Yeah, I guess we are both doing a segmented 100% run. But just because I have competition doesn't mean I'm going to hide my plans.. I might do a SS run if I can master the trainer fly glitch with 100% consistency.
I'm going through a strategy and I'm wondering what the technical completion criteria would be for 100%, or when timing should stop. The similar "all snags" pokemon collosseum run ended after the game was beaten and the last pokemon was caught (Which happened after the game was over.) The reason I ask is because it turns out that it might be advantageous to venture into the unknown dungeon after the elite 4. Would timing end immediately after the last pokemon is caught or would timing end after I get the diploma?
Or would it be better to enter the unknown dungeon through a glitch, and end the game where it should?
That's tricky, personally I like the idea of ending with the diploma regardless of having beaten the game or not, but if you didn't at all then it's not a "100%" run but a "catch em all" run isn't it? (I mean the tag at game page). And then the only difference between them is beating the game once.
Since I believe 100% is better, just figure out what's the definition of 100%: A. "completes the pokedex, obtains all badges, gets diploma, unlocks the hall of fame" B. "completes the pokedex, obtains all badges, unlocks the hall of fame" C. "completes the pokedex, obtains all badges, gets diploma" D. "completes the pokedex, obtains all badges"
In what order you do things doesn't matter as long as you satisfy the definition. I like A. better.
Let be noted that when using glitches though, "completes the pokedex" could be done without catching any pokemon, by doing some memory manipulation, and it's probably the same for the others. That could be considered "with major glitches" though.
I don't think the diploma is needed at all really. It's not an actual item(if my memory serves me right) and it's just stating what will already be said after the elite four is beaten. Not including the credits, the end should be the message that oak will give when he rates your pokedex in the hall of fame. You beat the game, and it shows right there that you "caught them all".
As far as the unknown dungeon is concerned, you can enter it at anytime via walk through walls glitch. I don't think it would help though, as you can catch or glitch everything thats in their, including mewtwo. So it seems like it would just waste time.
And I don't think oak's rating is needed. You caught em all when you caught em all, having to prove so during the run makes you waste time. After the run is over (timing is over) you can open the pokedex to prove verifiers you completed it, get the rating or whatever the runner wants.
Of course if "unlock hall of fame" is required for 100%, and the last thing you do is beat the elite four the rating would appear during the run. Or if it is required to roll the credits once again after having completed the rest of goals in case you had beaten it already before, which I don't like the idea but is what you seem to propose.
As far as I'm concerned, I'll go for 100%, which means catching all Pokés and getting all badges as well (seeing as you can skip two) and beating the League. I might make a separate video to illustrate the diploma, but I think beating the League will be enough. Actually, now that I think about it, using the rulling of catching all = finished game, you could skip even more badges. Technically, you could skip all but Misty (and Surge because of Fly being so useful. :O) and perhaps Koga because of spots where Surf is needed like Cinnabar/Seafoam Coast. >_>
I agree with entering UD being slower, because the only few things you'll find out there are really not worth it (from the top of my head, Rhydon and Mewtwo? The rest can all be gotten some place elsewhere or only need one to four RCs to level up; Rhydon does take too long, unless you glitch it).
And yay, I finally finished a few segments that got me stuck, so I'm moving on again.
Edit: after checking back, I think glitching Rhydon is virtually impossible, unless you catch a Pokémon above level 100 and level it to 0, but lol, that takes about 100 RCs or so versus the 14 you would otherwise use. However, I agree that in a SS, UD might actually be good, but that would require either the WtW, which is not allowed (save needed), or beating the League, which autosaves, so regardless, no go.
EDIT: I don't think any more that the unknown dungeon is worth it, after doing tests I've discovered that the unknown dungeon saves a cumulative 5 minutes total and consumes considerably more than that.
Also, Thomaz; I agree with your completion criterion. But I have a question to ask - are you going to Silph Co. for the master ball? That seems to be the only thing I'm intentionally using in my strategy that I KNOW costs time that I'm keeping in for sanity's sake. Even with heavy segmentation, it seems like I'll be relieved enough to find the pokemon I'm looking for at the right level in a reasonable number of steps, let alone having to worry about catching it immediately with one ultra ball. Maybe someday, but I'm just not ready for that kind of tedium. And also, thomaz, the game autosaves when you encounter 'M, and that's not a forced save, so does that count against you? I think games should be judged by an individual basis - it makes no sense to institute arbitrary restrictions like a single segment can not continue after you're forced to watch the credits and there isn't any way around it.
EDIT2: I was wondering though, because I'm still considering the unknown dungeon in some ways (I won't have completely counted it out until I've timed it thoroughly against the alternative) If I was to complete the definition of 100% (In my opinion, should be 8 badges, elite four beaten, all 151 pokemon caught), would it not matter which I finished first? For example, if I caught the 151 and then fought the elite four then the run would end after the hall of fame induction ceremony. But couldn't the run also finish if I saved a few pokemon for after the elite four and timing would stop after I caught the last one?
I am considering this because it's possible to use the trainer-fly glitch to yield a primeape or possibly another poke that requires many rare candies to evolve. The walk through walls glitch also consumes more time than this method, so it could feasibly be faster.
Yes, I am going to Silph & Co. The Master Ball makes everything so much easier. With it, you could potentially catch about four Pokémon in one segment (with correct levels and such), without it, it would be hard to enough to catch just one Pokémon unless you weaken it (= more turns lost).
I probably will go the tower as well, but I'm not sure yet. Glitching a Snorlax wouldn't be easy, but at least it would skip the Tower. I guess either Moltres or Zapdos could be used for Snorlax.
Yes, I suppose you could beat the League and then enter the dungeon and have the game stop after catching the last Pokémon.
About autosaving vs M, can't you just turn of the game after that? I don't remember it autosaving really.
And also[...] the game autosaves when you encounter 'M, and that's not a forced save, so does that count against you? I think games should be judged by an individual basis - it makes no sense to institute arbitrary restrictions like a single segment can not continue after you're forced to watch the credits and there isn't any way around it.
It's fine to autosave, they're unavoidable and won't DQ a SS run. As long as you're continuing after them, there won't be a problem.
There isn't a restriction on whether or not you can continue after the credits. For example, the Star Fox 64 All Medals run needs to play through the game 3 times in order to get all of the medals, so after the credits, he just goes back and continues the game as normal, he resets before venom each time, and it's a single segment. So there's no need to end with the Elite 4. You'll have to ask mikwuyama if the credits/main menu time will count against you though.
I don't think you'll have a problem staying within the single segment guidelines as long as you aren't manually resetting to the main menu.
Also, just my random opinion, but seeing as how this would pretty much be the 100% category, I'd go with option B for completion criterion. The diploma isn't a real item iirc, and it sounds like there's precedent with the Colosseum run to have it end when the last pokemon is caught. You could probably include going to get the diploma immediately afterwards, just so that the video ends in a logical place for the viewer.
EDIT: after watching the SF64 run I referenced, it seems that it is allowable to reset the game and keep it SS if resetting is necessary for a timesaving trick. Of course, you'll have to clearly explain the trick and ask mikwuyama about it (I do not envy that guy's job here).
I agree. Just don't use WtW and still say it's SS.
Anyway, the more I think about it, the more I think using WtW is too time consuming or saves so little time it's not worth it. Let's go over what I think are the +'s and -'s:
Positive: - It skips the Tower, because you'd go directly to Silph & Co; - It skips the Fresh Water; - It skips both Snorlaxes (technically, it doesn't, but if you skip the Tower you won't get the Poké Flute and thus have to glitch it); - You can use the Bike to travel to Cinnabar Island faster; - You can use the Bike to travel to the E4 faster and also skip Gary and the use of Strength.
Negative: - Poisoning the Flyer has to be done during the removal of Safari Zone steps because I use Mew and he is at level 7; this means you'll have about 100~ steps before he's KO'd if hit by a non-damaging Poison-causing attack; - Depositing the Pokémon might cause trouble with the box amounts and doing it twice (if you decide to do that) at that; also, you have to withdraw your main fighter too, unless Mew is your main fighter, but that leaves his attacks to be desired, because of the HMs. Unless you use another HM whore, but that means one more Pokémon withdrawn; - I catch around five Pokémon near Pallet Town (fishing + patch of the grass down-right) so after Biking to Cinnabar, I'd have to get back to Pallet Town sooner or later, unless I get those someplace elsewhere which means Tangela has to be glitched or traded; - I buy a lot of things in Celadon Mart so while I'm there, I might as well get the Fresh Water and the Poké Doll; - I catch about four Pokémon on route to Victory Road and those can only be gotten before the dungeon, so I'd need to defeat Gary regardless, unless I get them elsewhere (Seaking can be leveled up from Goldeen but takes a lot of RCs, Magikarp can be gotten ten levels higher here, high level Sandshrew and Fearow are here too which saves on RC cost); - I catch a lot of Pokémon in Victory Road, so moving around will not take so much time. It's a pity I need Strength, but a la, nothing I can do about that.
Of course, this is all from my perspective of the route I use. It may be different for you, depending on your route.
Um, this is only speculation (As I've never done it before), but what about the potential time saved by using the WtW glitch to enter the power plant? That would cancel out having to ever fight the trainers on route 9.
Also, I'm curious as to why you need the fresh water. Couldn't you use the trick to bypass the saffron guards? It seems much faster IMO, but I'm not sure of it works with every guard, (truth be told, I've only seen it done on youtube.. with one guard).
I'm currently doing tests to figure out my route, which is completely tentative at this point. I'm experimenting with consolidation at the moment to simplify my route.
I wonder. You only battle two trainers on that route I think and you (I) have to stop by for fishing as well anyway. Granted, that can be done afterwards. Though, now that I think about it, you could enter the Power Plant backwards.
But a trick to bypass the guard? I don't know off one except for the bicycle one.
I saw it a long time ago - I can't find the video demonstrating it, but it's a simple trick. Immediately when you pass in front of the guard's view, press the opposite direction on the control pad to face the door you entered. If done right, you'll be able to walk the other way when he's done talking about how parched he is.
But I've never actually done it, only seen it done. I would test it, but I don't really have access to a file that's at that point at the moment. I can surely get access, though.
I'll edit with whether or not I was successful.
EDIT: Disregard it, I wasn't able to make it work. However, it does seem to work when done from within Saffron going any other direction, so I think that was what the video I watched was showing.
EDIT: Made a draft of the tests that are in order to complete before I can start putting together the fastest route I can - I'm at 73 Tests and Counting (Ouch)
Hey guys! How is the progress of this running going??
I took an interest in attempting a run like this. i have attached in a word document on where/how I catch/obtain each pokemon. I might attach the route I use later, after I fix it up. I have also attached screenshots on the trainers which I use the trainer fly glitch to obtain rares pokes (btw I used an emulator). I use all the normal glitches: trainer fly, ditto, 'M evolve to kangashkan, missingo evolve to nidoking, experience underflow, missingo name etc to obtain the pokemonz.
I did some experimenting and i found that zapdos (which has a special at 136 at lvl 50) can be used to ditto glitch 4 pokemon, after using rare candies. At lvl 55 it has a special of 149 (alakazam), at lvl 63 it has a special of 170 (porygon), at lvl 66 it has a special of 177 (squirtle) and at lvl 69 it has a special of 185 (oddish). btw: i use a name that will spawn lvl 100+ (undecided) aerodactyl, lvl 174 mewtwo and lvl 100+ (undecided) bulbasaur off cinnabar coast. I found once aerodactly devolves to lvl 100 it can have a special of 126 (machamp)!! Also, at lvl 174 mewtwo can have a special of 572 (572 - 256 - 256 = 60 (tauros)).
All the other poke I catch normally or glitch them
i think this run has been completely abondaned by both Jacob91 and Thomaz.... apparently not. Thomaz has posted his latest segment on youtube. Find it here
I'd really like to see Thomaz's plan for this run!!!
Werster has now started to run this category and he has already found a faster route, I am working on notes and I have a few new possible strats that may save up to 10 minutes
Update: so far I have made notes up to the safari zone, I don't know how long I will be taking notes and making route changes before actually attempting a practice run. By the time I make my route changes a new route will likely make my strats obsolete.
I'm bumping this thread instead of making a new one. This is my first post, so please be gentle:
I spent all of Christmas break devoted to this. In a "single-segment" run, I can catch all 151, get all 8 badges, and beat the Elite Four in Red version in about 8:40. I use scare-quotes here because the run I've developed was made to be played in one sitting, but due to work/school/life I've had to split it into 5-6 segments. That being said, I don't take advantage of the resets i.e. save before fights, use WTW or the Brock skip glitch. As a matter of fact, my final time will probably be less than that due to having to change gears between saves. I don't use any tools to abuse the RNG (except for setting the player's name to affect encounters on the coast of Cinnabar). However, I have an immense spreadsheet that uses the levels of said Cinnabar pokemon to calculate how many Rare Candies/Calciums I would need to glitch the version-exclusives. If I end up recording it (probably by buying a Gamecube/GB Player), I can condense this information to a single sheet of paper.
I didn't think this was attempted until several days ago when I finished my first (segmented) run. Because I keep finding more and more threads about other people that have tried this, I'm not really sure if my time is impressive or not. It seems that Jacob91 (OP) said he could finish in 10:19. Then again, SDA doesn't have any run like this posted for viewing. Is it worth it to pursue recording this speedrun? Or is there not one here because single-segment 100% runs are really freaking long (and sometimes boring)?
There is no run posted on SDA, because no-one went through the trouble of creating one as of today. If you want references: The current Final Fantasy IX posted segmented any-% run is ~8:30, so 8:40 isn't a problem per se. However, I also remember Werster advertising a 5:30 estimate. (I have no idea if that also includes the eight badges.) In my humble opinion, all pokémon and all badges is a truer 100 % definition than 151 pokémon alone, if the latter skips badges.
I would like to encourage you to continue, optimise, record and submit a run of this.
The main problem I see with this category ATM is that it's defined in different ways by a lot of people.
Werster started running it with all glitches except for arbitrary execution glitch. Then a pair of people (I forget who now, sorry!) threw in arbitrary execution glitches like 8F but still disallowed hacking pokemon into ownership (still had to be caught in a normal way, wild pokemon encounter or trade or evolution) and got a much faster time, though in a way that werster never would have done. And now it seems like you're working on a cool 100% category that involves even less glitches than werster was using. Main thing is that I'm worried about confusions between definitions of categories and what glitches are allowed or not. After all, this is the game so glitchy that you can literally hack it and turn it into another game, like pong
Thanks for the link, Alko - I know that the post before me mentioned Werster was working on a run but my search-fu is weak. It is discouraging to know that he's probably working on it now, and it sounds like a single-segment that would be faster than mine. Even in the very best case scenario, I'm thinking I could go as far down as ~7:00, but that's still not as fast as he claims.
Spiritually speaking, I agree that 100% should be all 151, all badges, and Elite Four completed. When I initially planned this out I opted for a single-segment because that would give me an upper limit on the many glitches that are available to use. It seems to me that that would make it easier for categorization and such. That being said, I would consider that arbitrary execution 8F glitch to be fair game in a single-segment (I've never heard of that glitch before - it sounds insane!).
The only glitches I use are the Mew/Ditto glitch (many many times to get the Pokemon that can't be traded), the Missingno glitch (in conjunction with the Safari Zone glitch, as well as the old man naming glitch), and the 255x item duplication glitch (to save a wee bit of time). So, technically, all the Pokemon I catch are "in the wild".
Patashu - this pair of people that avoid "hacking pokemon" - are you referring to this?
He's referring to ExtraTricky and Shenanagans, the latter of whom holds the current best known time in 151 Pokedex with item underflow (not the same as the 8F glitch referred to by Patashu - 8F is a lot more crazy and is still banned in general). You can find his best run here: http://www.twitch.tv/shenanagans_/c/3294835 (3:56:05)
Werster originally ran this category with the same rules but no item underflow. If I understand correctly, the rationale was that item underflow allows you to directly modify many parts of the game data, bypassing the need to actually play the game. His best run can be found here: http://www.twitch.tv/werster/c/2946679 (4:38:47)
With a run like this, basically you're going to have some problems generating a category definition that isn't dumb. When I say "dumb" what I mean is that you'd likely end up either arbitrarily excluding glitches (e.g. as was done with item underflow originally), or allowing any glitch (including 8F) and ending up with a run where you just modify the Pokedex directly to indicate full completion and call it a day. The problem with arbitrarily excluding glitches is that everyone will have a different line in terms of what should be allowable and what shouldn't be, and you have to make a very strong case as to why your interpretation makes the most sense. Otherwise, your run would probably be rejected upon submission because you didn't use the available glitches.