Interesting stuff. I thought about my games and found a few obscure/unrunnable titles.
Birthright: The Gorgon's Alliance Old game. It is actually runnable to an extent, but would it be interesting? Running the individual levels in Adventure Mode might be interesting but that's it. Basically go around a level completing objectives and avoiding fights. Battle Mode is also runnable I guess, but that would be very boring to watch since the battles aren't that impressive. Doing a run of the main mode could be interesting if you have played the game. Basically you can win without declaring war on a single country. Just open trade routes and get lots of allies. But that would also be quite boring.
Fort Boyard: The Challenge Very obscure title. Think it's only been released in europe. Go around Fort Boyard completing challenges and try to uncover the clues leading to the gold treasure. The fact that all dungeons are randomized means you'll have to learn them all. The goal is to get 7 keys and as many clues as you need to figure out what the password is. (Could possibly be done with 1 clue if you know all the passwords.) I could try running it if there is a demand, though. Although I will always hate the archery challenge. The female "assistant" deserves to be shot.
Star Trek: Starship Creator Can this game even be completed? I'd guess that going through and completing all missions once would count as a speedrun. Although you can play all of them as much as you like. The planning would be to know what equipment is needed for which mission. And the fast-forward key would probably finish the missions in seconds on modern computers. Meaning you'd have to run in normal speed. Which is slow. Very slow.
Transport Tycoon This game is just not built for speedrunning. You have no goal whatsoever and there is only one speed setting. (2 if you use OpenTTD.) The goal of a speedrun would be to play for 100 years. That will get you into the highscore list if you have a high enough score. But since it will take the exactly same length no matter how you play it... And it takes a lot of time to do it.
I have some other games that I could list too. Even more obscure stuff. Just tell me if you'd like me to post more.
"How about Animal Crossing? Fastest time to pay off debt?" Hahahaaha I was doing something like that for a week or so! Only except I played until KK's credits. I think sub 14 is possible but with random map creation the best ones I got were around 15-17. (from press start screen to credit roll) haha.
My most ridiculous game to speedrun would have to be: Max points Beetlemania No Damage Run. w/ no heart collecting either (restricts movement). That means in order to have the fastest run, you must let them build up alot, but you can't get hit by a single shell or explosion star! that would be SOOOO intense! and ridiculous.
The game I'm running right now, not because it's impossible, but because some segments I'm doing are ridiculous as is. Going through practicing and polishing, I had one segment that I tried to suceed in at least 3 times, I easily attempted 100 tries each of the 3 times I got the segment to work the way I needed it too. I'm not entirely looking forward to recording that segment
Animal Crossing - European Version (Any Type Of Run): Barely any Codes, more difficult to obtain cash...it's a nightmare...
Crash Bandicoot (Single-Segment, 100% Run): Is this even humanly POSSIBLE?!?
Pokemon: Crystal Version (100%/All Pokemon Run): Since the vast majority of your Pokemon would come from this game (whereas some other games require a lot of Trades), this would take a fair number of hours...
I know this may be akward, but i'll go ahead and say Zelda: Wind Waker low% run. Just immagine, skipping the sail, how long the run would get...and boring.
For the "Everything is the same length of time" type of ridiculousness: DDR (And various mixes) and its rhythm-based ilk--Parappa the Rapper, Amplitude, etc.
I really don't think a rythym-based games are suited for speed running at all-- rediculous or not. For Amplitude, there isn't anything that makes the music go faster, so you would be pretty much just go through the menu really fast and be just playing the game . You have to play 3 songs for each stage + "boss song ". Not a lot of people want to watch, as opposed to play the game.
DDR? I think you could do it if you arrange the songs by bpm, pick the 3 fastest overall, then (and to even make it legit) Record from a video camera located to the side of you to show you and the TV. Maybe more throuble than its worth!
Sports games? Yeah, it's like "HALFTIME" and your like "No, skip this and start the third quarter morons!"
Well... yeah I guess that's right. Man what a waste of time that was...
Hold on, whatabout games where there is no "completing" it. Like, it would be ludicrous as hell to speedrun MTV Music Generator for example. Take 1 riff and play-- finish.
Hold on, whatabout games where there is no "completing" it. Like, it would be ludicrous as hell to speedrun MTV Music Generator for example. Take 1 riff and play-- finish.
I like this site name cause it's easy to remember.
Hmm...
There are the obvious impossible ones, like Chrono Trigger no damage. There are the racing games... some racing games are OK, but others (Kuru Kuru Kururin no-damage anyone?) are much harder. There are the randomized-collection-of-a-lot-of-stuff ones... the Super Smash Bros. Melee trophies come to mind. There are the kill-everything-once runs, like trying to complete the Bestiary in Final Fantasy I+II DoS. And, of course, almost *any* game at 200% speed.