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Hi,

Just a question :

Do you use a mod/port to have these graphics ?

Which port is it ? Where can I find it ?

Thaaaaaanks.
Thread title:  
Mumma
I'm not 100% sure what you're talking about but if you mean those videos, dimension of the gibbed, promotion video and rabbit run, they are recorded using JoeQuake, developed by Jozsef Szalontai. You can find it at http://delfin.unideb.hu/~sj0002/news.html.

Also, you can download nice textures from the quake retexturing project, http://www.quake.cz/winclan/qe1/. These textures are used in the videos as well.

If I understood your question incorrectly could you please be a tad more specific?  Wink
My question wasn't really clear sorry.

So this one is better (i hope, lol) :

Does it exist something to play Quake in OpenGl mode (or something like that) without having a 3DFX (glide2x.dll) ?

Thanks again. :-)
Mumma
Sure!

For example, JoeQuake! Or, if you want to do speedrunning, get GLQuake. It's from ID software. Get it here: ftp://ftp.idsoftware.com/idstuff/unsup/glq1114.exe.

There's no need for 3dfx with those two engines.
OMG !!!

It asks for glide2x.dll...

BUT I have found the solution...it's too stupid, just delete opengl32.dll -_-

Thanks for help ^_^

PS : I prefere to use fuhquake ;-)
Hey Ho Let's Go
Quote:
I prefere to use fuhquake ;-)


You're not allowed to use fuhquake for speedrunning though...
yuck fou
I don't think you can use fuhquake for speedrunning even if you wanted to. It's a qw client...
Hey Ho Let's Go
So it is! Heh, I always keep forgetting that  Roll Eyes
Hell is where the heart is.
Even though it's a qw client it still supports single player.

However, since it's a qw client it's demo format is .qwd (or .mvd) and not .dem.
yuck fou
nope morfans, technically it's still a multiplayer even since you're basically creating a qw server and connecting to it. It's just that fuhquake has all that integrated.

Though I suppose you could claim that the same applies to normal quake as well.

anyway, "single player" fuhquake has qw physics and there are no monsters...
Hell is where the heart is.
Of course there are monsters you loony. It wouldn't be much of a single player game without them. :-) But the fizzicks are, as you say, QW.

I'm not quite sure what you mean by saying "You could claim the same applies to normal quake...".  There's no claim about it. Quake is always a client attaching to a server regardless of whether the server is on the same computer or not.

But we drift from the point, I fear. What we're all saying is that demos recorded on FuhQuake, wonderful engine though it is, are not submissable to SDA.
It's so much easier to bunny with QW physics. I tried e1m1 with fuhquake and I'm basically 2 secs faster every frigging time than with normal quake. maybe it's cos I suck, or because I played QW for 5 years.. or both. dunno =) anyways.. my point is.. that I dont know my point. take care now, bye bye then
yuck fou
morfy: I know all that stuff, I just didn't think you did Smiley
apart from monsters in fuhquake? gotta try that.

archi: bunnying in qw is different...and there's no cap on how fast you can go (well there's probably one for some technical reason...) while in normal quake there i's a max speed. this means you can go a lot faster in qw than in normal quake.
Edit history:
Kay: 2004-03-31 11:15:42 pm
I love YaBB 1G - SP1!
There is a cap both in qw and normal quake. I dont know any figures, but do a quadded RJ, and you'll pretty much have full speed in normal quake. Don't know much bout qw though. Played it for a couple of years, but that was before all this technical stuff were an issue.

And the bunnies in normal quake, while not as fast as qw, aint that hard to do really. It's just a different technique.
Quote:
There is a cap both in qw and normal quake. I dont know any figures, but do a quadded RJ, and you'll pretty much have full speed in normal quake. Don't know much bout qw though. Played it for a couple of years, but that was before all this technical stuff were an issue.


There are two top speeds in quake: the alleged maximum speed that you can get to by running (SV_MAXSPEED, default 320) which is what you get around by bunnying, and the maximum speed any entity (including rockets, nails, quad boosted players) is allowed to travel at (SV_MAXVELOCITY, default 2000).  If you up SV_MAXVELOCITY too much, you can get overflows happening in the engine (and possibliy crashes, not sure).

From what people are saying, it sounds like QW doesn't have SV_MAXSPEED, or sets it much higher.
Intrested Quake Player Striving to be Recognized
I know thats incorrect.  You can set a max-speed, and some mods even have it at low amounts probably for trasnistioning Net quake players.  If i was on my other computer i could link you to a site and tell you the command to set the max speed. 

But qw physics are defaulted.  320 speed running and smootheness.