly.

Specifically, there's one really big mistake towards the end: I did the Nugget Bridge before the Power Plant, so I was kinda stunned to get to the end and see Misty not there... It's actually not a massive time sink (no more than about 30-40 seconds), but it looks really bad.

On the other hand, large parts of my run look really good, and I felt like I got Headbutt's flinch chance in most of the crucial battles. So I'll be submitting this run.
Fierce Competitor
Good job Mike. Great to see you put together a Pokémon Crystal Speedrun! Good luck with the submitting, and I definitely cannot wait to watch it!
There's a word for that
Felt like doing an update. Just because I'm so nice! Angry

I'm adding another segment in later on for Ice Path, due to how awfully the bike controls and hopefully to allow me to manipulate some extra luck. Segment 16 is also being shortened, for similar reasons.
Anyways, if you've been keeping an eye on my sig then you'll know that progress has been reasonably steady. I was hoping to get this run done before my birthday (which is in just under a month), but making that now seems kinda dubious, even with the extra time I'll have towards the end of semester before I need to study for Exam BlockTM. In the meantime, the next segment is probably over a week away, or longer if I can't get some fast luck. Basically it's Cianwood Gym, and I have one Super Potion to get me through it. Not the best of times.
Croconaw has also ended up with a slightly average Speed DV, meaning I'm slower than a couple of things I could potentially tie with/beat otherwise. The time actually lost is minimal, mostly it just means more work for me >_> This is the last segment where this should be an issue though, at least for a very long time.

I'm actually closer to being 6 minutes ahead, and I should be up by 7+ after segment 17. I'm really hoping I can finish the E4 in at least 2:30, otherwise 3:15 seems out of reach Sad Either way, I'm not exactly unhappy with what I've produced so far, so we'll see what I can come up with.
SEGA Junkie
You're looking at 3:15 now? I'm impressed.

I am exceedingly feeling like 3:52 isn't such a good time...

Also what level is your Croconaw to be losing speed to anything in the Cianwood gym?