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j0zz1e: 2005-12-03 08:22:59 pm
I've fixed the gunkick bug, and also a few others too.

http://joequake.quake1.net/
Thread title:  
Hey Ho Let's Go
Good thing you fixed the gunkick bug so fast.

But cvar_savevars 0 should be set to default. That setting is dangerous, it destroyed one entry for the e2m6 gib contest  Angry
Mumma
The "features" page lists that variable as "cfg_savevars" which makes it even harder to get things right...

And here's a side note: google for joequake and the first hit is the delfin.unideb.hu site. Maybe you should put up a notice there that you moved?
Edit history:
Aquashark: 2005-12-10 05:38:13 pm
omg! wtf?
[19:34] <AquaSharK> hmm.. this demo e2m6b114.dem crashes my JoeQuake (latest build)
[19:34] <AquaSharK> recordbot: e2m6 er3
[19:34] <recordbot> the e2m6 ER3 is 1:14 (Mathias Thore/Robert Maglic/Thomas Stubgaard, 03.12.05)

i have JoeQuake 0.15dev (build 1189)
exe Dec 3 2005

http://speeddemosarchive.com/quake/demos/ER3/e2m6_114.dz

edit: hope you don't mind i posted that here.. didn't want to start a new thread
Hell is where the heart is.
Great work on the fixes, Joe.

Got to agreed with the others here. Having the save thingy turned on by default is a bit inconsistant with other settings. Normally, if you want some "non standard" feature you need to turn it on, not the other way around. :-)

Keep up the good work!
Quote:
Got to agreed with the others here. Having the save thingy turned on by default is a bit inconsistant with other settings. Normally, if you want some "non standard" feature you need to turn it on, not the other way around. Smiley


yeah I know, but ALOT of ppl complained about it at the runecentral forum, since they not use autoexec.cfg and unlike to set commands or cvars, they just like to make their settings in-game and then after a restart the settings are the same. Well if you don't like it, use cvar_savevars 0. It's really that simple.