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Speed is the key.
Quote:
And also, Yautja I didn't mean to make anyone angry I just don't really see where that trick will be needed, but if there's somewhere that you don't have the room to slash, please excuse my rudeness.


Nah, you don't need it anywhere... it's just faster and there is no reason to not at least try it, since if you fail you dont lose time. Wink
No the Quail is not riding the Q
Quote:
[smilie barrage deleted]

Awesome...

Anyway..I've been thinking about this and decided I might want to go for a single segment when this run is completed. Since I've practicing each part thoroughly as part of my research for this run. No promises though..

Quote:
I don't see where that could be helpful at most spots you have room to just swing your sword.
It could save a few seconds... but c'mon.
almost as useless as invisible link.

It's even cooler when you perform the trick as Invisible Link  Wink
Food goes in here
Just wondering, what's invisible link?
No the Quail is not riding the Q
Quote:
Just wondering, what's invisible link?

http://www.jaytheham.com/zc/oot.php?page=ootmg
Retired
Um...backwalking+sidehopping in the desert is EASIER than rolling - well, on the invisible poe part, at least.

Why?

You can memorize the counts.  Actually, I may do just backflips and sidehops at first, to map out the way.  Then, when I have that count down, I can do it easily.

Again, guys, it's the "box and 90degree angles" thing.  If I have a box, or a path of 90degree angles, you can do anything with backwalking+sidehopping very easily.  Even if no "box" or walls exist, you have to think like they do.

Anyway, the TAS is too fast for its own good.  There is no way I will be as fast as it, so being slower will actually help.
Edit history:
YautjaElder: 2006-06-22 08:13:23 pm
Speed is the key.
Quote:
Again, guys, it's the "box and 90degree angles" thing.  If I have a box, or a path of 90degree angles, you can do anything with backwalking+sidehopping very easily.

Like the Kokiri Sword area? With a little practice, I'm able to do that area perfect 95% of the time, by only using sidehops and backwalks.

I'm rolling across the wasteland because I want to see where I'm going. I will only backwalk over the last area (into Desert Colossus).

Edit: I understand that you want to memorize for how long to backwalk, count how many sidehops, etc.

That will take pretty long... but you probably get there before I do, so I guess I can copy. Tongue
Retired
Well, all you need to know is where to start - facing what direction.  How I am going to do it is this:

Align by facing the small building where the poe is...using Z-targeting.  This will establish the launching point and give me my 90 degree range.  From this point on, no letting go of Z unless of a 90 or 180 degree angle change.

I then do testing.  I will backwalk from there until I hit the boundary.  Mark that count down.

Go back, redo it to the count -1.  Then change movement direction.  Go until I hit boundary.  Mark that count down.

Go back, redo first movement, second movement, both with count-1 (Count-1 becomes just the count eventually).

Repeat until you have memorized.

If I had EMU, this would be a joke and I'd figure it out in like 5 mins.  This will take about an hour to do on N64.

I saw your video, YE, of your rupee segment.  You do the sidehop how I am doing it now in my new attempt.  I'm not sure the grab is faster or not.  Either way, I do exactly what I did before, but I land on top of the fences and do the sidehop off the balcony.  I tie AKA's time to getting into the hole then.
Quote:
Well, all you need to know is where to start - facing what direction.  How I am going to do it is this:

Align by facing the small building where the poe is...using Z-targeting.  This will establish the launching point and give me my 90 degree range.  From this point on, no letting go of Z unless of a 90 or 180 degree angle change.

I then do testing.  I will backwalk from there until I hit the boundary.  Mark that count down.

Go back, redo it to the count -1.  Then change movement direction.  Go until I hit boundary.  Mark that count down.

Go back, redo first movement, second movement, both with count-1 (Count-1 becomes just the count eventually).

Repeat until you have memorized.

If I had EMU, this would be a joke and I'd figure it out in like 5 mins.  This will take about an hour to do on N64.

I saw your video, YE, of your rupee segment.  You do the sidehop how I am doing it now in my new attempt.  I'm not sure the grab is faster or not.  Either way, I do exactly what I did before, but I land on top of the fences and do the sidehop off the balcony.  I tie AKA's time to getting into the hole then.


Why don't you trace a map, and put tape it on your TV screen using tracing (see though) paper?

Then overlap it with the real OOT map...  And all you have to do is follow the lines  as link.  Couldn't be easier Smiley

Sure it's probably the ghettoest thing on earth, but it would make for good comments.
Edit history:
YautjaElder: 2006-06-22 08:41:56 pm
Speed is the key.
AKA claims that the grab is slower, and I believe him. But it's a hella lot easier than backflipping up there and then aligning if you ask me... I will stick to the tactic I used in that segment, the only change is that I backflip from fence to fence. AKA also said that I was equal to his time when I entered the tunnel, but he used a backflip and backwalk from the balcony.

DK: Lol at your tactic. Tongue

Another similar thing is to paint a red dot as a pointer for bow/slingshot, hehe.
Retired
I always laugh at that tactic...it's too n00bish for me.

YE: Just backflip up, then sidehop to the fence...then you can press against the fence to be "straight" and go from there...

Or do what AKA does, roll.
Speed is the key.
Quote:
YE: Just backflip up, then sidehop to the fence...then you can press against the fence to be "straight" and go from there...

Or do what AKA does, roll.

I'll try that if I decide to redo it... I managed a 2:10 "rupee run" and I'm quite satisfied with that for now. This segment is special, cause I can redo it whenever I want.
Edit history:
mwl: 2006-06-23 12:30:10 am
TAS Segment 1 (redone from Gohma) in 34'27"50 (124,050 frames)
(This is equivalent to your first five segments.)

There's some stuff you can use here...

* Notice how he does the poe route in just two backruns. He only changes direction once.

* In Spirit, you can also jumpslash the Armos and preserve the attack power up to the Iron Knuckle. In the Anubis' room, you'll have to slash your stick with C to cross the gap. If you want to do this, be sure not to press B at any time before the Iron Knuckle.

...and some stuff you can't really use...

* You can't count on the Anubis to drop red rupees for you. If you don't luck out, you'll get three blue ones, totalling 15. Then, either break the pot in the same room or grab one of the silver rupees in the room with the small key...about a 2-3" diversion.
woot, just read through the 42 pages, dled most of the vids linked in there and i gotta say: keep it coming. i only played oot once back then when it was brand. most stuff in here i didn't even remember (wtf bombchu's? i'd swear i never had them). anyways, i'm really looking forward to see the whole 16 segment run in the end Smiley
and btw: too bad that a nice groug effort like this has been so far get's spammed by random nerds ~~
Edit history:
Manocheese: 2006-06-23 04:23:48 am
Yes, a cucco riding the ground.
Quote:
TAS Segment 1 (redone from Gohma) in 34'27"50 (124,050 frames)
(This is equivalent to your first five segments.)


Is that a video file or a file you need a ROM to open?

EDIT: Do we really need three Deku Sticks? If done properly, we shouldn't lose any inside the Deku Tree... Where do we lose them, exactly?
Manocheese-
1)The File is .avi format(playable with VLC media player)
2)You need 3 Deku sticks for the 3 child bosses, and probably elsewhere I can't think of atm(assuming you're talking about the three you get before GDT)
Yes, a cucco riding the ground.
You don't need one for Gohma, as TSA said...
I love YaBB 1G - SP1!
do any of yall have trouble playing the tas video?  im playing it in WMP10 with fully updated codecs, but it plays all jumpy, little clips of smooth play, and then it freezes, and this repeats throughout the whole video.  does this happen to yall?

ill try it in divxplayer and see.
Speed is the key.
Quote:
do any of yall have trouble playing the tas video?  im playing it in WMP10 with fully updated codecs, but it plays all jumpy, little clips of smooth play, and then it freezes, and this repeats throughout the whole video.  does this happen to yall?

ill try it in divxplayer and see.


Tried VLC Media Player? It rocks.
He's back!
If it doesn't work or run properly on VLC then it won't work on anything else.
Edit history:
YautjaElder: 2006-06-23 01:26:58 pm
Speed is the key.
AKA has inspired me to keep running segment 2. I will probably try till I get a very good rupee drop from the bushes or get a time of 2:08 or lower on the rupee run.
Edit history:
AKA: 2006-06-23 04:03:22 pm
He's back!
May as well mention this just now, but during a failed attempt I got 1:38 for the child segment from the moment I was about to pull out the master sword and I know it could be improved by about 3 mins, so I think 1:30 should be easily suppassed for a minimalist segmented run. I don't think 1:10 is possible for me at least based in the context of the run. 1:20 would be a good target even though I would like to get 1:15 for the adult adventure considering the amount of mistakes that can be easily made during it. So when I eventually nail a run it should be between 2:50 to 2:58.
Edit history:
Kazooie: 2006-06-23 04:27:28 pm
Zelda Rulez!
So AKA you have got 1:38 for the child section of the game Smiley I gonna timed my child run too and see what I got, I hope I get good time, then I try calculate it to ntsc version time Smiley

BTW - I gonna buy DVD-recorder to capture my run and make little speedrun videos to help TSA  Cheesy
Quote:
May as well mention this just now, but during a failed attempt I got 1:38 for the child segment from the moment I was about to pull out the master sword and I know it could be improved by about 3 mins, so I think 1:30 should be easily suppassed for a minimalist segmented run. I don't think 1:10 is possible for me at least based in the context of the run. 1:20 would be a good target even though I would like to get 1:15 for the adult adventure considering the amount of mistakes that can be easily made during it. So when I eventually nail a run it should be between 2:50 to 2:58.


1:38 ... that's single-segment, right? Sorry to go off-topic, but what is your route again?
He's back!
Quote:

1:38 ... that's single-segment, right? Sorry to go off-topic, but what is your route again?


Its the conventional route except getting FW before Jabu and using Acryte's strats for it and then going to Spirit learning the requiem and warping to jabu. It can definitley be bettered.
Edit history:
Manocheese: 2006-06-23 09:44:58 pm
Yes, a cucco riding the ground.
...That TAS was terrible. They didn't even skip The Deku Stick text. All that diagonal walking... So slow. The whole thing was just... So difficult to watch.