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YautjaElder: 2006-05-24 06:57:30 am
Speed is the key.
Quote:
I was THIS CLOSE to making it onto that damn tree stump, which I could then reach the bridge.  Ugh, just another little bit of height and I'd have it.

Yeah, people have been trying to get out of the Forest early for quite a time.... You're very close if you try and jump to that pole in the Lost Woods. But even if you make it there, you wont be able to jump to the bridge from there.

Here is some related stuff I made:

Get to the top of Kokiri Forest

Trying to get past Mido

Get out of Kokiri Forest Early (attempt)

Get to the bridge from the Lost Woods

Might trigger some ideas... Wink

Your dialouges are fine in the first segment. I see that you're using the N64 version, any specific reason for that, or do you just like the controls better?

Looking forward to segment 2. Smiley
Edit history:
TSA: 2006-05-24 07:34:57 am
Retired
The GCN version is a bastardization of this game.

In that area with the pole, Yautja, I tried to "side hop" off the top ledge near the ladder, and jump slash through the acute angle on the side where the exit to Hyrule Field would be.  My hopes was to go through the wall and perhaps walk to the boundary and exit...

Edit: Why isn't that third video possible in the real thing?

Edit 2: Oh shit, I see why.  That moron Kokiri blocks me from landing on the stump's top (I can tell I'm making it, but something is stopping me).  Oh well.
Speed is the key.
Yup, it's an invisible wall behind that Kokiri. It's just an inch too high (I tested it on an emulator). I was very excited at first when I thought I had found a way out of the Forest early. Roll Eyes
Retired
A few things.

You can throw a rock passed him...it's just something programmed to affect Link.

In the Sacred Forest Meadow, I found scalable "edges", but magically they have a repel feature...odd that these slopes have it, but no others...if they coded other areas as well as this, none of these great tricks would work (I was looking for a way out of the Kokiri Forest through the Sacred Forest Meadow).
Edit history:
YautjaElder: 2006-05-24 08:29:46 am
Speed is the key.
There are similar slopes outside the Spirit Temple, no way to climb them yet... Sad

This video I just made shows that if we could trick the game into not loading the textures, it would be easy to get out of the Forest. It would work _anywhere_ in the Lost Woods (providing that you can navigate the Woods blind-folded, that is ;)).

It's strange, that after so much glitch-testing and so many possible ways out of the Forest, nothing has come up.

I mean, possible ways out:

-Past the Kokiri guarding the way out
-Through Goron City
-Through the hole into Zora's River
-To the bridge in the Lost Woods
-Or, of course, complete the Forest Temple as a child. >_>
Retired
Heh, nice.  I guess the question is - is it worth skipping out of there?  Can we get to the Master Sword without the Kokiri Emerald (I belive the answer is no).

If we could get bombs, will that save so much time in the Great Deku Tree?  We still have to endure the cutscene of entering, we still need the slingshot (or Boomerang, take your pic), and from what I could tell...you may save like a minute or two at most from having bombs to reach that web in the bottom level of the Deku Tree...and how much time would you waste by leaving early and then traveling back?

It seems like a moot point.

Anyway, input on rupee route.  See my previous post.

The options I think are:

- 2 rupees from grass near slope.
- 6 rupees from jumping on fence.
- 8 rupees from area by Kokiri Forest.
- 1 from backflip.
- 3 from bush near sign.
- 5 from sign.
- 5 from behind Mido's house.
- 5 from crossing stream.
- 5 from behind shop counter.

Or:

- 5 from girl on bridge.
- 2 from grass near slope.
- 6 from jumping on fence.
- 1 from backflip
- 8 from Kokiri Sword area
- 1 from bushes.
- 5 from sign.
- 2 from grass near stream.
- 5 from crossing stream.
- 5 from behind shop counter.

Or something else.
Edit history:
YautjaElder: 2006-05-24 09:40:57 am
Speed is the key.
Quote:
If we could get bombs, will that save so much time in the Great Deku Tree?  We still have to endure the cutscene of entering, we still need the slingshot (or Boomerang, take your pic), and from what I could tell...you may save like a minute or two at most from having bombs to reach that web in the bottom level of the Deku Tree...and how much time would you waste by leaving early and then traveling back?

Well, I guess you're right. I tend to get caught up in what I'm doing and stop thinking of why I'm doing it. Roll Eyes

I just wish that you could carry a ground jump over from the platfrom with the torch in the bottom room of the deku tree. Then we could save 2-3 minutes from the Deku Tree just like that (no need bombs). :/

Edit: About the rupee routes... maybe you could time them and see what's the fastest option?
I timed the section of TSA's old run to see how much could be saved from making that jump Yautja. It was something like 1:20. More, if it made the Slingshot skip possible.

It's great how thorough you're being with this TSA. I can tell the run is going to be legendary already Smiley
Retired
Well, thanks to segmented...I can now pre-plan movements as well.  For example, I can count how many side-hops here I need, or how many back-flips I need there...to optimize getting from one place to another.

I'll try doing both routes for rupees and trying to optimize both...it matters not that I have two...whichever is fastest...wins.  It's segmented, so I can use the extra save spaces.  Heh, this will be fun.
He's back!
TSA I think if your doing a segmented run then your target for the ruppee run should be SUB - 2:10. Here's my video of Kokiri I made a while back

http://files.filefront.com/zel%20da_beta_run1avi/;5045393;;/fil%20einfo.html

My ruppee run there was 2:13, but my best is 2:11 and I would consider 2:07 to be perfect. Just to make my timing clear I start the timing from when you gain control of Link to where the shield appears above Links head. You should try and accumuate a total of 30 ruppees from the grassland in the training area which is very frustrating to manipulate. I'm not saying your 4:57 ruppee run was bad, but I'll scream if I see some of the same traits from your ruppee run back then.
No the Quail is not riding the Q
Well here's the rupee route I've been using for ages now.
This just requires alot of luck when you're slashing the bushes in search of rupees.
Video
He's back!
Quote:
Well here's the rupee route I've been using for ages now.
This just requires alot of luck when you're slashing the bushes in search of rupees.
Video


!!!SCREAM!!!

You used methods that were much slower than mine

1. Why didn't you use side-steps to the first two ruppee's
2.Why didn't you back-flip over the fences
3. Why didn't you get the blue ruppee on the way to the chest

As you said that requires imense luck as I was talking about getting 8 ruppee's from the grassland yours requires 13.
Retired
I can't watch either right now, but I'll watch them when I get home tonight.
I wonder...how is the TAS's rupee route? Perhaps its similar to AKA's?

This run is seriously going to be amazing. The thoroughness and dedication to making it as close to perfect as possible are inspiring. Keep it up, and I can't wait to see the first gameplay segment!
Retired
Well, the idea is to keep the segments to 10 minutes or less if possible in order to maximize the efficiency of movement.

For the rupee route, AKA said 2:07 was theoretical best or something.  Hopefully with enough attempts and memorization, I will get below that time.  But I'd rather not fret over a few seconds.  A run has to be done, and I could spend forever trying to improve a segment by a few seconds.
Edit history:
YautjaElder: 2006-05-27 10:44:54 pm
Speed is the key.
Well, you just have to set a line where you'll stop improving or something... Tongue

I'm not sure if the current TAS rupee route is the optimal one, I think it would've been faster if he had used luck manipulation to get all the bushes to drop rupees.
Retired
Watched AKA's video. I will benefit from getting the rupees I want from the first bush rather than having to slash more than needed.  But pretty good.
Zelda Scientist®
boulder area should be played like this:
He's back!
I was amazed by that, I though it was impossible to bypass the boulder while getting the blue ruppee on route, that should save a couple of seconds. Yes , I do think the current TAS run has done the ruppee run in a horrible fashion. I'm not really at the stage to nit pick the run because I'd rather it just got finished in the end.
Edit history:
TSA: 2006-05-25 07:04:17 pm
Retired
LoL - that's how I've been doing the boulder area Acryte...exactly what you did (except I turn sooner with Link near chest).  Got the sidehops memorized and all.  Thanks for showing that, though...now they have a glimpse of what my segment 2 will look like.

Edit: Though you mess up getting out...heh.
Speed is the key.
That's also what GuanoBowl did in the TAS, only he did a backflip instead of a roll when you first exit the hole.
Food goes in here
Wow. This is my most anticipated run now.  Good luck TSA(heh not that you'll need it:)). I just wanna say that I also prefer the N64 version, much better controls. Lol your old OoT cart must hate you.:)
Edit history:
YautjaElder: 2006-05-26 08:43:51 am
Speed is the key.
Just for your interest, here's an .avi of the TAS wip up to the point where he gets the Silver Gauntlets (wip made by GuanoBowl, .avi made by Dacius).

I recommend you to view it in VLC media player.

http://www.megaupload.com/?d=K434Q7OD

Just remember that this is a TOOL-ASSISTED SPEEDRUN, for more info, visit http://tasvideos.org/WhyAndHow.html
Edit history:
Zurreco: 2006-05-26 07:57:19 am
Just call me the cynicism machine
Quote:
http://www.megaupload.com/?d=K434Q7OD

Might give you some tips, and I'm sure a lot of people wants an .avi of the TAS. Wink


Please try to avoid distributing this too much.  Dacicus forgot to add a  disclaimer to the file, and so we want to keep the amount of joe idiots commenting on how insane GuanoBowl's skillz are and whatnot to a minimum.  Last time someone released a WIP of the SM64 run at nesvideos, it spread pretty quickly as a legit run, which we want to avoid at all costs.  If you feel the need to show the WIP to anyone, please be sure to inform them of exactly what is going on in this file, and maybe even show them the WhyandHow page.
Edit history:
YautjaElder: 2006-05-26 08:45:07 am
Speed is the key.
Quote:

Please try to avoid distributing this too much.  Dacicus forgot to add a  disclaimer to the file, and so we want to keep the amount of joe idiots commenting on how insane GuanoBowl's skillz are and whatnot to a minimum.  Last time someone released a WIP of the SM64 run at nesvideos, it spread pretty quickly as a legit run, which we want to avoid at all costs.  If you feel the need to show the WIP to anyone, please be sure to inform them of exactly what is going on in this file, and maybe even show them the WhyandHow page.


Sorry, I didn't know, please tell me if it works like it is now or if I should remove it.