I dug up some old digs demos I made back when we decided to release the pack together with runs done by the staff.
I tried running most maps to see roughly how fast they could be, here are some of those (the rest were lost).
d3: http://hem.bredband.net/b211256/demos/d3_012.dz
It could probably be done even faster, 11 or so.
d4: http://hem.bredband.net/b211256/demos/d4_011.dz and http://hem.bredband.net/b211256/demos/d4_010.dz
see, I originally got 0:11 with a standard route you can see in the demo. I managed to squeeze it down to 0:11.2 or so, but I never made it below 11. I think it could be done, but it's very hard (for me at least). So I tried another route, and yay: 0:10. Took some work. Then dex used that route for the release and got 0:11, which makes little sense really since you take more damage. But then again, none of the demos in the release were optimized, and the 0:10 route is so much cooler.
I tried running most maps to see roughly how fast they could be, here are some of those (the rest were lost).
d3: http://hem.bredband.net/b211256/demos/d3_012.dz
It could probably be done even faster, 11 or so.
d4: http://hem.bredband.net/b211256/demos/d4_011.dz and http://hem.bredband.net/b211256/demos/d4_010.dz
see, I originally got 0:11 with a standard route you can see in the demo. I managed to squeeze it down to 0:11.2 or so, but I never made it below 11. I think it could be done, but it's very hard (for me at least). So I tried another route, and yay: 0:10. Took some work. Then dex used that route for the release and got 0:11, which makes little sense really since you take more damage. But then again, none of the demos in the release were optimized, and the 0:10 route is so much cooler.
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