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sinister1
so pro u don't even know
Quote from andrewg:
So I'm looking at this game and thinking:
- It's a really popular game
- There's no speedrun on SDA
- I'm not THAT great at it, but I'm OK


So to sum up my thoughts: Does anyone want to create an IL table with me?

I think it would be cool if a whole lot of people just submitted a few ILs apiece. Some fights (like Mike Tysons), might be pretty awful at first though... heh. That might stop an IL table's completion. I should work on that.  8)

I would probably be able to do some IL's. I played this game a ton as a kid and could KO everyone is the 1st round except Sandman, but that was way before the intarweb existed soooo. I need to buy a cart, but if I get one I can take on some of the IL's with ya.

There is also a possible glitch (or maybe it was intended) that I have not seen used in TAS Mike Tyson/Mr. Dream fights (although they KO him before he would do it) but it is pretty random. He does that rapid eye blinking thing and if you hit him at just the right time he goes down no matter how much energy he has. I hit it a few times as a kid and would be interested to know if anyone else did this.
General Kong - Bullets and Bananas
Andrewg: I'd be interested in contributing on this.  Sounds like fun.  My preference would be Mike Tyson's punch out though.  None of that Mr. Dream crap.

Sinister1: I have never done that glitch.  Would like to see it though.
Hi! I'm andrewg!
So I've been trying to TKO Tyson in round 1... and so far it seems hopeless. I've managed to knock him down twice (just barely) within the first round.

I think the fastest I've been able to get the first knockdown on Tyson was 1:16 on the clock.

DK28: Glad to hear that. I'm getting pretty discouraged with Mike Tyson, but that's what I expected TBH. I'm sure I'm completely terrible compared to some people at this game. But I've played it enough that I can knock down most guys in round 1. I'll need to look up techniques on some guys I guess.

Also, the stopclock glitch poses a few problems. I'm not sure what SDA will think about it. You could pretty easily do it by accident even.
General Kong - Bullets and Bananas
I would imagine Mike would just manually time from start to finish.
I want off the ride....
Quote from andrewg:
So I've been trying to TKO Tyson in round 1... and so far it seems hopeless. I've managed to knock him down twice (just barely) within the first round.

I think the fastest I've been able to get the first knockdown on Tyson was 1:16 on the clock.

DK28: Glad to hear that. I'm getting pretty discouraged with Mike Tyson, but that's what I expected TBH. I'm sure I'm completely terrible compared to some people at this game. But I've played it enough that I can knock down most guys in round 1. I'll need to look up techniques on some guys I guess.

Also, the stopclock glitch poses a few problems. I'm not sure what SDA will think about it. You could pretty easily do it by accident even.

well knocking out Tyson in r1 is by the "hairs" already. you wont do it earlier than 2:50 without omfg luck. Your probably gonna wire it if you pull it off ya know?

Also, the WR's have some generally GOOD methods to star and then put people down. Soda Popinski has one of those situations, but others are just brutal (Bald bull for example)
There is a recent post with some interesting information about Punchout in the tasvideos forum. It's about an interview with the game's designers, http://us.wii.com/iwata_asks/punchout/vol1_page4.jsp . One of the designers reveals that the game is crammed with easter eggs and also gives an example (a camera flashes when Bald Bull is vulnerable during the bull attack). A lot of information about the game is already known, so maybe some the "easter eggs" have already been found but labeled differently by the players. It would be awesome though if this spawned new findings in how the game works.

I also have a question more related to the planned run. Is an IL-table for Punchout really consistent with sda's definition of segmentation ? I mean, aren't you supposed to use the segmentation the game gives you with passwords/saves ? Not that I'm taking the decisions here and personally I have nothing against an exception being made for Punchout. Just thought it should be clarified before too much work has been put into the project.

Good luck with this project. It's definitely about time that the Punchout discussions resulted in a run.
I love YaBB 1G - SP1!
No, first, you must be able to divide the game in levels, and second progress must not be carried from a level to the next (ie, bring items from the earlier level). Having passwords/level select most likely completes the first requirement and makes it easier to complete your table. Segmented runs are different, the first rule doesn't apply and about the second you can carry stuff over from level to level.
Do'h! Homer'D!
On the MTPO NTSC version, the Tyson record is in the low 2 minutes, R1. I've never done it myself but generally speaking (and I'm nothing near an expert) it involves delaying your counter punches, because the longer you delay the more damage it deals. Something like that. Redtom's webpage or Gamefaqs could be good resources for information. I know there was a very active community there back in 2003...
sinister1
so pro u don't even know
I got a Punch-Out!! cart and have been practicing. So far I have tied/broken the TG times for the Minor Circuit fighters. I am working on the World Circuit now (mainly the 1st 3 fights). I have downed Soda Popinski in sub 1:00 several times but I have yet to get Piston Honda 2 earlier than 1:00.

I am thinking more of trying to do a segmented run like the one DK28 did for Super Punch-Out!! but there is so much randomness involved I am still searching for the most consistent strategies, not necessarily the fastest since those are usually the most random. I imagine the main goal would be to KO all fighters in round 1, which I think is doable if the run is segmented.

One problem I am having is that I could only get Punch-out!! for NTSC and there seem to be version differences when compared to MTPO. I do not know why the heck the programmers would have bothered changing anything besides Mike Tyson's sprite but it seems they did. I would love to know if anyone has info or a good link on version differences.

It would also be helpful to know what kind of standards a segmented run would be held to. I am thinking that the Minor Circuit and Tyson/Dream are going to need to be much tighter than the World and Major Circuits. Anyone want to comment on this?

Lastly, @ andrewg: If I fail at this segmented run I will surely be able to contribute some IL's for the table.
General Kong - Bullets and Bananas
Quote from sinister1:
I have yet to get Piston Honda 2 earlier than 1:00.

I am thinking more of trying to do a segmented run like the one DK28 did for Super Punch-Out!! but there is so much randomness involved I am still searching for the most consistent strategies, not necessarily the fastest since those are usually the most random.

I would love to know if anyone has info or a good link on version differences.


You have my attention Sinister1.  Go for it.  Cheesy

I have only done sub 1:00 on PH2 once or twice, I considered it blind luck.  But there has to be a way to do it consistently.  Have to do some testing to find out for sure.

Segmented might be better for your sanity.  And I agree, I used strats on Super Punch Out that were quick enough, but also consistent, to counter randomness. 

Not sure of version differences though.  I have an original Tyson's punch out cartridge.
there's a chart on the big Punch-Out site, http://freenet-homepage.de/datastorer/detaildiff.html

and I think all the strategies they list http://freenet-homepage.de/tomspunchout/strategy.html make sure to note small differences if there are any.
sinister1
so pro u don't even know
@ DK28: Let me know if you have any strats that might be useful. I am pretty much going off of the site Kareshi linked to, a FAQ on gamefaq's and a video I found on youtube.

@ Kareshi: thanks for the links.
Hi! I'm andrewg!
There are some people around (gamefaqs and other places) that know a lot of MTPO strategies. Adelikat over at tasvideos knows a ton of MTPO strategies too. I could ask him about those if you want me to. Also, I'd be up for doing an IL table. I'm not GREAT at punchout, but I think I could get some pretty decent IL times.  8)
Redtoms strategyguide, as linked to by kareshi, is a good source for sure. I know there are PAL and NTSC differences, but e.g. my Super Macho Man "WR" is 1:13:25.
sinister1
so pro u don't even know
So I finally took a shot at the Major Circuit for about 30 mins last night. My best times were:

Donk Flamenco: 00:15.25
King Hippo: 00:40.25
Great Tiger: 00:50.27
Bald Bull: 1:43.48 (should be around 1:10, need practice)

I think I am ready to start recording the Minor Circuit and the Major Circuit shouldn't be to far behind. The World Circuit is by far the most difficult and will take quite a bit of practice. Uyama said I can do Mr. Dream/Mike Tyson as a separate segment thankfully, but that also means I will have to get a pretty good time on him.

More updates to come.
Cool. Are you really going for that strat on Don Flamenco 1 in a speedrun? My best time on Don Flamenco is 00:13.82 (PAL-version, as verified by Twin Galaxies) and is probably the same strat. It usually takes me a few resets to get the star.

And, I think the stop timer glitch is lame.
sinister1
so pro u don't even know
Quote from Arctic_Eagle:
Cool. Are you really going for that strat on Don Flamenco 1 in a speedrun? My best time on Don Flamenco is 00:13.82 (PAL-version, as verified by Twin Galaxies) and is probably the same strat. It usually takes me a few resets to get the star.

And, I think the stop timer glitch is lame.

I am going to use the strat where you punch him immediately, dodge his big hook, then get the star and use it for the first knock down. Then KO him when he gets up by dodging and giving him some quick jabs to the face. I don't think the clock stop glitch is used there is it (I know you can do it on accident)? Since I am doing a segmented run and Don is the 1st on the Major Circuit I do not think I have much choice but to use a very fast strat. In fact I will be trying to execute some of the faster strats up until I get to Don Flamenco 2, then I will go for a little more consistency until the final showdown.

By the way have you ever considered running this game on PAL?? You seem to have a pretty good knowledge of it and some WR's so why not right?
Oh, you're doing your run in 4 or 5 segments? (Thought it would only be two segments). Yeah, of course you'll use the strat described on Don Flamenco then. No it doesn't involve the stop timer glitch imho, though you can accidently stop it a bit at the end of the fight I think.

I have a rather fast and safe strat for Don Flamenco 2, (1:42.82 MTPO PAL, recorded with VHS...) which I uploaded to Youtube now, if you're interested:



I've considered doing a run on the PAL-version, but it's a lot of work. Probably wise of you to do the run segmented. Btw I have both PAL-versions and both NTSC-versions. And there are big version differences between the two PAL-versions. I haven't played it anywhere near as much on NTSC, but I guess the same applies here, but maybe not to the same extent. I wonder if you should set the category you're running to either MTPO or PO (NTSC), or select the version you consider faster for each segment.
sinister1
so pro u don't even know
Quote from Arctic_Eagle:
Oh, you're doing your run in 4 or 5 segments? (Thought it would only be two segments). Yeah, of course you'll use the strat described on Don Flamenco then. No it doesn't involve the stop timer glitch imho, though you can accidently stop it a bit at the end of the fight I think.

I have a rather fast and safe strat for Don Flamenco 2, (1:42.82 MTPO PAL, recorded with VHS...) which I uploaded to Youtube now, if you're interested:



I've considered doing a run on the PAL-version, but it's a lot of work. Probably wise of you to do the run segmented. Btw I have both PAL-versions and both NTSC-versions. And there are big version differences between the two PAL-versions. I haven't played it anywhere near as much on NTSC, but I guess the same applies here, but maybe not to the same extent. I wonder if you should set the category you're running to either MTPO or PO (NTSC), or select the version you consider faster for each segment.

Hey thanks for uploading that. I am using a similar strategy on him the only difference being I counter some of his hooks to get additional stars. Don't know if I will get a quicker KO though, I have only practiced him a few times so far. Right now I am trying to perfect a strat for Bald Bull 1 who I can knock down at 0:18 every time but after that it gets kinda tricky. Piston Honda 1 is also kind of random and I am working on a consistent strat for him as well. 

I am still trying to decide if I should try to use the TAS strat for Von Kaiser (who I can get 0:39.xx on 100%) since he is so early in the game and I can get Glass Joe in 42 flat just about 80% of the time.
You're using a similar strat on Don Flamenco already? Oh well, guess it was mostly shameless selfpromotion uploading the video then. Anyway, I'm glad there seems to be a serious attempt at speedrunning this game for sda on the way.

I find Bald Bull 1 after the 1st knockdown rather tricky too.

Piston Honda 1, well I have a 0:45.97 fight that I could upload if you want, but I seem to remember that strat being more difficult on NTSC. The strat includes landing three gutters for three stars at the beginning of the fight, unleashing three uppercuts, then landing three gutters again for three more stars.

I'm not sure about the Von Kaiser fight, I have a 0:36.25 fight that I could upload to Youtube on demand. But the strat goes: Left jab, pause, dodge, 7 left jabs (the last one provides a star), dodge, left jab, (oink) uppercut for knockdown. Correctly time and land two left-gutters for 1 to 2 stars, uppercut for knockdown. Dodge, then land uppercut/jabs for TKO. It's a rather safe strat.
sinister1
so pro u don't even know
Quote from Arctic_Eagle:
You're using a similar strat on Don Flamenco already? Oh well, guess it was mostly shameless selfpromotion uploading the video then. Anyway, I'm glad there seems to be a serious attempt at speedrunning this game for sda on the way.

I find Bald Bull 1 after the 1st knockdown rather tricky too.

Piston Honda 1, well I have a 0:45.97 fight that I could upload if you want, but I seem to remember that strat being more difficult on NTSC. The strat includes landing three gutters for three stars at the beginning of the fight, unleashing three uppercuts, then landing three gutters again for three more stars.

I'm not sure about the Von Kaiser fight, I have a 0:36.25 fight that I could upload to Youtube on demand. But the strat goes: Left jab, pause, dodge, 7 left jabs (the last one provides a star), dodge, left jab, (oink) uppercut for knockdown. Correctly time and land two left-gutters for 1 to 2 stars, uppercut for knockdown. Dodge, then land uppercut/jabs for TKO. It's a rather safe strat.


Yeah I would like to see your Honda 1 fight if you don't mind uploading it. I tried that Von Kaiser strat and I can get 38.61 now so thanks Smiley I think the 36.25 using that strat is PAL only right?
Edit history:
Arctic_Eagle: 2010-02-11 10:21:14 am
Landing those gutterpunches for stars involves pressing up on the controller when you begin the fight, and when you're in midair placing your last uppercut (to raise his guard up when you land, and you'll probably have to buttonmash like mad on NTSC to get all three gutters in), so it's a bit tricky.

Here's my personal best Piston Honda 1 fight on Youtube:

I believe the 36.25 Von Kaiser is PAL only yes, and that the NTSC time with identical play would be slower. But landing that final uppercut at the right time can also make a difference.
sinister1
so pro u don't even know
Quote from Arctic_Eagle:
Landing those gutterpunches for stars involves pressing up on the controller when you begin the fight, and when you're in midair placing your last uppercut (to raise his guard up when you land, and you'll probably have to buttonmash like mad on NTSC to get all three gutters in), so it's a bit tricky.

Here's my personal best Piston Honda 1 fight on Youtube:

I believe the 36.25 Von Kaiser is PAL only yes, and that the NTSC time with identical play would be slower. But landing that final uppercut at the right time can also make a difference.

I tried your Piston Honda 1 strat and it is more consistent than the one I am using. It is obv slower since I am on NTSC so I got 00:53.00 as my fastest time. Using the more risky strat on him I have gotten 00:50.xx so I might have to go with that since I am doing a segmented run. I also managed to get 00:37.25 on Von Kaiser a few times, and I think 36.xx is attainable  Shocked

I think I can start recording the 1st segment shooting for these times:

GJ: 00:42.00
VK: 00:37.xx
PH: 00:50.xx

It will definitely take some luck though (mostly on PH)
Edit history:
Arctic_Eagle: 2010-02-11 03:42:37 pm
Good luck! Am looking forward to the endresult of your run. I'm impressed if you have a comparable faster time on Piston Honda. RedTom has a Piston Honda PAL WR 0:42.00 verified by a Punch-Out!! community. It makes sense if you have a more risky strat that's about three seconds faster than mine.

Here are their WRs (when a record have cs beside it, it means that the stop-timer glitch has been used):

http://baseportal.de/baseportal/tomspunchout/record_times/world_record_times 

I'm not quite sure about their verification process, but all their WRs are probably real. Matt Turk has some sick records. He seems to be playing the game still as some of his records were done 2009 and one in 2010. (I can assure him that much of my Mr. Sandman strat for my verified Sandman-fight at Twin Galaxies is impossible to do on any of the NTSC-versions. And that his WR is a lot better.)

I gave up on my possible Punch-Out!! speedrun because I never got far enough to practice much on Bald Bull 1, Piston Honda 2, Soda Popinski, Bald Bull 2 and Mike Tyson. And with a single-segement run in mind, you need to have all boxers rather memorized. I'm sure a segmented run is a good idea for this game.
sinister1
so pro u don't even know
Quote from Arctic_Eagle:
Good luck! Am looking forward to the endresult of your run. I'm impressed if you have a comparable faster time on Piston Honda. RedTom has a Piston Honda PAL WR 0:42.00 verified by a Punch-Out!! community. It makes sense if you have a more risky strat that's about three seconds faster than mine.

Here are their WRs (when a record have cs beside it, it means that the stop-timer glitch has been used):

http://baseportal.de/baseportal/tomspunchout/record_times/world_record_times 

I'm not quite sure about their verification process, but all their WRs are probably real. Matt Turk has some sick records. He seems to be playing the game still as some of his records were done 2009 and one in 2010. (I can assure him that much of my Mr. Sandman strat for my verified Sandman-fight at Twin Galaxies is impossible to do on any of the NTSC-versions. And that his WR is a lot better.)

I gave up on my possible Punch-Out!! speedrun because I never got far enough to practice much on Bald Bull 1, Piston Honda 2, Soda Popinski, Bald Bull 2 and Mike Tyson. And with a single-segement run in mind, you need to have all boxers rather memorized. I'm sure a segmented run is a good idea for this game.

It looks like most of the MTPO records are faster than PO. I might need to get an MTPO cart for this run. The only advantage to PO is that Super Macho Man does not dodge star uppercuts apparently. That is a pretty good upside though seeing as if his fight is easier the chances of completing a good World Circuit segment would increase a lot. I guess I will keep practicing for now and decide whether to get MTPO after I get a bit closer to recording the other circuits.