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Gamma, I've tried some time ago to go straight to the Colony even before achieving the cleaning of Harmondale. I remember that it was not possible to enter some part of the Colony (the last door or maybe the secret tunnel after triggering the mechanism ...).
Meanwhile, I strongly feel that it should remain some heavy skips of the main story and I may try to find some more tonight.

The first I can think of is trying to reach and kill Xenofex after having chosen path in order to skip all the alignments quests.
The other one would be to enter Tolberti house at some point where some poor programming would allow it Smiley
Today's news :
It is possible to find and kill Xenofex just after Harmondale's cleaning ! But afterwards I can' find any way of either entering the Shoals or Celeste / The Pit so there is no way to get the wetsuits and enter Shoals and then the Lincoln.
Crazy bug found between Alvee and Shoals : my Invisibility was carried on between the two maps even if the travel time was one day ! I managed to enter the Lincoln totally invisible. However, I couldn't find any way to reproduce that ...
Might be magic...
Quote from kiri:
Today's news :
It is possible to find and kill Xenofex just after Harmondale's cleaning ! But afterwards I can' find any way of either entering the Shoals or Celeste / The Pit so there is no way to get the wetsuits and enter Shoals and then the Lincoln.


That makes sense. Sounds like the wetsuits are the main thing that blocks a massive skip.

Quote from kiri:
Crazy bug found between Alvee and Shoals : my Invisibility was carried on between the two maps even if the travel time was one day ! I managed to enter the Lincoln totally invisible. However, I couldn't find any way to reproduce that ...

That sounds very useful.  As it stands with my current route, I can run through the Lincoln without Invis, but if there was a way to get the wetsuits early then this glitch could make it possible to get a really awesome time.
Some progress has been made tonight :
I've redone my previous segment to speed up some part : almost one minute gained on this sole segment.
I've also completed the next part stopping right before skipping the war quests.

I've uploaded the new version but the quality is quite low Sad
Might be magic...
Thanks for the video - picking up a few tips from it Smiley

I've made progress also - 7m 10s into the run and just about to enter the Tunnels to Eeofol, but haven't picked up any Scrolls of Jump or Potions of Haste yet - a bit strapped for cash, but not for long Wink
Edit history:
gammadragon: 2013-09-17 05:33:25 am
Might be magic...
Here's a video of my first ten segments:
Edit: removed

I wouldn't call it "polished" but it's pretty good.
Might be magic...
I've revised my route to be more optimal and require no deaths. Now updated in the previous post:
https://forum.speeddemosarchive.com/post/might_and_magic_7_speedrun_53.html

Here are a list of glitches that I've noticed, though I don't make use of all of them:

* Spells cast by hirelings does not cancel Invisibility (including Town Portal)
* At Land of the Giants wishing well, right-click and hold over a char's portrait and then hold space to get fast rewards
* Hold down forward, then enter to move ahead - monsters can't attack
* Dead chars can cast spells - right-click and hold over portrait, press number of unconscious character, press C to open spell book
* Attack with char one, press 2 twice to open inventory, press 1 to select char 1, close inventory, char one can attack again (even before recoving from first attack)
Edit history:
gammadragon: 2013-09-17 05:33:16 am
Might be magic...
Completed an initial version of the run. Time was around 45 minutes.
Edit - new link:

Some of the later segments could be improved, because I was going to start again at that point so got lazy.

I'm going to try getting under 40 minutes with better route and execution.
Gamma that was an excellent draft route !
It made me realize that my route would definitely longer than yours.
However I have some notes for you:

First of all, it seems than one of your character switch from orc to  dwarf between segment 17 and 18 ... that seems a little bit confusing Wink

At the first visit to Barrow Down, getting 2 invisibility scrolls in one shop was crazy lucky ! How many reloads for this configuration ? !

In the wall of mist , during the 3 arch, you could maybe use your jump scroll to jump from the platform directly on the top of the pillar ? (haven't tried it yet)

In Colony Pod, you could go in another prison cells to grab the blaster rifle instead of using just the regular blaster as it would spare some time killing Xenofex.

And very nice idea to ket killed in Emerald Island at the end of the Moon temple to spawn back to avoid coming back from this long path.

I may have to think more with buying additional scrolls from shops to ease some part of the run and greatly improve my route.
I will still try to finish my run with my original route to compare but I'm pretty much certain that mine will be slower.

Great job again Gamma !
Might be magic...
Quote from kiri:
Gamma that was an excellent draft route !
It made me realize that my route would definitely longer than yours.


I think your idea to farm the Emerald Isle dragon is a real winner for a patient runner. Your run has the fastest Harmondale clearing I've ever seen Smiley

Quote from kiri:
However I have some notes for you:

First of all, it seems than one of your character switch from orc to  dwarf between segment 17 and 18 ... that seems a little bit confusing Wink


Yeah, that was really weird. It seems to be some kind of strange glitch when you heal two zombie chars at once - the game can't decide which portrait to use or something. Either that or one of my chars had a mid-game identity crisis.

Quote from kiri:
At the first visit to Barrow Down, getting 2 invisibility scrolls in one shop was crazy lucky ! How many reloads for this configuration ? !


Ahahaha, yep that was the most boring segment of the run. It probably took about 1500 reloads to actually get it to spawn. The alternative is to grab one from Tularean Forest magic shop before heading to Stone City.

Later in the run I was going to try to spawn two Lloyd's Beacon scrolls in one go, but couldn't be bothered because at that point I knew I was going to restart anyway.

Quote from kiri:
In the wall of mist , during the 3 arch, you could maybe use your jump scroll to jump from the platform directly on the top of the pillar ? (haven't tried it yet)


Nice idea, unfortunately I think the distance is too great. Let me know if you can get it to work though.

Quote from kiri:
In Colony Pod, you could go in another prison cells to grab the blaster rifle instead of using just the regular blaster as it would spare some time killing Xenofex.

That's actually a great idea. I'll explore it when I do the final run.

Quote from kiri:
And very nice idea to ket killed in Emerald Island at the end of the Moon temple to spawn back to avoid coming back from this long path.

Yeah it's a great timesaver. Unfortunately I can't use it in the final run because I'm going to try for the "no deaths" category Smiley

Quote from kiri:
I may have to think more with buying additional scrolls from shops to ease some part of the run and greatly improve my route.
I will still try to finish my run with my original route to compare but I'm pretty much certain that mine will be slower.

For a long time I considered doing the Wizard promotion as you do, but then salt's run showed me that simply having a lot of hitpoints is sufficient to get through most of the difficult areas. After checking out the possibilities I found out it was possible to get away with as little as 3 Invisibility scrolls, which definitely seems like less flying around.

Quote from kiri:
Great job again Gamma !

Thanks! I'll definitely credit you and salt as much of the route ideas were borrowed from your respective runs.
INTJ
Quote from kiri:
Some progress has been made tonight :
I've redone my previous segment to speed up some part : almost one minute gained on this sole segment.
I've also completed the next part stopping right before skipping the war quests.

I've uploaded the new version but the quality is quite low Sad


Oh wow, I wondered whether you could somehow quickly kill that dragon and repeatedly get equipment items from it. I've only played little past the isle and mostly have experience in MM8, so I don't know too much about MM7 ^^

Back in my casual play I tried to kill the dragon with 2 or 3 bows, which killed me after around 10 minutes or so when I gave up. I didn't realize there were wands around

One thing I remember from MM8, which I have no idea whether it's already in MM7 implemented: In MM8, when you walk in straight corridors, the game helps you moving in a straight line down the corridor unless you specifically try to move to either side of the corridor. This has the interesting effect of sometimes speeding you up or slowing down, depending on the angle you are looking down the corridor relative to the angle the game thinks you want to go.
Not sure if that's helpful at all or even already mentioned, but I thought I'd point that out (Thinking about it... I'm reasonably certain Gammadragon would know about it already)

And I'm back to lurking. Don't have anything (else?) useful to contribute
Female Shepard true Shepard
Quote from Yagamoth:
Quote from kiri:
Some progress has been made tonight :
I've redone my previous segment to speed up some part : almost one minute gained on this sole segment.
I've also completed the next part stopping right before skipping the war quests.

I've uploaded the new version but the quality is quite low Sad


Oh wow, I wondered whether you could somehow quickly kill that dragon and repeatedly get equipment items from it. I've only played little past the isle and mostly have experience in MM8, so I don't know too much about MM7 ^^

Back in my casual play I tried to kill the dragon with 2 or 3 bows, which killed me after around 10 minutes or so when I gave up. I didn't realize there were wands around

One thing I remember from MM8, which I have no idea whether it's already in MM7 implemented: In MM8, when you walk in straight corridors, the game helps you moving in a straight line down the corridor unless you specifically try to move to either side of the corridor. This has the interesting effect of sometimes speeding you up or slowing down, depending on the angle you are looking down the corridor relative to the angle the game thinks you want to go.
Not sure if that's helpful at all or even already mentioned, but I thought I'd point that out (Thinking about it... I'm reasonably certain Gammadragon would know about it already)

And I'm back to lurking. Don't have anything (else?) useful to contribute


I think the moving in a line works, i saw this today but wanted to test it more. Also on the first island(cause thats were you walk the most ) jumping from sharp ledges seems to give you a huge speedboost. I'll test it more and reply with what i found out.
@Gamma : I've tried and it's not possible to jump from the platform on the central pillar in the Wall of Mist.

I think that you could spare one invisibilty scroll by not using one before going to steal from Tolberti as the road is pretty short and you can steal from him even in red mode. The trick will only be to have 2 TP hirelings in order to leave without resting.
May be worth it if it can avoid some shopping.
Another way to speed up the colony is to send back the elevator while you're checking the prison cells. Just stay on the egde of the elevator and jump right after having pressed the button. Really easy trick worth around 7 seconds.
The other trick worth mentionning is the glithc with  door crossing.
I can't remember where I first saw it but I couldn't find a lot of places to test it but the perfect one is in the Colony also when you have to trigger 2 buttons before getting to the last elevator before Xenofex.
You just have to save in front of the door (like while touching it). Then you reload the past save and while the game is loading  just go forward. Once in a while you can cross the door without having to go to both buttons.
If you can't achieve it I can make a video of it but it's pretty easy to do.
I think that there still is some places where this glitch could be use.
Might be magic...
Quote from Yagamoth:
One thing I remember from MM8, which I have no idea whether it's already in MM7 implemented: In MM8, when you walk in straight corridors, the game helps you moving in a straight line down the corridor unless you specifically try to move to either side of the corridor. This has the interesting effect of sometimes speeding you up or slowing down, depending on the angle you are looking down the corridor relative to the angle the game thinks you want to go.
Not sure if that's helpful at all or even already mentioned, but I thought I'd point that out (Thinking about it... I'm reasonably certain Gammadragon would know about it already)

And I'm back to lurking. Don't have anything (else?) useful to contribute


Yeah, definitely noticed the same thing in MM7 as well. Strangely enough though, I've found that using Compatibility Mode set to "Windows 95" (as is the default for gog.com installations) makes this behaviour disappear! Unfortunately it also causes white flashes on my system so it's no good for recording.

I wonder if that makes it difficult to compare two separate runs, or set out some official rules? Movement speed being different depending on the configuration you run the game with seems like a tricky case.

Quote from GrimRepo:
I think the moving in a line works, i saw this today but wanted to test it more. Also on the first island(cause thats were you walk the most ) jumping from sharp ledges seems to give you a huge speedboost. I'll test it more and reply with what i found out.


That sounds like quite a useful glitch grim - can you make a demo video?

Quote from kiri:
I think that you could spare one invisibilty scroll by not using one before going to steal from Tolberti as the road is pretty short and you can steal from him even in red mode. The trick will only be to have 2 TP hirelings in order to leave without resting.
May be worth it if it can avoid some shopping.


That's a good idea - might even be able to do it without two Gate Masters as I accidentally forced myself to in the latest run. Turns out it's sometimes possible to sleep for a day even when monsters are fairly close by.

Quote from kiri:
Another way to speed up the colony is to send back the elevator while you're checking the prison cells. Just stay on the egde of the elevator and jump right after having pressed the button. Really easy trick worth around 7 seconds.


That's an awesome idea! Don't know why I didn't think of this myself - it seems so obvious now that you mentioned it Smiley

Quote from kiri:
The other trick worth mentionning is the glithc with  door crossing.
I can't remember where I first saw it but I couldn't find a lot of places to test it but the perfect one is in the Colony also when you have to trigger 2 buttons before getting to the last elevator before Xenofex.
You just have to save in front of the door (like while touching it). Then you reload the past save and while the game is loading  just go forward. Once in a while you can cross the door without having to go to both buttons.
If you can't achieve it I can make a video of it but it's pretty easy to do.
I think that there still is some places where this glitch could be use.


Have actually never tried this in MM7, because when I was doing the MM8 run it would have been really useful towards the end of the game but I never got it to work. I will give it a go now that you've confirmed it.

Maybe one perfect spot to use it would be the Walls of Mist? If the exit door / wall is thin enough.
I've made some testing around a lot of places in the game including the Wall of Mist, the secret wall in the Colony and the final door in the Lincoln (3 places where it could be worth it) and couldn't make it work as those doors are too thick and you're just pushed backwards after the reload. You can still try to make it happen there maybe it depends on some patch / configuration also.
Female Shepard true Shepard
http://bit.ly/15Of8qH

Here is the demo video of the sharpedge jump boost and it definitely works. If one of you could send me the savegame files so i can test in other places also that would be perfect.
@GrimRepo: This glitch also works with stairs !
You know that it is possible to avoid damage when you fall by keep pressing "Jump" key during your fall or by sliding on some edges.
Female Shepard true Shepard
@kiri I didn't but the video purpose was to ilustrate this glitch, i didn't care about the dmg. Also could you send me an archive with the save game files to test it elsewhere maybe i could come with an idea to improve the run
Might be magic...
@GrimRepo: I see what you mean. It seems to give a huge boost vertically but no difference in forward speed. There's actually one place where this glitch is hugely useful - in the tunnels under Stone City. There's one spot where it's not possible to jump high enough to reach a ledge (without the Jump spell) but as it turns out you can simply walk up the almost vertical side of the cavern to get high enough.

Video link
Might be magic...
I've redone all the segments up to the point where I have to buy 2 Lloyd's Beacon scrolls from the Celeste magic shop. Unfortunately it seems that spawning two of them at the same time has a ridiculously low probability of happening. I'll keep at it but it's probably going to take a while. Luckily it's one of those repetitive boring tasks which can be repeated very quickly.

A lot of minor improvements made in all the previous segments so far, so I'm hoping that I can get below the 40 minute mark.
Might be magic...
Quote from gammadragon:
I've redone all the segments up to the point where I have to buy 2 Lloyd's Beacon scrolls from the Celeste magic shop. Unfortunately it seems that spawning two of them at the same time has a ridiculously low probability of happening.


Less than an hour after posting this I was lucky enough to have it occur. Strangely, it's now the last segment that is the most mediocre of the entire run because I just couldn't seem to get it right.

Video is now encoding and will upload it soon.

I couldn't seem to find a Blaster Rifle in Colony Zod and couldn't get the door glitch to work either - maybe something to do with my system? In the end it didn't make too much difference to the time.
Good job gamma !
I can't wait to see your run. What is the time of it ?
Will you post it for submission ?
Might be magic...
Thanks - I will submit this run. My vague estimate of the time is 38 minutes 50 seconds (just from cutting out the character creation time and ending cinematic).

It's uploading to Youtube now and should be done in two hours:

Thanks again to everyone for all the assistance over the past year!
I've just rechecked your MM8 speedrun and I'm almost certain that you could greatly speed up the Palace (the Maze part) by using the door glitch.
I can make a demo of it if you want to check. As of now, I don't have MM8 installed but if you can forward me a save file in front of one of the convenient door where the glitch could be used I could give it a try on my system.