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Speed is the key.
I've read through it, and I'm 90% sure that the old route Ampharos made is faster, so I'd use that one. There's still some minor quirks to be done in the adult section which became clear to me when during the making of the old run, such as doing the second race against Dampé after getting the hover boots.
Catchin' them all
Are there any instants where Mega flipping or sidehopping could prove to be useful?
Edit history:
YautjaElder: 2007-12-10 07:39:40 pm
Speed is the key.
Quote:
Are there any instants where Mega flipping or sidehopping could prove to be useful?

Almost certainly, though I haven't looked into it at all. I haven't even tried doing those flips yet. Smiley

If I did another run, it would definately be around 6:15, maybe even 6:10, I wouldn't allow some one the stuff that happened in the old run, if you know what I mean. Tongue

Edit: And here we have it, I just found a faster rupee route for the first 40 rupees. I'm compressing/uploading atm.
Quote:
Are there any instants where Mega flipping or sidehopping could prove to be useful?


One such area:

Edit history:
YautjaElder: 2007-12-10 09:32:29 pm
Speed is the key.
New Rupee Route for segmented runs:

Part 1

Part 2

1:59 by SDA timing (note: it's not heavily optimized). It's also a lot easier to run than the old route, especially since you don't have to deal with any random rupee drops. The only "hard" thing is the jumpslash to the wooden bridge, but it can easily be done with a little practice. Smiley

Edit: When I think about it, it might be even faster to get the blue rupee behind Mido's house and skip the one on the bridge. You have to get the two green ones in the grass nearby anyway.

Edit: It's now down to 1:55, thanks to a small change. Links are updated.
Catchin' them all
Amazing. Simply amazing. Thanks for the new route. This is gonna make the rupee route a LOT easier. Smiley
Edit history:
Acryte: 2007-12-10 10:07:35 pm
Zelda Scientist®
Nice, nice. Yea, for some reason none of us ever thought of segmenting it, probably because we all started making rupee routes for the TSA's SS runs. Good stuff Yauty. OoT is all about the optimizations.
Everybody loves Hypnotoad!
I think this is the fastest method of collecting the cuccos.  I posted it a while back in the MQ topic, but may as well post it here too.



BTW, I'd suggest you watch it with the sound off.  There's a reason I had low health for this, but in retrospect, it wasn't a very good one.
I'm not your buddy, guay!
Quote:
Are there any instants where Mega flipping or sidehopping could prove to be useful?


Here is another:


In Yauty's segment 14 he uses a bombchu in that room anyway, so that shouldn't be an issue.

Nice new rupee route!  Grin
Kirby (Soulja_Boy) found a neat trick in DC.

No the Quail is not riding the Q
Quote:
Kirby (Soulja_Boy) found a neat trick in DC.


It's hard to consider that a find...
Well, it is useful in a 100% run.
MrGrunz is a guay
Not if you skip silver gauntlets  Tongue

Even if you would get them, it would only save 2-3 seconds, if any, because of the bombs extremely long timer.  That and the fact that you would need to manual superslide off of it AND make sure it hits the wall just makes it not worth it.
Quote:
Not if you skip silver gauntlets  Tongue

That and the fact that you would need to manual superslide off of it AND make sure it hits the wall just makes it not worth it.

Duh... -_-

That's what SEGMENTS are for ZFG.  Tongue But yeah, only little time will be saved.
Yes, a cucco riding the ground.
Quote:
New Rupee Route for segmented runs:

Part 1

Part 2

Awesome. I hate those goddamn random rupees in that grass that we used to get. Angry
Zelda Rulez!
Awesome rupee route Yautja Grin

Off topic - I got my dvd recorder back and now it's working. Maybe I will do few test videos later and maybe OoT run in future Roll Eyes
Edit history:
Acryte: 2007-12-11 01:57:56 pm
Zelda Scientist®
Quote:
It's hard to consider that a find...


FIERCE! WHATSUP!

Oh, and if you use the bombchu and then do a rolling shielddropped one, can you do the rapiddrop into a superslide off the bombflower (without gauntlets) in a normal file??? Because then it is useful and at the beginning of a segment...
Edit history:
AKA: 2007-12-11 06:50:21 pm
He's back!
The trick in DC can't be done as superslides aren't possible with Bombchu's plus the gain is incredibly minor anyway. I'm a little disapointed that its quicker to seperate the ruppee run into 2 segments, its removed a lot of the skill that way, plus the reality is that its actually slower to do it that way.

Nice Cucco route petrie, I didn't notice anything wrong with the sound (although I know what you were trying to imply). Why did you jump down into the hole?  The route was very good, although I reccommend perhaps grabbing some of the cuccos and tossing them towards the direction of the pen and hopefully they'll gradually go towards of it, while collecting other cucco's, that way what you do is greatly speeded up.
Edit history:
Acryte: 2007-12-11 02:56:23 pm
Zelda Scientist®
Enjoy... just send bombchu over to wall and then do this.


Full trick looks like this:

hehe i slippped through that corner... but i think as long as you let go of the shield early enough, or you don't have that exact angle i had to make an acute with the opposing wall (wtf lol), then you should be fine.
Edit history:
AKA: 2007-12-11 03:10:29 pm
He's back!
Quote:
Enjoy... just send bombchu over to wall and then do this.


Isn't that already known, or where you refering to the part at the end? Although I'm puzzled as to why that stategy was never used to prepare a ground jump at the start of DC instead of doing it the long way.

You may have remembered the trick where Link does a superslide in HF using the peahat, and appears high up in the air, or falls into the void. I only just learned a month ago why this happens. Normally when Link does a superslide off an object i.e. a bomb,  the object will usually get destroyed or disappear. But if the object stays intact or respawns in the same exact same location as shown in this example. Link will then be warped to the objects location only with the Z-coordinate largely unaltered. Sadly, I can't think of any potential use for it, but it should be possible, if one bomb is setup, then at the dying moments place a bomb at an exact distance, and have Link as near to the exploding bomb as possible, while having the main supersliding bomb as far away as possible, that way Link superslides but the other bomb will still remain intact. At that time make Link superslide to terrain thats higher or lower that where his initially at, then let go of Z+R before the bomb explodes, the trick should replicatable in most places.

This has actually given me an idea, what about in BotW if we picked up a pot and placed it in a very exact location and got one of the skull monsters to knock Link into a superslide, providing the pot still stay intact and then superslide to a lower point and fall through the textures and into the invisible water.
Edit history:
Acryte: 2007-12-11 06:01:08 pm
Zelda Scientist®
What? watch the 2nd vid man, I am using a bombchu to superslide off the bombflower when I dont have gauntlets or bombs, in order to do that new trick. You were looking at the wrong part of the trick :p

I left the end in there because usually when link teleports to grab the bomb he stays in place and tries to pull nothing, but here he actually teleported and tried to pull it while supersliding again @_@ so i figured I'd leaver that in.

Quote:
The trick in DC as superslides can't be done with Bombchu's

I just did one with a bombchu.

Also AKA, you cannot "place pots" remember? That was TWW. Also if you could, you'd need to make the bombchu explode to the side of it so that you could still teleport after the superslide... since the pot would break it would no longer teleport to grab.

Damn, it appears to be that i die because I teleport to grab the bomb, it is unavoidable unless 1 orf 2 things happen... 1) I take damage from the lava (the required angle so i dont stop on the bridge but still go down the hill makes this impossible. 2) Fall off and grab the bridge. This can be done but we dont travel far and lose time since setup took longer then a backrun with a backflipped shield dropped bombchu. Here is the alternative. We open it normally, then we use 1 bombchu to do a rolling megaflip to the other side and skip the ladder climbing etc.

I have new method to bomb stuff on ground level with bombchus. It is easier and faster than the backflip and sidehop methods.
Bombchu Stab

Damn, megaflip wont make it and pulling slingshot from a megaflip into a shielddropped bombchu seems to not work either
________________

Okay, I found a new way to clip through walls using sword glitch. Theoretically anything that moves up and down that you can stand on can be glitch into. (Not saying it has much use, but it is another technique to be aware of).

Sword Glitch Clipping

Also take note that normally when you press Z in the air when hovering, you cannot pivot 360 degrees anymore and the view is locked in place until you can target lock something and untarget it using navi. This is not the case when you lean sideways to hover and then have a platform draw away from you. You are then hovering and still retain 360 degrees of pivoting. Also note that previously the only way to acheive this was using Down B Glitch or by being Swordless link when using Down B as well (in order to have access to your C-buttons which are otherwise disabled). This ability to rotate only occurs when Link's body is partially inside an object.
Speed is the key.
All this talk gets me a little motivated to start working on another 100% run. We'll see what happens. Smiley
Quote:
Does anybody know if Mp16's 100% route for the young Link section was faster than the one I used? As I understand it, nobody ever compared them, right?


I did some research a while back and figured my route was about 5 minutes faster than the old route and a tad easier to pull off. But I have no solid evidence.

Even if my route is slower I do know one thing that will increase the time for either route in Dodongo's Cavern. That is using my recent Dodongo's Cavern sequence break.



Just do the Well early while you're collecting Cuccos or right before you go to Dodongo's Cavern and collect the 10 extra bombchu along with the other items. It wouldn't go out of the way and it would save at least 2 minutes. not to mention make DC easier to do.

Also, would it be faster to get the GS as an adult instead of a kid? After all you can just ground jump up to the ledge with the block. Just a thought.
Edit history:
AKA: 2007-12-11 08:49:51 pm
He's back!
I did some research into that supersliding off a bomb without it exploding and it doesn't work. Unfortunatley while Links supersliding he simply grabs the bomb out of thin air with the current bomb trigger. Thats a damm shame as the trick could have been used to get into the fishing pond as AL.

Here's proof about the superslide teleport, as you can see I'm way below the z-axis of the bush, keeping the bush intact with a very precise setup and timing. If I was to do it optimally I'd angle AL past the lake and activate the trick while AL is in line with the WT.



EDIT: Pat on the back if you pull this one off.
Edit history:
ZFG: 2007-12-12 03:24:29 am
MrGrunz is a guay
Quote:


EDIT: Pat on the back if you pull this one off.

I just pulled that off on my 4th bomb <_<.  Its easy.

EDIT: I was playing around with that and if links head does not go below the elevation of the object and you release R, he will warp to it and try to grab it but immediately start sliding again while trying to grab it 0_o.

EDIT: If you are above the elevation of the object and release R, you just get warped above it.