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Oddworld: New 'n' Tasty! () (pc) [Any %] [Single Segment]

Decision: Accept

Congratulations to Sam 'Samtastic' Locke!
Thread title:  
Run Information

Oddworld: New 'n' Tasty! () (pc) [Any %] [Single Segment]

Verification Files

http://v.speeddemosarchive.com/oddworldnewtasty-20150815/Oddworld%20New%20%27n%27%20Tasty%20in%202412%20RTA%20by%20Sam%20%27Samtastic%27%20Locke.mp4

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). This is not a contest where the majority wins - I will judge each verification on its content. Please keep your verification brief unless you have a good reason otherwise.
Edit history:
Soliduz Znake: 2015-08-29 04:28:00 am
A/V: good
cheating: no
barely any flaws and the use of teleport and invincibility glitches makes this a plain platformer game. its faster than the previous run that got rejected on Samtastic's request. easily Accept
A/V: Good

Legitness: There is a note in the run comments that caused some discussion with the runner via pm (and the other admins). Two keys have been bound to the same action. This has been done through the config file, which would not have been possible to do in the game menus. The result is basically that you can mash twice as fast and perform a glitch twice as fast. It doesn't allow you to do things you normally wouldn't have been able to do, but this glitch is used several times in the run and saves a few seconds overall. This definitely falls into a grey area. It doesn't break the game or make it easier or anything such, but it would be hard to compete with this run without using the same binds (assuming the same route is used). It's being used by the game's community though, so it would be a bit harsh to have a different set of rules here for something that is "relatively" minor. Still, the general rule on sda is not to change things you can't change in the game itself. It's of course not sda's role or wish to tell people how to play or enjoy their games, but expect a bit of a headache every time these cases end up being submitted here.

Gameplay: Mostly very good. I could hardly spot any time losses until the final level, which had a few unintentional deaths. Those sections looked pretty hard though and checkpoints were always nearby, so the time lost wasn't too big.

Accept
The last level: let's say nerves?

If it was already being used by the community doesn't that make it similar to other "community rules" cases? If it was the first time ever a small time penalty would be enough surely.

accept
Edit history:
Samtastic: 2015-09-06 02:13:02 pm
Oddworld Speedrun Master!
The last level is very difficult to time especially with the meat grinders. The last level in the original game is very consistent as there is just simple two ledge glitches to perform and the grinders are a lot slower in the original.  But since the ledge glitch isn't possible in New 'n' Tasty i just have to do it the usual way.
Okay, thanks for the input!
Decision posted.
Oddworld Speedrun Master!
Thanks guys. Will look forward to sending off the final encodes for this run!