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All recipes for Tayce T?

EDIT: Or wasn't there something like that... I'm sure there were several recipes. Or was it that you simply gave her ingredients and she baked something out of it without recipes?
I don't think max leveling is a requirement of 100%; were that to apply to other RPGs, they would stretch for 20+ hours. I'm not sure about Tayce T.; there is a list of her recipes in your house, iirc.
i think we should just ask mike what constitiutes 100%, or ask him how to contact Radix
When Mario is level 27, he won't gain any Star Points from any battles (even though Dry Bones give 2SP at level 26), and his Star Points are set to 0, even if the previous battle gave more SP than necessary to level up.

Whether Mario's max level is required or not, don't forget partner ranks.

By the way, are there a limited number of badges in the original Paper Mario? (Limited meaning there are no badges that you can get over and over) If not, one of each type should be enough.

By the way, Electro Blooper and Super Blooper are optional, so add them to the list of optional bosses. I think you have to fight them anyway for some of the Super Blocks and badges.

Also, I think each of the items that you recover from Shy Guys gives you a Star Piece if you aren't required to get it to finish the chapter, so the Shy Guy items are not optional.
100% Things:



Definitely required:

1) All 80 badges.
- Unlike the sequel, the badges in this game are all distinct.  Getting all 80 badges requires: getting past Anti Guy, Electro Blooper, Super Blooper; all star pieces; all Koopa Koot favours (skipping some won't help -- it's his last favour completed that gives you the last 3 star pieces); all Chuck Quizmo questions; 2300+ coins for Rowf's & Rip Cheato's stuff; all letters delivered.

2) All 16 Super Blocks.



Maybe required:

1) Reach level 27.
- This is probably the only RPG where reaching maximum level is reasonable.  A segment dedicated to farming Amazy Dayzees would probably be shorter than the time necessary to get the 2300 coins & Chuck Quizmo questions.

2) Get the Diploma & beat Kent C. Koopa, Buzzar, and the Anti Squad.
- You don't get anything, but it feels more complete taking down all of the optional bosses, especially the Anti Squad, which is considered the toughest boss in the game.

3) Get & use the Mystery Note in Shy Guy's Toybox.
- You don't get any reward for obtaining or using it, and it provides no helpful effect -- the code is set in stone from the start of the game.  But it is a unique event item....



Shouldn't be required:

1) Kill Whacka.
- Would be fun just to see animal activists cry.  You'd probably kill him anyways just to get the Whacka Bumps to sell for money.

2) All 50 Tayce T. recipes.
- The game doesn't actually record which recipes you've completed, just the number of unique ones you've done.  Almost as pointless as saying you must buy at least one of everything from each store.

3) All Tattles.
- The game doesn't record this anywhere -- you can only check by entering battle & seeing if there's an HP bar there.  Plus, a bunch of opponents are permanently missable, anyways.

4) All question blocks, bushes, invisible blocks, ordinary item rewards, etc.
- We're not required to open every chest in a Zelda game, so we shouldn't be expected to do the equivalent here.

5) The radio contests.
- Missable, and the rewards are nothing special you can't get elsewhere.

6) Read all letters & diary entries.
- Just as pointless as talking to every NPC, even though the game keeps track of this.

7) Get 101 Power Bounces.
- There's no reward, unlike in Super Mario RPG.
Edit history:
LadyKrile: 2008-07-31 04:06:08 pm
Where's the Anti Squad? Is it the battle you fight if you lose the quiz in Bowser's Castle? If so, I don't believe there is any evidence of winning the battle, so there is no way to tell if you won the battle or just passed the quiz. The other optional bosses are not missable, and you can prove that you defeated them by going to their locations in the case of the Bloopers, Kent C. Koopa, and Buzzar, or by having the Diploma in the case of the Master.

Are there any games that have a current 100% speedrun that includes something that is optional, missable, and has no permanent evidence that you did it once you save after? (Games that don't have saving, such as most NES games, don't count.)

I say that 100% should be defined like the Zelda games and include everything recorded on the pause screen (level 27, partner ranks, badges, and any optional key items such as the Diploma) along with defeating the optional bosses that block a path (it's probably faster to defeat the bosses anyway, with the possible exception of Buzzar). Anything that is not recorded, or recorded only on that sign in Mario's house, should not be required. (If a sidequest gives you a usable item such as an Ultra Shroom, it would not be considered recorded.)

By the way, can someone tell me how to access the radio contests? I'd never heard of them until this topic.
hey hey hey!!
are the chuck quizmo locations random, because i can't seem to find all 64 of them.  floogal i was wondering if you would help me with some of the route, like the sewers or the koopa koot routes
i've made a huge mistake
Chuck just randomly shows up in one of the towns. Its going to be a huge pain trying to run into him 64 times while speeding around...

And I could *maybe* help with the Koot stuff. I don't remember a ton about the game, but for the first few favors...

-Buy a sleepy sheep while going through Toad Town the first time
-Get Kooper so you can do favors
-Trigger the first favor
-Get the book from Kolorado's
-Leave the village, do the rest of Chapter 1
-On the way back, stop by Koopa Village
-Give him the book
-Give him the sleepy sheep
-Trigger the next favor, where you have to get something from Goompa
-Head back to toad town (Get a koopa leaf before leaving Koopa Village)


....now there's where I don't know what to do. Goomba Village is quite far out of the way. When do those warp pipes in the sewers open up?
I'm still somehow obsessed with the recipes... perhaps get every pastry that's unique and cannot be obtained elsewere, only through baking? But it may be pointless, that's right. Definite musts for me are:

- all badges
- all power blocks
- all star spieces (I think you need them for the badges anyways)
- level 27
- all side-bosses defeated
hey hey hey!!
you don't have to buy a sleepy sheep because there is one on the way on pleasant path i think
Quote from Infinite1up:
By the way, can someone tell me how to access the radio contests? I'd never heard of them until this topic.

Check the radio in one of the houses in Koopa Village.  One of the stations will tell you about a contest, which involves bringing a certain item to a pink Toad at a certain location within a time limit.  You only get one shot at each contest, and they are only available in certain chapters, so they are missable & failable.  The rewards are mediocre, though.  Check the middle of this page for the rewards.

Anyways, I kind of agree that the Anit Squad should be by-passed for 100%.  But, you don't get anything at all for beating Buzzar or Kent C. Koopa, so maybe they should be skipped, too.  All other optional minibosses are required for all the badges, although it may be faster to bribe Anti Guy with Lemon Candy....

I also take back my suggestion on getting the Mystery Note.  It's no different than the map in Zelda games -- helpful, but entirely unnecessary.


You know, power-levelling on Amazy Dayzees will actually not take that much time, when you consider that you'll also be getting 20+ coins per fight.  We'd definitely have the Money Money badge by that point, as, thanks to Koopa Koot, we need to make 2 additional trips to Shooting Star Summit before the final trip to spend all remaining star pieces.

Or, to get money, we could luck-abuse the silver-credit Jump Attack game.  Winning the 9-block game, making sure the the two 5x blocks are found last, gives you a 940-coin profit (remember that it costs 10 coins to play).  However, if my calculations are correct, you've only got a 0.05% chance of that happening....


Anyways, I refuse to start on any serious planning until Mike or Radix makes it clear what constitutes 100%.
hey hey hey!!
i agree, but the beginning of the game is somewhat straightforward.  but seriously, i have no idea what to do about chuck quizmo, i don't know where he is ever.  does he go to the same place more than once?
heh heh heh heh heh heh heh heh heh
pyromaniac, I wish you good luck with the run. I'd like to see that for sure. As for the defenition of 100%, of coure I don't know for sure but still:

-All the badges: very likely, if not certain
-Level 27: Unlikely, unless it is needed for something (haven't played this game in...really long)
-All the recipes: Likely, how many you have found (IIRC) is recorded somewhere in Mario's house
-Defeat everyone in the Dojo: Maybe, they are unique enemies, little like an optional boss
-all power blocks: Likely, if not certain
-all star spieces: Likely, if not certain
-Complete all of the 'requests' for the old koopa: Likely, if only for the star pieces you get
-Chuck Quizmo: If only for the truckload of star pieces this guy has, how many does he have anyway?
-Deliver the letters with the paratroopa: Likely

I can't think of anything else right now...
hey hey hey!!
letters will be because they give you star pieces.  and chuck quizmo has 64 star pieces.

by the way, im kind of hoping for it to be max level in the 100% because that will give me a butt load of coins
heh heh heh heh heh heh heh heh heh
Quote from pyromaniac:
Letters will be because they give you star pieces. And chuck quizmo has 64 star pieces.

By the way, I'm kind of hoping for it to be max level in the 100% because that will give me a butt load of coins.


64? No wonder I never stoped seeing that...worm? Whatever it was. You will need allot of coins, surely there is some sort of 'fast and easy coins' thing in the game? As for 'check quizmo''s appearing, I doubt he will appear in set places, I saw him every now and then. At least in Toad Town and the Desert Outpost.
hey hey hey!!
i tried the jump attack game and got like 200 coins in the 5-coin one, but after that, all bowsers.  i officially hate jump attack now
heh heh heh heh heh heh heh heh heh
How much money do you think you'll need? There are some badges that will increase money earned from battle
i've made a huge mistake
First off, for badges that have multiples... like there's 3 HP Plus badges in the game, will you need 1, or all 3?

Total money:

640 for Rip Cheato
1,450 to buy every badge from Rowf (Including the HP/FP Plus, which might not be necessary to buy)
....I can't think of more.

Besides money, there's going to be a hell of a lot of backtracking once you get the Super Boots. And Chuck Quizmo is going to be a GIGANTIC PAIN. You might have to redo segments until you get Chuck to show up at least once or twice while you're running around. The route planning for this will be absolute hell...

By the way, when do the warp pipes in the sewers open? Better save the backtracking until those are available.
heh heh heh heh heh heh heh heh heh
2090 coins for those two things alone? And I do believe that duplicate badges will be needed, they are still badges after all. Without question the quiz guy will be a HUGE pain, he has to appear 64 times correct? I remember seeing him in Toad Town, the Desert outpost, and I swear I've seen him in the frozen town with the 'murder' case. The sewers can be opened ones you have the best power stuff (shoes and hammer at max level) IIRC
Edit history:
LadyKrile: 2008-08-02 11:40:08 pm
Super Boots backtracking should be done along with some of Koopa Koot's farther-out-of-the-way requests, and it should be done after opening the first 3 warp pipes so you only have to take the paths one way.

Chuck Quizmo should probably be manipulated (by saving) into appearing in each town you pass through when backtracking for items. Does anyone have a list of all possible places that Chuck Quizmo can appear, including which part of each town? I know he can appear in Goomba Village, Koopa Village, Dry Dry Outpost, at least one part of Toad Town, and Shiver City. I'm not sure if he can appear in the Yoshi village, Boo's Mansion, the Star Kid place, or Star Haven, and Chapter 4 and 6 appearances are unlikely. Also, if you save in the same area as a Chuck Quizmo appearance, is there a possibility of him appearing when you reload?

A quick list of warp pipes starting from the Toad Town Tunnels entrance: (Remember that you must activate the pipe by using it from the Toad Town Tunnels side before you can take it the other way)
- Goomba Village, Koopa Village, and Dry Dry Outpost: Break the Super Hammer block to the left of the entrance. Defeat a Blooper to open the three pipes.
- Boo's Mansion: Use the Super Boots to break a hole and go down one floor from the entrance. Go left and you'll be locked in a room with some Dark Koopas. Defeat all of them to unlock the doors and open the pipe. Note: You can't skip the 3rd Jr. Troopa battle this way, because he'll fight you as soon as you try to leave Boo's Mansion with the Super Boots.
- Yoshi's village: Go down one floor from the entrance using the hole from earlier. Use Sushie to cross the water. You'll fight a Blooper as soon as you land. Defeat it to open the pipe. Note: Again, you can't skip the 4th Jr. Troopa battle this way, because he'll fight you as soon as you try to leave Lavalava Island with Sushie.
- Shiver City: This one is required to access Chapter 7. You can go through Rip Cheato's room to reach it faster, although I don't know of any reason to go back to Chapter 7 after completing it if you collect every item on the way. (Are there any letters to deliver in Ch7 or Koopa Koot requests that require going to Ch7 that you can't do the first time through?)

Note: When I say you fight "a Blooper" it can be the normal Blooper, Electro Blooper, or Super Blooper. The one you fight depends on how many of the Bloopers have already been defeated.
i've made a huge mistake
What's an estimate on how many segments this will be in? I'm thinking an extremely high number, due to Chuck Quizmo manipulation.

And yeah, I'll try to help more once 100% is defined by those in charge.
hey hey hey!!
mike told me to just discuss the requirements here because neither nate or mike have ever played this game
i've made a huge mistake
Ok then... I propose

-All Badges
-This includes: All Star Pieces

-All Star Pieces
-This includes: All Koopa Koot Favors, all letters delivered, finding Chuck Quizmo 64 times

-Defeat all optional bosses

-Upgrade all partners

-All Key Items

I really don't know about the recipes or level 27. Those seem really repetitive.
So it looks like, as of now, the requirements for 100% will include these:

All 80 badges
All Super Blocks used
Win the game

And possibly these:

Level 27
Diploma
Buzzar & Kent C. Koopa

Does this pretty much cover everything that could be a requirement? (I consider recipes unnecessary because you can't check them on the status screen, Dungeon Maps and Compasses are considered unnecessary in Zelda games, and there's a lot less reason to get recipes, because you can't even tell which ones you've already done.)

By the way, the decision of level 27 or not WILL change the route, or at least the badge setup for all battles after the Amazy Dayzees, because being forced to level up HP will make Mega Rush less likely to save time, but less Heal Blocks would be needed. Level 27 will also make collecting coins for badges and Rip Cheato less repetitive. (Obviously, get Money Money before starting the extra leveling.)

Edit: Are there any key items other than the Diploma, the cards from Koopa Koot, and items that you need to get Star Pieces or progress in the game? (And the Mystery Note, which was decided as unnecessary)
Yes, a cucco riding the ground.
Maxing out your level isn't required for 100%.